My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bomber Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Spear Goblins Mortar Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bomber Bats
Giant Snowball
Skeletons Fire Spirit Spear Goblins Bomber Bats
Zap
Skeletons Fire Spirit Spear Goblins Bomber Bats Mortar
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Spear Goblins Bomber Mortar
The Log
Skeletons Electro Spirit Fire Spirit Spear Goblins Bomber
Earthquake
Skeletons Spear Goblins Bomber Mortar
Arrows
Skeletons Electro Spirit Fire Spirit Spear Goblins Bomber Bats
Royal Delivery
Skeletons Electro Spirit Fire Spirit Spear Goblins Bomber Bats
Fireball
Bomber Mortar
Poison
Spear Goblins Bomber Bats Mortar
Lightning
Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Bomber Mortar Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Spear Goblins Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Spear Goblins Bomber Bats Barbarian Barrel Mortar

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Fire Spirit Spear Goblins

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fire Spirit
Mortar
Spear Goblins
Barbarian Barrel Mortar
Bomber
Bats Mortar Barbarian Barrel
Bats
Bomber Mortar Barbarian Barrel
Mortar
Fire Spirit Spear Goblins Bomber Bats Barbarian Barrel
Barbarian Barrel
Spear Goblins Bomber Bats Mortar

Defense Synergies 0 17

Skeletons
Electro Spirit Fire Spirit Spear Goblins Bomber Bats Mortar Barbarian Barrel
Electro Spirit
Skeletons
Fire Spirit
Skeletons Spear Goblins
Spear Goblins
Skeletons Fire Spirit Bats Mortar Barbarian Barrel
Bomber
Skeletons Bats Mortar Barbarian Barrel
Bats
Skeletons Spear Goblins Bomber Mortar Barbarian Barrel
Mortar
Skeletons Spear Goblins Bomber Bats Barbarian Barrel
Barbarian Barrel
Skeletons Spear Goblins Bomber Bats Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Mortar Barbarian Barrel
Skeletons Bats Mortar
Mortar Skeletons Fire Spirit Bomber Bats
Skeletons Bats Mortar
Bomber Barbarian Barrel
Barbarian Barrel Skeletons Electro Spirit Fire Spirit Spear Goblins Bomber Bats
Bats Electro Spirit Fire Spirit Spear Goblins Mortar
Electro Spirit Barbarian Barrel
Skeletons Mortar
Skeletons Fire Spirit Spear Goblins Bomber Barbarian Barrel
Bats Skeletons Electro Spirit Spear Goblins Bomber Barbarian Barrel
Spear Goblins Bats
Mortar Skeletons Fire Spirit Bomber Bats
Fire Spirit Bomber Electro Spirit Bats Mortar Barbarian Barrel
Mortar
Mortar
Skeletons Bomber Bats Mortar
Fire Spirit Mortar Electro Spirit Spear Goblins Bomber Bats Barbarian Barrel
Mortar Barbarian Barrel Electro Spirit Fire Spirit Spear Goblins Bomber Bats
Mortar
Bomber Electro Spirit Fire Spirit Spear Goblins Bats Barbarian Barrel
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Barbarian Barrel
Bomber Mortar Barbarian Barrel
Skeletons Spear Goblins Bats
Bats Barbarian Barrel
Skeletons
Fire Spirit Skeletons Electro Spirit Bats
Skeletons Spear Goblins Bats
Skeletons Electro Spirit Spear Goblins Bats Mortar Barbarian Barrel
Skeletons
Bats
Skeletons
Bomber
Skeletons Electro Spirit Spear Goblins Bomber Bats Mortar Barbarian Barrel
Bats Electro Spirit Bomber Barbarian Barrel
Electro Spirit Bomber Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Barbarian Barrel
Mortar Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Bomber Fire Spirit Mortar Barbarian Barrel
Electro Spirit Fire Spirit Spear Goblins Bats
Fire Spirit Bomber Mortar
Fire Spirit Barbarian Barrel
Mortar
Fire Spirit Bats
Mortar Barbarian Barrel
Fire Spirit
Fire Spirit Mortar Barbarian Barrel
Mortar Barbarian Barrel
Mortar Barbarian Barrel
Spear Goblins Bomber Mortar Barbarian Barrel
Mortar Barbarian Barrel
Mortar Barbarian Barrel
Bomber Bats
Fire Spirit Bomber Mortar Barbarian Barrel
Fire Spirit Bomber Mortar Barbarian Barrel
Mortar Barbarian Barrel
Electro Spirit Fire Spirit Bomber Mortar Barbarian Barrel
Mortar Barbarian Barrel
Mortar
Mortar Barbarian Barrel
Fire Spirit Bats
Electro Spirit Bats
Bomber Mortar
Electro Spirit
Electro Spirit Fire Spirit Spear Goblins Bats Barbarian Barrel
Fire Spirit
Barbarian Barrel
Bomber Mortar
Electro Spirit Bats
Bats
Mortar Barbarian Barrel
Mortar

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