My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mortar Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Cannon Musketeer
Zap
Skeletons Bats Cannon Mortar
Barbarian Barrel
Skeletons Electro Spirit Cannon Mortar Musketeer
The Log
Skeletons Electro Spirit Cannon Mini P.E.K.K.A Musketeer
Earthquake
Skeletons Cannon Mortar
Arrows
Skeletons Electro Spirit Bats
Royal Delivery
Skeletons Electro Spirit Bats Mini P.E.K.K.A Musketeer
Fireball
Cannon Mortar Musketeer
Poison
Bats Cannon Mortar Musketeer
Lightning
Cannon Mortar Mini P.E.K.K.A Musketeer
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats The Log Cannon Mortar Mini P.E.K.K.A Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bats The Log

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Bats
Mortar Mini P.E.K.K.A
Cannon
Mortar
Bats Musketeer The Log
Mini P.E.K.K.A
Bats Musketeer The Log
Musketeer
Mortar Mini P.E.K.K.A The Log
The Log
Mortar Mini P.E.K.K.A Musketeer

Defense Synergies 6 15

Skeletons
Cannon Musketeer Electro Spirit Bats Mortar Mini P.E.K.K.A The Log
Electro Spirit
Skeletons The Log
Bats
Skeletons Cannon Mortar Mini P.E.K.K.A Musketeer The Log
Cannon
Skeletons Musketeer The Log Bats Mini P.E.K.K.A
Mortar
Skeletons Bats Musketeer The Log
Mini P.E.K.K.A
The Log Skeletons Bats Cannon Musketeer
Musketeer
Skeletons Cannon The Log Bats Mortar Mini P.E.K.K.A
The Log
Cannon Mini P.E.K.K.A Musketeer Skeletons Electro Spirit Bats Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mortar Musketeer The Log
Mini P.E.K.K.A Skeletons Bats Cannon Mortar Musketeer The Log
Cannon Mortar Mini P.E.K.K.A Skeletons Bats Musketeer
Cannon Mini P.E.K.K.A Skeletons Bats Mortar Musketeer
Mini P.E.K.K.A The Log
The Log Skeletons Electro Spirit Bats Cannon Musketeer
Bats Musketeer Electro Spirit Cannon Mortar
Electro Spirit Cannon Musketeer The Log
Cannon Mini P.E.K.K.A Skeletons Mortar Musketeer
Skeletons Cannon Mini P.E.K.K.A Musketeer
Bats Skeletons Electro Spirit Cannon Musketeer The Log
Musketeer Bats
Cannon Mortar Mini P.E.K.K.A Skeletons Bats Musketeer The Log
Electro Spirit Bats Cannon Mortar Mini P.E.K.K.A The Log
Mini P.E.K.K.A Cannon Mortar
Cannon Mortar Mini P.E.K.K.A The Log
Skeletons Bats Cannon Mortar Mini P.E.K.K.A Musketeer
Cannon Mortar Electro Spirit Bats Musketeer The Log
Mortar The Log Electro Spirit Bats Cannon Musketeer
Mini P.E.K.K.A Cannon Mortar Musketeer
Electro Spirit Bats Cannon Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons
Mortar Mini P.E.K.K.A Musketeer The Log
Skeletons Bats Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Bats Musketeer The Log
Skeletons Cannon Mini P.E.K.K.A Musketeer
Skeletons Electro Spirit Bats Musketeer
Mini P.E.K.K.A Skeletons Bats Musketeer
Mini P.E.K.K.A
Skeletons Electro Spirit Bats Mortar Mini P.E.K.K.A The Log
Skeletons Cannon Musketeer
Bats Mini P.E.K.K.A Musketeer
The Log
Mini P.E.K.K.A Skeletons Cannon
Cannon Musketeer
Skeletons Electro Spirit Bats Mortar Mini P.E.K.K.A Musketeer The Log
Bats Electro Spirit Cannon Mini P.E.K.K.A Musketeer The Log
Electro Spirit Cannon Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Musketeer The Log
Mortar Musketeer The Log
The Log
Musketeer The Log
Mortar The Log
Electro Spirit Bats Musketeer
Mortar Musketeer The Log
The Log
The Log Mortar
Bats Mini P.E.K.K.A Musketeer
Mortar Musketeer The Log
Musketeer
Mortar Musketeer The Log
Mortar Musketeer
Mortar Musketeer The Log
Mortar Musketeer The Log
Mortar Musketeer The Log
Mortar
Bats Mini P.E.K.K.A
Mortar Mini P.E.K.K.A Musketeer The Log
Mortar The Log
Musketeer The Log
Musketeer The Log
Mortar Musketeer The Log
The Log Electro Spirit Mortar
Mortar The Log Musketeer
Mortar Musketeer The Log
Mortar Musketeer The Log
Bats Musketeer
Electro Spirit Bats Musketeer
Mini P.E.K.K.A
Mortar Musketeer The Log
Electro Spirit
The Log
Electro Spirit Bats Musketeer
Musketeer
The Log
Mini P.E.K.K.A Musketeer
The Log Mortar Musketeer
Musketeer
Electro Spirit Bats Musketeer The Log
Bats Musketeer
Mortar Musketeer The Log
Mortar

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