My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Hunter Cannon Cart Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Cannon Cart Miner
Giant Snowball
Skeletons Goblin Gang Miner
Zap
Skeletons Goblin Gang Mortar Cannon Cart
Barbarian Barrel
Skeletons Goblin Gang Mortar Hunter Cannon Cart
The Log
Skeletons Goblin Gang Hunter Cannon Cart
Earthquake
Skeletons Goblin Gang Mortar
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Goblin Gang Hunter Cannon Cart Miner
Fireball
Goblin Gang Mortar Hunter Cannon Cart
Poison
Goblin Gang Mortar Hunter
Lightning
Mortar Hunter Cannon Cart Monk
Rocket
Mortar Hunter Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Gang Miner Mortar Hunter Cannon Cart Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Goblin Gang Miner

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mortar Cannon Cart Miner
Goblin Gang
Miner Mortar Cannon Cart Monk
Mortar
Miner Arrows Goblin Gang Hunter
Hunter
Mortar Cannon Cart
Cannon Cart
Arrows Goblin Gang Hunter Miner
Miner
Goblin Gang Mortar Arrows Cannon Cart
Monk
Goblin Gang

Defense Synergies 0 11

Skeletons
Mortar Hunter Cannon Cart Monk
Arrows
Mortar Cannon Cart Monk
Goblin Gang
Mortar Cannon Cart Miner
Mortar
Skeletons Arrows Goblin Gang
Hunter
Skeletons Cannon Cart
Cannon Cart
Skeletons Arrows Goblin Gang Hunter
Miner
Goblin Gang
Monk
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar
Hunter Skeletons Goblin Gang Mortar Cannon Cart Monk
Goblin Gang Mortar Hunter Skeletons Cannon Cart
Hunter Skeletons Goblin Gang Mortar Cannon Cart Monk
Arrows Monk
Arrows Goblin Gang Skeletons Hunter Cannon Cart
Hunter Arrows Goblin Gang Mortar
Arrows Cannon Cart Monk
Hunter Skeletons Goblin Gang Mortar
Goblin Gang Skeletons Hunter Cannon Cart Miner
Goblin Gang Skeletons Arrows Hunter Cannon Cart
Arrows Hunter Goblin Gang
Mortar Hunter Skeletons Goblin Gang Cannon Cart
Arrows Goblin Gang Mortar Hunter Cannon Cart
Goblin Gang Mortar Hunter Cannon Cart
Monk Goblin Gang Mortar Hunter
Skeletons Arrows Goblin Gang Mortar Hunter Cannon Cart
Arrows Mortar Goblin Gang Hunter Cannon Cart
Arrows Mortar Hunter Cannon Cart
Mortar Hunter Cannon Cart
Goblin Gang Arrows Hunter Cannon Cart
Mortar Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Cannon Cart
Arrows Goblin Gang Mortar Hunter Cannon Cart Miner Monk
Goblin Gang Skeletons Hunter Cannon Cart
Goblin Gang Hunter Cannon Cart Monk
Skeletons Goblin Gang Hunter Cannon Cart
Arrows Skeletons Goblin Gang Hunter Monk
Goblin Gang Skeletons Hunter Cannon Cart
Hunter Cannon Cart
Skeletons Mortar Cannon Cart Monk
Skeletons Goblin Gang
Hunter Cannon Cart
Monk Arrows
Cannon Cart Skeletons Goblin Gang Hunter
Cannon Cart
Goblin Gang Skeletons Mortar Hunter Cannon Cart Monk
Arrows Hunter Cannon Cart
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Monk
Arrows Mortar Monk Miner
Arrows Cannon Cart Miner
Cannon Cart Arrows
Arrows Mortar
Arrows Hunter Monk
Arrows Mortar
Arrows Hunter
Arrows Miner Monk Mortar
Goblin Gang
Miner Monk Arrows Mortar Cannon Cart
Monk Arrows
Mortar Hunter Cannon Cart Miner
Arrows Mortar Cannon Cart Monk
Arrows Mortar Cannon Cart
Arrows Mortar Hunter Cannon Cart
Arrows Mortar Cannon Cart
Monk Arrows Mortar
Arrows Mortar Hunter Monk
Arrows Mortar Miner Monk
Monk
Arrows
Monk
Arrows Mortar Cannon Cart Monk
Arrows Mortar Hunter
Arrows Mortar Miner Hunter Monk
Arrows Mortar Miner Monk
Miner Arrows Mortar
Arrows Hunter
Arrows Mortar Hunter Miner
Arrows Monk
Arrows Monk
Goblin Gang Cannon Cart
Arrows Hunter Monk
Arrows
Miner Goblin Gang Hunter Cannon Cart
Arrows Mortar
Monk Arrows
Cannon Cart
Goblin Gang
Mortar Cannon Cart Miner Monk
Cannon Cart
Mortar Monk

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