My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Cannon Cart Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Cannon Cart Miner
Giant Snowball
Goblin Gang Guards Miner
Zap
Goblin Gang Mortar Guards Cannon Cart
Barbarian Barrel
Goblin Gang Mortar Guards Cannon Cart Ice Wizard
The Log
Goblin Gang Guards Cannon Cart
Earthquake
Goblin Gang Mortar Guards
Arrows
Goblin Gang Guards
Royal Delivery
Goblin Gang Guards Cannon Cart Miner Ice Wizard
Fireball
Goblin Gang Mortar Cannon Cart Ice Wizard
Poison
Goblin Gang Mortar Guards Ice Wizard
Lightning
Mortar Cannon Cart Ice Wizard Goblinstein
Rocket
Mortar Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mortar Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Goblin Gang Guards Miner Ice Wizard Mortar Cannon Cart Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Goblin Gang Guards Miner

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Mortar Cannon Cart Miner
Goblin Gang
Miner Mortar Cannon Cart
Mortar
Miner Giant Snowball Goblin Gang
Guards
Miner
Cannon Cart
Giant Snowball Goblin Gang Miner
Miner
Goblin Gang Mortar Guards Giant Snowball Cannon Cart
Ice Wizard
Goblinstein

Defense Synergies 1 15

Giant Snowball
Goblin Gang Mortar Guards Cannon Cart Miner Ice Wizard
Goblin Gang
Giant Snowball Mortar Guards Cannon Cart Miner Ice Wizard
Mortar
Giant Snowball Goblin Gang Guards Ice Wizard
Guards
Giant Snowball Goblin Gang Mortar Cannon Cart Ice Wizard
Cannon Cart
Giant Snowball Goblin Gang Guards Ice Wizard
Miner
Giant Snowball Goblin Gang
Ice Wizard
Giant Snowball Goblin Gang Mortar Guards Cannon Cart
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar
Goblin Gang Mortar Cannon Cart Ice Wizard
Goblin Gang Mortar Giant Snowball Cannon Cart Ice Wizard
Goblin Gang Mortar Guards Cannon Cart Ice Wizard
Goblin Gang Giant Snowball Guards Cannon Cart Ice Wizard
Giant Snowball Goblin Gang Mortar Ice Wizard
Cannon Cart
Goblin Gang Mortar Ice Wizard
Goblin Gang Guards Giant Snowball Cannon Cart Miner Ice Wizard
Goblin Gang Guards Ice Wizard Giant Snowball Cannon Cart
Giant Snowball Goblin Gang Ice Wizard
Mortar Giant Snowball Goblin Gang Guards Cannon Cart Ice Wizard
Giant Snowball Goblin Gang Mortar Guards Cannon Cart
Goblin Gang Mortar Cannon Cart
Giant Snowball Goblin Gang Mortar
Goblin Gang Mortar Cannon Cart
Mortar Giant Snowball Goblin Gang Guards Cannon Cart Ice Wizard
Giant Snowball Mortar Guards Cannon Cart Ice Wizard
Mortar Cannon Cart
Goblin Gang Giant Snowball Guards Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Giant Snowball Cannon Cart
Giant Snowball Goblin Gang Mortar Cannon Cart Miner
Goblin Gang Guards Cannon Cart
Goblin Gang Guards Cannon Cart
Goblin Gang Guards Cannon Cart
Giant Snowball Goblin Gang Ice Wizard
Goblin Gang Guards Cannon Cart Ice Wizard
Cannon Cart
Giant Snowball Mortar Cannon Cart
Goblin Gang Guards
Guards Cannon Cart
Giant Snowball Guards
Cannon Cart Goblin Gang Guards
Cannon Cart
Goblin Gang Guards Mortar Cannon Cart
Giant Snowball Cannon Cart Ice Wizard
Giant Snowball Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Guards
Mortar Giant Snowball Miner Ice Wizard
Cannon Cart Miner
Cannon Cart Guards
Giant Snowball Mortar
Giant Snowball Ice Wizard
Mortar
Giant Snowball Ice Wizard
Miner Giant Snowball Mortar
Giant Snowball Goblin Gang Guards
Miner Mortar Cannon Cart
Giant Snowball
Giant Snowball Mortar Cannon Cart Miner
Mortar Cannon Cart
Giant Snowball Mortar Cannon Cart
Giant Snowball Mortar Cannon Cart
Mortar Cannon Cart
Giant Snowball Mortar
Giant Snowball Mortar
Giant Snowball Mortar Miner
Giant Snowball
Giant Snowball Mortar Cannon Cart
Giant Snowball Mortar Ice Wizard
Mortar Miner Giant Snowball Ice Wizard
Giant Snowball Mortar Miner
Miner Mortar
Giant Snowball Ice Wizard
Giant Snowball Guards
Giant Snowball
Giant Snowball Mortar Miner
Giant Snowball
Giant Snowball
Goblin Gang Guards Cannon Cart
Giant Snowball Ice Wizard
Miner Goblin Gang Cannon Cart
Giant Snowball Mortar
Giant Snowball
Cannon Cart
Giant Snowball Goblin Gang Guards
Giant Snowball
Giant Snowball Mortar Cannon Cart Miner
Cannon Cart
Mortar

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