My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel
Giant Snowball
Bats Hog Rider Goblin Barrel Witch
Zap
Bats Mortar Goblin Barrel Witch
Barbarian Barrel
Mortar Valkyrie Goblin Barrel Witch
The Log
Hog Rider Goblin Barrel Witch
Earthquake
Mortar Hog Rider Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Valkyrie Hog Rider Goblin Barrel Witch
Fireball
Mortar Hog Rider Goblin Barrel Witch
Poison
Bats Mortar Witch
Lightning
Mortar Valkyrie Witch
Rocket
Mortar Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Mortar Valkyrie Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Barrel Mortar

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Mortar Goblin Barrel
Arrows
Hog Rider Mortar Goblin Barrel Mega Knight
Mortar
Bats Arrows Hog Rider
Valkyrie
Bats Hog Rider Goblin Barrel Witch
Hog Rider
Bats Arrows Valkyrie Mortar Goblin Barrel Witch Mega Knight
Goblin Barrel
Valkyrie Bats Arrows Hog Rider Mega Knight
Witch
Valkyrie Hog Rider Mega Knight
Mega Knight
Bats Arrows Hog Rider Goblin Barrel Witch

Defense Synergies 1 8

Bats
Mortar Valkyrie Mega Knight
Arrows
Mega Knight Mortar Valkyrie
Mortar
Bats Arrows Valkyrie
Valkyrie
Bats Arrows Mortar Witch
Hog Rider
Goblin Barrel
Witch
Valkyrie Mega Knight
Mega Knight
Arrows Bats Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Valkyrie
Bats Mortar Valkyrie Witch Mega Knight
Mortar Witch Mega Knight Bats Valkyrie
Witch Bats Mortar Valkyrie Mega Knight
Arrows Valkyrie Mega Knight
Arrows Bats Valkyrie Mega Knight
Bats Arrows Mortar Witch
Arrows Valkyrie Mega Knight
Witch Mortar
Valkyrie Mega Knight
Bats Valkyrie Witch Arrows Mega Knight
Arrows Bats Witch
Mortar Mega Knight Bats Valkyrie Witch
Valkyrie Mega Knight Bats Arrows Mortar Witch
Mortar Mega Knight
Mortar Mega Knight
Mega Knight Bats Arrows Mortar Valkyrie Witch
Arrows Mortar Mega Knight Bats Valkyrie Witch
Arrows Mortar Valkyrie Witch Bats Mega Knight
Mortar
Valkyrie Mega Knight Bats Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch
Arrows Mortar Valkyrie Mega Knight
Mega Knight Bats Valkyrie Witch
Valkyrie Mega Knight Bats
Valkyrie Witch Mega Knight
Arrows Bats Witch
Bats Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Bats Mortar Valkyrie Witch
Witch
Mega Knight Bats Valkyrie Witch
Mega Knight Arrows Valkyrie
Mega Knight Valkyrie Witch
Valkyrie Witch Mega Knight
Witch Bats Mortar Valkyrie
Bats Arrows Valkyrie Mega Knight Witch
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Valkyrie
Arrows Mortar
Arrows
Arrows Valkyrie
Arrows Mortar Valkyrie Mega Knight
Arrows Bats Witch
Arrows Mortar Witch
Arrows
Arrows Mortar
Bats
Arrows Mortar Valkyrie
Arrows
Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar Witch
Arrows Mortar Mega Knight
Arrows Mortar
Bats
Arrows Mortar Mega Knight
Arrows Mortar Valkyrie Witch Mega Knight
Mega Knight
Arrows
Arrows Mortar
Arrows Mortar Valkyrie Witch Mega Knight
Witch
Arrows Mortar Witch
Arrows Mortar Witch Mega Knight
Arrows Mortar
Bats Arrows Witch
Bats Witch
Arrows Mortar Mega Knight
Arrows
Mega Knight
Arrows
Bats Witch
Arrows Witch
Arrows
Valkyrie Mega Knight
Arrows Mortar
Arrows
Mega Knight
Bats Witch
Bats Witch
Mortar Witch Mega Knight
Mortar Mega Knight

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