My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Boss Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Musketeer Hog Rider Skeleton Army
Zap
Mortar Skeleton Army
Barbarian Barrel
Mortar Musketeer Valkyrie Skeleton Army Electro Wizard Magic Archer
The Log
Musketeer Hog Rider Skeleton Army
Earthquake
Mortar Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Musketeer Valkyrie Hog Rider Skeleton Army Electro Wizard Magic Archer
Fireball
Mortar Musketeer Hog Rider Skeleton Army Electro Wizard Magic Archer
Poison
Mortar Musketeer Skeleton Army Electro Wizard Magic Archer
Lightning
Mortar Musketeer Valkyrie Electro Wizard Magic Archer
Rocket
Mortar Musketeer Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Valkyrie Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mortar Fireball Musketeer Valkyrie Hog Rider Electro Wizard Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Mortar Fireball Musketeer

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Fireball Musketeer Hog Rider
Fireball
Hog Rider Mortar Electro Wizard Magic Archer
Musketeer
Valkyrie Hog Rider Mortar
Valkyrie
Musketeer Hog Rider Electro Wizard Magic Archer
Hog Rider
Fireball Musketeer Valkyrie Mortar Electro Wizard Magic Archer
Skeleton Army
Electro Wizard
Fireball Valkyrie Hog Rider Magic Archer
Magic Archer
Fireball Valkyrie Hog Rider Electro Wizard

Defense Synergies 1 15

Mortar
Fireball Musketeer Valkyrie Skeleton Army Electro Wizard
Fireball
Mortar Musketeer Valkyrie Electro Wizard
Musketeer
Valkyrie Mortar Fireball Skeleton Army Electro Wizard
Valkyrie
Musketeer Mortar Fireball Electro Wizard Magic Archer
Hog Rider
Skeleton Army
Mortar Musketeer Electro Wizard Magic Archer
Electro Wizard
Mortar Fireball Musketeer Valkyrie Skeleton Army Magic Archer
Magic Archer
Valkyrie Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Musketeer Valkyrie Electro Wizard Magic Archer
Skeleton Army Mortar Musketeer Valkyrie Electro Wizard
Mortar Skeleton Army Musketeer Valkyrie Electro Wizard
Skeleton Army Mortar Musketeer Valkyrie Electro Wizard
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Musketeer Valkyrie Electro Wizard Magic Archer
Musketeer Electro Wizard Mortar Fireball Magic Archer
Fireball Musketeer Valkyrie Electro Wizard Magic Archer
Mortar Musketeer Skeleton Army
Skeleton Army Musketeer Valkyrie Electro Wizard
Valkyrie Skeleton Army Electro Wizard Fireball Musketeer Magic Archer
Musketeer Fireball Electro Wizard Magic Archer
Mortar Skeleton Army Fireball Musketeer Valkyrie Electro Wizard
Fireball Valkyrie Skeleton Army Mortar Electro Wizard Magic Archer
Skeleton Army Mortar Electro Wizard
Skeleton Army Mortar Fireball Electro Wizard
Mortar Fireball Musketeer Valkyrie Skeleton Army Electro Wizard
Mortar Fireball Valkyrie Musketeer Skeleton Army Electro Wizard Magic Archer
Mortar Valkyrie Fireball Musketeer Electro Wizard Magic Archer
Mortar Musketeer Electro Wizard
Valkyrie Skeleton Army Fireball Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Electro Wizard
Fireball Electro Wizard Mortar Musketeer Valkyrie Magic Archer
Skeleton Army Musketeer Valkyrie Electro Wizard
Valkyrie Skeleton Army Fireball Musketeer Electro Wizard
Musketeer Valkyrie Skeleton Army
Fireball Musketeer Electro Wizard Magic Archer
Skeleton Army Fireball Musketeer Valkyrie Electro Wizard
Valkyrie Skeleton Army
Electro Wizard Mortar Fireball Valkyrie Skeleton Army Magic Archer
Musketeer Skeleton Army
Musketeer Valkyrie
Skeleton Army Fireball Valkyrie Electro Wizard
Skeleton Army Fireball Valkyrie
Fireball Musketeer Valkyrie Skeleton Army Magic Archer
Skeleton Army Electro Wizard Mortar Fireball Musketeer Valkyrie Magic Archer
Valkyrie Fireball Musketeer Electro Wizard Magic Archer
Mortar Fireball Electro Wizard
Mortar Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Mortar Musketeer Valkyrie
Mortar Fireball Musketeer Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Musketeer Valkyrie
Fireball Mortar Valkyrie Magic Archer
Fireball Musketeer Magic Archer
Mortar Musketeer Magic Archer
Fireball Magic Archer
Fireball Mortar
Fireball Musketeer Electro Wizard
Mortar Fireball Musketeer Valkyrie Electro Wizard Magic Archer
Fireball Musketeer Magic Archer
Mortar Fireball Musketeer Magic Archer
Mortar Fireball Musketeer Magic Archer
Mortar Fireball Musketeer Magic Archer
Mortar Fireball Musketeer Magic Archer
Magic Archer Mortar Fireball Musketeer
Mortar Fireball
Mortar Fireball Musketeer Electro Wizard Magic Archer
Mortar Fireball Valkyrie Magic Archer
Fireball Musketeer Magic Archer
Fireball
Musketeer
Mortar Fireball Musketeer
Mortar Fireball Valkyrie Magic Archer
Mortar Fireball Musketeer Electro Wizard Magic Archer
Fireball Mortar Musketeer Magic Archer
Fireball Mortar Musketeer Magic Archer
Fireball Musketeer Electro Wizard Magic Archer
Electro Wizard Fireball Musketeer
Fireball
Mortar Fireball Musketeer Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Electro Wizard Fireball Musketeer Skeleton Army Magic Archer
Fireball Musketeer Electro Wizard Magic Archer
Fireball
Fireball Musketeer Valkyrie Electro Wizard Magic Archer
Mortar Fireball Musketeer Magic Archer
Fireball
Musketeer
Fireball Musketeer Electro Wizard Magic Archer
Fireball Musketeer Electro Wizard Magic Archer
Mortar Fireball Musketeer Electro Wizard Magic Archer
Fireball Mortar

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