My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Berserker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Wizard Royal Ghost Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mortar Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Mortar Royal Ghost Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Royal Ghost Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Mighty Miner
Giant Snowball
Fire Spirit Skeleton Barrel Lumberjack Mighty Miner
Zap
Fire Spirit Skeleton Barrel Mortar Mighty Miner
Barbarian Barrel
Fire Spirit Skeleton Barrel Mortar Wizard Royal Ghost Lumberjack
The Log
Fire Spirit Skeleton Barrel Lumberjack
Earthquake
Mortar
Arrows
Fire Spirit Skeleton Barrel
Royal Delivery
Fire Spirit Skeleton Barrel Wizard Royal Ghost Lumberjack
Fireball
Skeleton Barrel Mortar Wizard Lumberjack Mighty Miner
Poison
Skeleton Barrel Mortar Wizard
Lightning
Mortar Wizard Lumberjack Mighty Miner
Rocket
Mortar Wizard Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Wizard Tornado Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel Tornado Royal Ghost Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Barrel Tornado Royal Ghost Mortar Lumberjack Mighty Miner Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Skeleton Barrel Tornado Royal Ghost

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Skeleton Barrel Mortar Lumberjack
Skeleton Barrel
Fire Spirit Mortar Tornado Royal Ghost Lumberjack
Mortar
Fire Spirit Skeleton Barrel Tornado
Wizard
Tornado Royal Ghost Lumberjack
Tornado
Wizard Skeleton Barrel Mortar
Royal Ghost
Skeleton Barrel Wizard Lumberjack
Lumberjack
Fire Spirit Skeleton Barrel Wizard Royal Ghost
Mighty Miner

Defense Synergies 1 7

Fire Spirit
Tornado
Skeleton Barrel
Mortar
Wizard Tornado Lumberjack
Wizard
Tornado Mortar Royal Ghost Lumberjack Mighty Miner
Tornado
Wizard Fire Spirit Mortar
Royal Ghost
Wizard
Lumberjack
Mortar Wizard
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Mortar Wizard
Lumberjack Mortar
Mortar Tornado Lumberjack Fire Spirit
Lumberjack Mortar
Tornado Lumberjack
Tornado Fire Spirit Royal Ghost Lumberjack
Tornado Fire Spirit Mortar Wizard
Skeleton Barrel
Mighty Miner Mortar Tornado Lumberjack
Tornado Fire Spirit Royal Ghost Lumberjack
Wizard Tornado Royal Ghost Lumberjack
Wizard Tornado
Mortar Lumberjack Fire Spirit Wizard
Fire Spirit Wizard Mortar Tornado Royal Ghost Lumberjack
Mortar Lumberjack
Tornado Mortar Lumberjack
Wizard Mortar Tornado Lumberjack
Fire Spirit Mortar Wizard Tornado Royal Ghost Lumberjack
Mortar Wizard Tornado Fire Spirit Royal Ghost Lumberjack
Mortar Tornado Lumberjack
Wizard Royal Ghost Fire Spirit Lumberjack
Mortar Lumberjack Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Royal Ghost
Skeleton Barrel Mortar Wizard Royal Ghost Lumberjack
Lumberjack
Lumberjack Tornado
Lumberjack Mighty Miner
Fire Spirit Wizard Skeleton Barrel Tornado
Lumberjack
Mighty Miner Lumberjack
Mortar Tornado
Lumberjack
Tornado
Wizard Lumberjack
Wizard
Mortar Tornado Lumberjack Mighty Miner
Wizard Royal Ghost Mighty Miner
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Mortar Royal Ghost
Mortar Skeleton Barrel Tornado Royal Ghost
Skeleton Barrel
Skeleton Barrel
Wizard Fire Spirit Mortar
Wizard Fire Spirit Skeleton Barrel Tornado
Fire Spirit Mortar Wizard Tornado
Fire Spirit Skeleton Barrel Wizard Tornado
Skeleton Barrel Mortar Wizard Tornado
Fire Spirit Tornado Lumberjack
Skeleton Barrel Mortar Wizard Tornado
Fire Spirit Wizard Tornado
Fire Spirit Skeleton Barrel Mortar
Skeleton Barrel Mortar
Skeleton Barrel Mortar
Skeleton Barrel Mortar Wizard
Skeleton Barrel Mortar Wizard
Mortar Tornado
Fire Spirit Skeleton Barrel Mortar Wizard
Fire Spirit Skeleton Barrel Mortar Wizard Tornado
Wizard Tornado
Tornado
Skeleton Barrel Mortar
Tornado Fire Spirit Mortar Wizard
Mortar Skeleton Barrel Wizard Tornado Royal Ghost
Skeleton Barrel Mortar Wizard Tornado
Skeleton Barrel Mortar Tornado
Fire Spirit Wizard Tornado
Skeleton Barrel Wizard
Mortar Wizard
Mighty Miner
Wizard
Skeleton Barrel Fire Spirit
Fire Spirit Wizard Tornado
Wizard Lumberjack
Skeleton Barrel Mortar Wizard
Tornado
Tornado
Tornado
Skeleton Barrel Mortar Tornado Royal Ghost
Mortar Wizard

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