My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Wizard Royal Ghost Inferno Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Mortar Inferno Dragon
Barbarian Barrel
Mortar Wizard Royal Ghost
The Log
Goblin Demolisher
Earthquake
Mortar
Arrows
Royal Delivery
Goblin Demolisher Wizard Royal Ghost Inferno Dragon
Fireball
Mortar Wizard Inferno Dragon
Poison
Mortar Wizard
Lightning
Mortar Wizard Inferno Dragon Monk
Rocket
Mortar Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Goblin Demolisher Wizard Tornado Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Tornado Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Royal Ghost Mortar Goblin Demolisher Inferno Dragon Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Tornado Royal Ghost Mortar

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar
Mortar
Arrows Goblin Demolisher Tornado
Goblin Demolisher
Mortar Tornado Royal Ghost
Wizard
Tornado Royal Ghost
Tornado
Wizard Mortar Goblin Demolisher
Royal Ghost
Goblin Demolisher Wizard Monk
Inferno Dragon
Monk
Royal Ghost

Defense Synergies 1 8

Arrows
Mortar Tornado Monk
Mortar
Arrows Wizard Tornado Inferno Dragon
Goblin Demolisher
Wizard
Tornado Mortar Royal Ghost
Tornado
Wizard Arrows Mortar Inferno Dragon
Royal Ghost
Wizard
Inferno Dragon
Mortar Tornado
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Goblin Demolisher Wizard
Inferno Dragon Mortar Monk
Mortar Tornado Inferno Dragon
Inferno Dragon Mortar Monk
Arrows Goblin Demolisher Tornado Monk
Arrows Tornado Goblin Demolisher Royal Ghost
Tornado Inferno Dragon Arrows Mortar Wizard
Arrows Monk
Inferno Dragon Mortar Tornado
Tornado Royal Ghost
Arrows Goblin Demolisher Wizard Tornado Royal Ghost
Arrows Inferno Dragon Wizard Tornado
Mortar Wizard
Wizard Arrows Mortar Goblin Demolisher Tornado Royal Ghost
Inferno Dragon Mortar
Tornado Monk Mortar Inferno Dragon
Wizard Arrows Mortar Tornado
Arrows Mortar Goblin Demolisher Wizard Tornado Royal Ghost
Arrows Mortar Wizard Tornado Goblin Demolisher Royal Ghost Inferno Dragon
Mortar Tornado Inferno Dragon
Goblin Demolisher Wizard Royal Ghost Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost
Arrows Mortar Wizard Royal Ghost Inferno Dragon Monk
Tornado Monk
Inferno Dragon
Arrows Wizard Goblin Demolisher Tornado Monk
Inferno Dragon
Mortar Tornado Inferno Dragon Monk
Inferno Dragon
Inferno Dragon
Monk Arrows Tornado
Wizard
Wizard Goblin Demolisher
Mortar Tornado Inferno Dragon Monk
Arrows Wizard Royal Ghost Inferno Dragon
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Royal Ghost Monk
Arrows Mortar Monk Tornado Royal Ghost
Arrows
Arrows
Wizard Arrows Mortar Goblin Demolisher
Arrows Wizard Tornado Monk
Arrows Mortar Goblin Demolisher Wizard Tornado
Arrows Goblin Demolisher Wizard Tornado
Arrows Monk Mortar Wizard Tornado
Tornado
Monk Arrows Mortar Wizard Tornado
Monk Arrows Wizard Tornado
Mortar
Arrows Mortar Monk
Arrows Mortar
Arrows Mortar Goblin Demolisher Wizard
Arrows Mortar Goblin Demolisher Wizard
Monk Arrows Mortar Tornado
Arrows Mortar Goblin Demolisher Wizard Monk
Arrows Mortar Goblin Demolisher Wizard Tornado Monk
Monk
Arrows Wizard Tornado
Tornado Monk
Arrows Mortar Monk
Arrows Goblin Demolisher Tornado Mortar Wizard
Inferno Dragon
Arrows Mortar Wizard Tornado Royal Ghost Monk
Arrows Mortar Wizard Tornado Monk
Arrows Mortar Tornado
Arrows Wizard Tornado
Wizard
Arrows Mortar Wizard
Arrows Monk
Arrows Wizard Monk
Arrows Wizard Tornado Monk
Arrows
Wizard
Arrows Mortar Wizard
Monk Arrows Tornado
Tornado
Tornado
Mortar Tornado Royal Ghost Monk
Inferno Dragon
Mortar Wizard Monk

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