My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard P.E.K.K.A Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Valkyrie P.E.K.K.A Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Ram Rider
Zap
Mortar Ram Rider
Barbarian Barrel
Knight Mortar Valkyrie Wizard Royal Ghost
The Log
Ram Rider
Earthquake
Mortar
Arrows
Royal Delivery
Knight Valkyrie Wizard P.E.K.K.A Royal Ghost Ram Rider
Fireball
Mortar Wizard Ram Rider
Poison
Mortar Wizard
Lightning
Knight Mortar Valkyrie Wizard Ram Rider
Rocket
Mortar Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie Wizard Tornado Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Tornado P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tornado Royal Ghost Mortar Valkyrie Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Tornado Royal Ghost Mortar

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mortar Wizard Ram Rider
Mortar
Knight Tornado Ram Rider
Valkyrie
Wizard Tornado P.E.K.K.A Royal Ghost Ram Rider
Wizard
Tornado Knight Valkyrie P.E.K.K.A Royal Ghost Ram Rider
Tornado
Wizard P.E.K.K.A Mortar Valkyrie Ram Rider
P.E.K.K.A
Tornado Valkyrie Wizard Ram Rider
Royal Ghost
Valkyrie Wizard Ram Rider
Ram Rider
Knight Mortar Valkyrie Wizard Tornado P.E.K.K.A Royal Ghost

Defense Synergies 2 12

Knight
Mortar Wizard Tornado
Mortar
Knight Valkyrie Wizard Tornado
Valkyrie
Mortar Wizard Tornado P.E.K.K.A
Wizard
Tornado Knight Mortar Valkyrie P.E.K.K.A Royal Ghost
Tornado
Wizard P.E.K.K.A Knight Mortar Valkyrie Ram Rider
P.E.K.K.A
Tornado Valkyrie Wizard
Royal Ghost
Wizard
Ram Rider
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Valkyrie Wizard Ram Rider
P.E.K.K.A Knight Mortar Valkyrie Ram Rider
Mortar Tornado P.E.K.K.A Ram Rider Knight Valkyrie
P.E.K.K.A Knight Mortar Valkyrie Ram Rider
Valkyrie Tornado P.E.K.K.A
Tornado Valkyrie Royal Ghost
Tornado Ram Rider Mortar Wizard
Valkyrie P.E.K.K.A Ram Rider
P.E.K.K.A Mortar Tornado
Knight Tornado Valkyrie Royal Ghost
Valkyrie Knight Wizard Tornado Royal Ghost Ram Rider
Wizard Tornado Ram Rider
Mortar P.E.K.K.A Knight Valkyrie Wizard Ram Rider
Valkyrie Wizard Mortar Tornado P.E.K.K.A Royal Ghost
P.E.K.K.A Knight Mortar Ram Rider
Tornado Mortar P.E.K.K.A Ram Rider
Wizard Knight Mortar Valkyrie Tornado P.E.K.K.A
Mortar Valkyrie Knight Wizard Tornado Royal Ghost Ram Rider
Mortar Valkyrie Wizard Tornado Knight Royal Ghost Ram Rider
P.E.K.K.A Mortar Tornado Ram Rider
Valkyrie Wizard Royal Ghost Knight P.E.K.K.A
P.E.K.K.A Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie P.E.K.K.A Royal Ghost
Knight Mortar Valkyrie Wizard Royal Ghost
P.E.K.K.A Knight Valkyrie Ram Rider
Valkyrie P.E.K.K.A Knight Tornado Ram Rider
P.E.K.K.A Knight Valkyrie Ram Rider
Wizard Tornado Ram Rider
P.E.K.K.A Knight Valkyrie Ram Rider
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Knight Mortar Valkyrie Tornado
P.E.K.K.A
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Valkyrie Tornado
P.E.K.K.A Knight Valkyrie Wizard Ram Rider
Wizard Valkyrie
Knight Mortar Valkyrie Tornado P.E.K.K.A
Valkyrie Wizard P.E.K.K.A Royal Ghost
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Valkyrie Royal Ghost
Mortar Tornado Royal Ghost Ram Rider
Knight Valkyrie
Wizard Mortar Valkyrie
Wizard Tornado Ram Rider
Mortar Wizard Tornado
Wizard Tornado Ram Rider
Mortar Wizard Tornado Ram Rider
Tornado
Knight Mortar Valkyrie Wizard Tornado Ram Rider
Wizard Tornado
Knight Mortar
Mortar
Mortar
Mortar Wizard
Mortar Wizard
Mortar Tornado
Mortar Wizard
Mortar Valkyrie Wizard Tornado
Wizard Tornado
Tornado
Mortar
Tornado Mortar Valkyrie Wizard
Mortar Wizard Tornado Royal Ghost Ram Rider
Mortar Wizard Tornado Ram Rider
Mortar Tornado
Wizard Tornado
Wizard
Mortar Wizard
P.E.K.K.A
Wizard
Wizard Tornado Ram Rider
Knight Valkyrie Wizard
Mortar Wizard
Tornado
P.E.K.K.A
Tornado
Tornado
Mortar Tornado Royal Ghost
P.E.K.K.A
Mortar Wizard

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