My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mortar Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon
Giant Snowball
Skeletons Inferno Dragon Little Prince
Zap
Skeletons Mortar Inferno Dragon Little Prince
Barbarian Barrel
Skeletons Electro Spirit Mortar Valkyrie Little Prince
The Log
Skeletons Electro Spirit Little Prince
Earthquake
Skeletons Mortar
Arrows
Skeletons Electro Spirit Little Prince
Royal Delivery
Skeletons Electro Spirit Valkyrie Inferno Dragon Little Prince
Fireball
Mortar Inferno Dragon Little Prince
Poison
Mortar Little Prince
Lightning
Mortar Valkyrie Inferno Dragon Little Prince
Rocket
Mortar Valkyrie Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows Mortar Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Valkyrie Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Zap Arrows Little Prince Mortar Valkyrie Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Zap Arrows

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap
Zap
Arrows Electro Spirit Mortar Valkyrie Little Prince
Arrows
Zap Mortar
Mortar
Zap Arrows
Valkyrie
Zap Little Prince
Inferno Dragon
Little Prince
Zap Valkyrie

Defense Synergies 0 18

Skeletons
Electro Spirit Zap Mortar Inferno Dragon Little Prince
Electro Spirit
Skeletons Zap Little Prince
Zap
Skeletons Electro Spirit Arrows Mortar Valkyrie Inferno Dragon Little Prince
Arrows
Zap Mortar Valkyrie Little Prince
Mortar
Skeletons Zap Arrows Valkyrie Inferno Dragon
Valkyrie
Zap Arrows Mortar Little Prince
Inferno Dragon
Skeletons Zap Mortar
Little Prince
Skeletons Electro Spirit Zap Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Valkyrie
Inferno Dragon Skeletons Zap Mortar Valkyrie
Mortar Skeletons Valkyrie Inferno Dragon
Inferno Dragon Skeletons Mortar Valkyrie
Arrows Valkyrie
Arrows Skeletons Electro Spirit Zap Valkyrie
Inferno Dragon Electro Spirit Zap Arrows Mortar Little Prince
Electro Spirit Zap Arrows Valkyrie
Inferno Dragon Skeletons Mortar
Skeletons Valkyrie Little Prince
Valkyrie Skeletons Electro Spirit Zap Arrows
Arrows Inferno Dragon Zap
Mortar Skeletons Zap Valkyrie
Valkyrie Electro Spirit Zap Arrows Mortar
Inferno Dragon Mortar
Zap Mortar Inferno Dragon
Skeletons Arrows Mortar Valkyrie
Arrows Mortar Valkyrie Electro Spirit Zap Little Prince
Zap Arrows Mortar Valkyrie Electro Spirit Inferno Dragon Little Prince
Mortar Inferno Dragon
Valkyrie Electro Spirit Arrows Little Prince
Mortar Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap
Zap Arrows Mortar Valkyrie Inferno Dragon
Skeletons Zap Valkyrie
Valkyrie Zap
Skeletons Valkyrie Inferno Dragon
Arrows Skeletons Electro Spirit Zap
Skeletons Valkyrie
Valkyrie Inferno Dragon
Zap Skeletons Electro Spirit Mortar Valkyrie Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Valkyrie
Zap Arrows Valkyrie
Skeletons Valkyrie
Valkyrie
Skeletons Electro Spirit Zap Mortar Valkyrie Inferno Dragon Little Prince
Arrows Valkyrie Electro Spirit Zap Inferno Dragon
Electro Spirit Zap Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Valkyrie
Arrows Mortar Zap
Arrows
Arrows Valkyrie
Zap Arrows Mortar Valkyrie
Arrows Electro Spirit Zap
Arrows Mortar
Arrows Zap
Arrows Zap Mortar
Zap Arrows Mortar Valkyrie
Zap Arrows
Mortar
Arrows Mortar
Zap Arrows Mortar
Zap Arrows Mortar
Arrows Mortar
Arrows Mortar
Zap Arrows Mortar
Zap Arrows Mortar Valkyrie Little Prince
Arrows
Zap Arrows Mortar
Zap Arrows Electro Spirit Mortar Valkyrie Little Prince
Inferno Dragon
Arrows Mortar Zap
Zap Arrows Mortar
Zap Arrows Mortar
Zap Arrows Little Prince
Zap Electro Spirit
Zap Arrows Mortar
Zap Electro Spirit Arrows
Arrows
Zap Electro Spirit
Zap Arrows
Arrows
Valkyrie
Arrows Zap Mortar
Zap Arrows
Zap Electro Spirit
Zap
Zap Mortar Little Prince
Inferno Dragon
Mortar

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