My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Bad
Versatility
Bad
F2P score
RIP

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram Cannon Cart Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Wall Breakers Cannon Cart Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Heal Spirit Battle Ram Wall Breakers Cannon Cart Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Wall Breakers Clone Cannon Cart
Giant Snowball
Spear Goblins Battle Ram Wall Breakers Clone Lumberjack
Zap
Spear Goblins Battle Ram Wall Breakers Clone Cannon Cart
Barbarian Barrel
Spear Goblins Heal Spirit Battle Ram Wall Breakers Clone Cannon Cart Lumberjack
The Log
Spear Goblins Heal Spirit Battle Ram Wall Breakers Clone Cannon Cart Lumberjack
Earthquake
Spear Goblins Clone
Arrows
Spear Goblins Heal Spirit Wall Breakers Clone
Royal Delivery
Spear Goblins Heal Spirit Battle Ram Wall Breakers Clone Cannon Cart Lumberjack Mother Witch
Fireball
Battle Ram Wall Breakers Clone Cannon Cart Lumberjack Mother Witch
Poison
Spear Goblins Clone Mother Witch
Lightning
Battle Ram Cannon Cart Lumberjack Mother Witch
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Heal Spirit Battle Ram Clone Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Spear Goblins Wall Breakers Clone Battle Ram Lumberjack Mother Witch Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Spear Goblins Wall Breakers Clone

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Heal Spirit Battle Ram Wall Breakers Cannon Cart Lumberjack
Heal Spirit
Spear Goblins Battle Ram Cannon Cart Lumberjack
Battle Ram
Spear Goblins Heal Spirit Wall Breakers Lumberjack Mother Witch
Wall Breakers
Spear Goblins Battle Ram
Clone
Cannon Cart Lumberjack
Cannon Cart
Spear Goblins Heal Spirit Clone Lumberjack Mother Witch
Lumberjack
Spear Goblins Heal Spirit Battle Ram Clone Cannon Cart
Mother Witch
Battle Ram Cannon Cart

Defense Synergies 0 4

Spear Goblins
Cannon Cart Lumberjack
Heal Spirit
Battle Ram
Wall Breakers
Clone
Cannon Cart
Spear Goblins Lumberjack
Lumberjack
Spear Goblins Cannon Cart Mother Witch
Mother Witch
Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Spear Goblins
Lumberjack Cannon Cart
Lumberjack Cannon Cart
Lumberjack Cannon Cart
Lumberjack
Spear Goblins Cannon Cart Lumberjack Mother Witch
Spear Goblins
Cannon Cart
Lumberjack
Spear Goblins Cannon Cart Lumberjack
Mother Witch Spear Goblins Cannon Cart Lumberjack
Spear Goblins
Lumberjack Cannon Cart
Cannon Cart Lumberjack
Cannon Cart Lumberjack
Lumberjack
Cannon Cart Lumberjack
Spear Goblins Cannon Cart Lumberjack
Spear Goblins Cannon Cart Lumberjack Mother Witch
Cannon Cart Lumberjack
Spear Goblins Cannon Cart Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Spear Goblins Cannon Cart
Cannon Cart Lumberjack
Lumberjack Spear Goblins Cannon Cart
Lumberjack Cannon Cart
Cannon Cart Lumberjack
Mother Witch
Spear Goblins Cannon Cart Lumberjack
Cannon Cart Lumberjack
Spear Goblins Cannon Cart
Cannon Cart Lumberjack
Cannon Cart Lumberjack
Cannon Cart
Spear Goblins Cannon Cart Lumberjack
Cannon Cart Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Cannon Cart
Cannon Cart
Mother Witch Spear Goblins
Lumberjack
Cannon Cart
Cannon Cart
Cannon Cart
Cannon Cart
Spear Goblins Cannon Cart
Cannon Cart
Mother Witch
Cannon Cart
Mother Witch
Mother Witch
Spear Goblins Cannon Cart
Cannon Cart Lumberjack
Cannon Cart
Cannon Cart
Cannon Cart

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