My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Goblin Giant Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Prince Goblin Giant Princess Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Prince Goblin Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem Battle Ram Prince Goblin Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Prince
Giant Snowball
Battle Ram Princess
Zap
Battle Ram Prince Goblin Giant Princess
Barbarian Barrel
Elite Barbarians Battle Ram Princess
The Log
Elite Barbarians Battle Ram Prince Princess
Earthquake
Arrows
Princess
Royal Delivery
Elite Barbarians Battle Ram Prince Princess Mother Witch
Fireball
Elite Barbarians Battle Ram Princess Mother Witch
Poison
Princess Mother Witch
Lightning
Elite Barbarians Ice Golem Battle Ram Prince Mother Witch
Rocket
Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Prince Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Princess Battle Ram Mother Witch Prince Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Princess Battle Ram

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Battle Ram Prince Goblin Giant Ice Golem Princess Mother Witch
Elite Barbarians
Zap Ice Golem Battle Ram Goblin Giant
Ice Golem
Battle Ram Prince Zap Elite Barbarians Mother Witch
Battle Ram
Zap Ice Golem Elite Barbarians Princess Mother Witch
Prince
Zap Ice Golem Princess
Goblin Giant
Zap Elite Barbarians Mother Witch
Princess
Zap Battle Ram Prince Mother Witch
Mother Witch
Zap Ice Golem Battle Ram Goblin Giant Princess

Defense Synergies 2 10

Zap
Goblin Giant Elite Barbarians Ice Golem Prince Princess Mother Witch
Elite Barbarians
Mother Witch Zap Ice Golem
Ice Golem
Zap Elite Barbarians Princess Mother Witch
Battle Ram
Prince
Zap
Goblin Giant
Zap Princess
Princess
Zap Ice Golem Goblin Giant Mother Witch
Mother Witch
Elite Barbarians Zap Ice Golem Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Goblin Giant
Elite Barbarians Zap Prince
Prince Elite Barbarians
Elite Barbarians Prince
Elite Barbarians Prince Princess
Zap Mother Witch
Zap Princess
Zap Ice Golem Goblin Giant
Elite Barbarians Prince Princess
Elite Barbarians Ice Golem Prince
Mother Witch Zap Ice Golem Goblin Giant Princess
Zap Princess
Prince Zap Elite Barbarians
Zap Prince Princess
Elite Barbarians Prince
Zap Elite Barbarians Prince
Elite Barbarians Prince
Zap Elite Barbarians Prince
Zap Ice Golem Princess Mother Witch
Elite Barbarians Prince
Elite Barbarians Prince Goblin Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Ice Golem Prince
Zap Elite Barbarians Ice Golem Prince
Zap Elite Barbarians Ice Golem Prince Goblin Giant
Prince Zap Elite Barbarians Ice Golem Goblin Giant
Elite Barbarians Prince Goblin Giant
Mother Witch Zap Ice Golem Goblin Giant Princess
Prince Elite Barbarians Ice Golem Goblin Giant
Elite Barbarians Prince Goblin Giant
Zap Elite Barbarians Ice Golem Prince
Goblin Giant
Elite Barbarians Prince
Zap Elite Barbarians Prince Goblin Giant
Elite Barbarians Prince Ice Golem Goblin Giant
Princess
Elite Barbarians Zap Ice Golem Prince Goblin Giant
Zap Elite Barbarians Ice Golem Princess Mother Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Ice Golem
Zap Princess
Goblin Giant
Ice Golem Prince
Zap
Mother Witch Zap Ice Golem Goblin Giant Princess
Princess
Zap Ice Golem Princess
Zap
Elite Barbarians Prince
Zap Prince Princess
Zap Princess
Elite Barbarians Ice Golem Princess
Princess
Princess Zap Elite Barbarians Ice Golem Prince
Zap Princess
Princess
Zap Prince Princess
Zap Princess Mother Witch
Prince
Princess
Prince
Zap
Zap Ice Golem Mother Witch Princess
Zap Princess
Zap Prince Princess
Zap
Elite Barbarians Zap Ice Golem Princess Mother Witch
Zap
Elite Barbarians
Zap
Zap Princess
Prince
Princess
Zap Prince Princess
Zap Princess
Prince Princess
Zap Ice Golem Princess
Zap
Elite Barbarians Prince
Zap Elite Barbarians Princess
Zap Princess
Zap Prince Goblin Giant Princess
Prince

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