My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Hunter Goblin Giant Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards
Giant Snowball
Skeleton Barrel Guards
Zap
Skeleton Barrel Guards Goblin Giant
Barbarian Barrel
Skeleton Barrel Guards Hunter
The Log
Skeleton Barrel Guards Hunter
Earthquake
Guards
Arrows
Skeleton Barrel Guards
Royal Delivery
Skeleton Barrel Guards Hunter Mother Witch
Fireball
Skeleton Barrel Hunter Mother Witch
Poison
Skeleton Barrel Guards Hunter Mother Witch
Lightning
Hunter Mother Witch
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Poison Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Guards Poison Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Guards Void Poison Hunter Mother Witch Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Barrel Guards Void Poison

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Guards Poison Goblin Giant Mega Knight
Guards
Skeleton Barrel
Void
Poison Goblin Giant
Poison
Skeleton Barrel Void Goblin Giant Mother Witch Mega Knight
Hunter
Goblin Giant Mega Knight
Goblin Giant
Skeleton Barrel Void Poison Hunter Mother Witch
Mother Witch
Poison Goblin Giant Mega Knight
Mega Knight
Skeleton Barrel Poison Hunter Mother Witch

Defense Synergies 1 8

Skeleton Barrel
Mega Knight
Guards
Hunter Poison Mother Witch
Void
Poison
Poison
Guards Void Mother Witch Mega Knight
Hunter
Guards Mega Knight
Goblin Giant
Mother Witch
Guards Poison Mega Knight
Mega Knight
Skeleton Barrel Poison Hunter Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Void Goblin Giant
Hunter Mega Knight
Hunter Mega Knight Void
Hunter Guards Mega Knight
Poison Mega Knight
Guards Hunter Mother Witch Mega Knight
Hunter Void Poison
Skeleton Barrel Void Poison Goblin Giant Mega Knight
Hunter
Guards Hunter Mega Knight
Guards Poison Mother Witch Hunter Goblin Giant Mega Knight
Hunter Poison
Hunter Mega Knight Guards
Mega Knight Guards Poison Hunter
Hunter Mega Knight
Hunter Mega Knight
Mega Knight Poison Hunter
Mega Knight Guards Hunter
Poison Hunter Guards Mother Witch Mega Knight
Hunter
Mega Knight Guards Poison Hunter Goblin Giant Mother Witch
Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Void
Void Poison Skeleton Barrel Hunter Mega Knight
Guards Mega Knight Hunter Goblin Giant
Guards Hunter Mega Knight Goblin Giant
Guards Hunter Goblin Giant Mega Knight
Poison Mother Witch Skeleton Barrel Hunter Goblin Giant
Guards Void Hunter Goblin Giant
Mega Knight Hunter Goblin Giant
Void Mega Knight Poison
Guards Goblin Giant
Mega Knight Guards Hunter
Mega Knight Guards Void Poison Goblin Giant
Mega Knight Guards Hunter Goblin Giant
Mega Knight
Guards Poison Hunter Goblin Giant
Poison Mega Knight Hunter Mother Witch
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void Poison Guards
Void Poison Skeleton Barrel
Skeleton Barrel Void Poison Goblin Giant
Skeleton Barrel Guards Void Poison
Poison Mega Knight
Poison Mother Witch Skeleton Barrel Hunter Goblin Giant
Poison
Poison Skeleton Barrel Hunter
Void Poison Skeleton Barrel
Guards Void Poison
Void Poison Skeleton Barrel
Void Poison
Poison Skeleton Barrel Void Hunter
Skeleton Barrel Void Poison
Skeleton Barrel Poison
Skeleton Barrel Poison Hunter
Skeleton Barrel Poison Mega Knight
Poison
Void Skeleton Barrel Poison Hunter Mega Knight
Skeleton Barrel Void Poison Mother Witch Mega Knight
Void Poison Mega Knight
Void Poison
Void
Skeleton Barrel Void Poison
Poison Mother Witch Hunter Mega Knight
Void Poison Skeleton Barrel Hunter
Void Skeleton Barrel Poison Mega Knight
Void Poison Skeleton Barrel
Poison Void Hunter Mother Witch
Skeleton Barrel Guards Void Poison
Void
Void Poison Hunter Mega Knight
Void Poison
Mega Knight
Poison
Skeleton Barrel Guards Void
Poison Hunter
Void Poison Hunter Mega Knight
Skeleton Barrel Poison
Void Poison
Mega Knight
Guards Poison
Void Poison
Void Poison Skeleton Barrel Goblin Giant Mega Knight
Void Mega Knight
Poison Void

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