My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Collector Three Musketeers Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Guards
Giant Snowball
Three Musketeers Guards
Zap
Three Musketeers Guards
Barbarian Barrel
Knight Three Musketeers Guards Magic Archer
The Log
Three Musketeers Guards
Earthquake
Elixir Collector Guards
Arrows
Guards
Royal Delivery
Knight Three Musketeers Guards Magic Archer Mother Witch
Fireball
Elixir Collector Three Musketeers Magic Archer Mother Witch
Poison
Elixir Collector Three Musketeers Guards Magic Archer Mother Witch
Lightning
Knight Elixir Collector Three Musketeers Magic Archer Mother Witch
Rocket
Elixir Collector Three Musketeers Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector Guards Freeze Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Guards Void Freeze Magic Archer Mother Witch Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Guards Void Freeze

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Three Musketeers Magic Archer Mother Witch
Elixir Collector
Three Musketeers
Knight Guards
Guards
Three Musketeers
Void
Freeze
Magic Archer
Knight Mother Witch
Mother Witch
Knight Magic Archer

Defense Synergies 1 5

Knight
Magic Archer Three Musketeers Mother Witch
Elixir Collector
Three Musketeers
Knight
Guards
Magic Archer Mother Witch
Void
Freeze
Magic Archer
Knight Guards Mother Witch
Mother Witch
Knight Guards Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Void Magic Archer
Knight Three Musketeers
Three Musketeers Knight Void Freeze
Three Musketeers Knight Guards
Freeze Guards Magic Archer Mother Witch
Three Musketeers Void Freeze Magic Archer
Void Magic Archer
Three Musketeers
Knight Guards
Guards Mother Witch Knight Freeze Magic Archer
Three Musketeers Magic Archer
Knight Three Musketeers Guards Freeze
Three Musketeers Guards Freeze Magic Archer
Knight Three Musketeers
Three Musketeers Freeze
Three Musketeers Knight
Knight Three Musketeers Guards Magic Archer
Freeze Knight Guards Magic Archer Mother Witch
Three Musketeers
Knight Guards Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Void
Void Knight Magic Archer
Guards Knight
Guards Knight
Knight Three Musketeers Guards
Mother Witch Three Musketeers Freeze Magic Archer
Guards Knight Void
Knight
Void Freeze Knight Magic Archer
Three Musketeers Guards
Knight Guards
Guards Void
Knight Three Musketeers Guards
Three Musketeers Magic Archer
Guards Knight Three Musketeers Freeze Magic Archer
Freeze Magic Archer Mother Witch
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Knight Guards Freeze
Void Magic Archer
Void Magic Archer
Knight Guards Void Freeze
Magic Archer
Mother Witch Freeze Magic Archer
Magic Archer
Freeze Magic Archer
Void
Three Musketeers Guards Void
Void Knight Magic Archer
Void Magic Archer
Knight Three Musketeers Void Magic Archer
Void Freeze Magic Archer
Magic Archer
Three Musketeers Magic Archer
Magic Archer Three Musketeers
Three Musketeers Freeze
Void Three Musketeers Magic Archer
Void Magic Archer Mother Witch
Void Magic Archer
Void
Void
Void
Freeze Mother Witch Magic Archer
Void Magic Archer
Void Magic Archer
Void Magic Archer
Void Magic Archer Mother Witch
Guards Void Freeze
Void
Void Magic Archer
Void Freeze Magic Archer
Magic Archer
Guards Void Freeze Magic Archer
Three Musketeers Magic Archer
Freeze
Void Knight Three Musketeers Magic Archer
Magic Archer
Void
Three Musketeers
Guards Freeze Magic Archer
Void Magic Archer
Void Freeze Magic Archer
Void
Void

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