My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch Graveyard
Giant Snowball
Barbarians Musketeer Night Witch Graveyard
Zap
Night Witch Graveyard
Barbarian Barrel
Barbarians Musketeer Night Witch Graveyard
The Log
Barbarians Musketeer Graveyard
Earthquake
Barbarians Graveyard
Arrows
Night Witch Graveyard
Royal Delivery
Barbarians Musketeer Night Witch Graveyard
Fireball
Barbarians Musketeer Night Witch
Poison
Barbarians Musketeer Night Witch Graveyard
Lightning
Musketeer Night Witch
Rocket
Barbarians Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Fireball Musketeer Night Witch Barbarians Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Fireball Musketeer

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Tornado Graveyard Giant The Log
Musketeer
Giant The Log Graveyard
Giant
Musketeer Night Witch Graveyard Fireball Tornado The Log
Tornado
Fireball Giant The Log Night Witch Graveyard
The Log
Fireball Musketeer Giant Tornado Graveyard
Night Witch
Giant Tornado Graveyard
Graveyard
Fireball Giant Musketeer Tornado The Log Night Witch

Defense Synergies 3 4

Barbarians
Fireball
Tornado The Log Musketeer
Musketeer
The Log Fireball Tornado
Giant
Tornado
Fireball Musketeer The Log
The Log
Fireball Musketeer Tornado Night Witch
Night Witch
The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log
Barbarians Musketeer The Log Night Witch
Barbarians Tornado Musketeer Night Witch
Barbarians Night Witch Musketeer
Barbarians Fireball Tornado The Log
Fireball Tornado The Log Musketeer Night Witch
Musketeer Tornado Fireball Night Witch
Barbarians Fireball Musketeer The Log
Barbarians Musketeer Tornado Night Witch
Tornado Barbarians Musketeer Night Witch
Barbarians Fireball Musketeer Tornado The Log Night Witch
Musketeer Fireball Tornado Night Witch
Barbarians Night Witch Fireball Musketeer The Log
Fireball Barbarians Tornado The Log Night Witch
Barbarians
Barbarians Tornado Fireball The Log
Barbarians Fireball Musketeer Tornado Night Witch
Fireball Barbarians Musketeer Tornado The Log Night Witch
Tornado The Log Barbarians Fireball Musketeer
Barbarians Musketeer Tornado
Barbarians Fireball Musketeer The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Musketeer The Log
Barbarians Musketeer The Log
Barbarians Fireball Musketeer Tornado The Log Night Witch
Barbarians Musketeer Night Witch
Fireball Musketeer Tornado
Barbarians Fireball Musketeer Night Witch
Barbarians
Barbarians Fireball Tornado The Log
Barbarians Musketeer
Barbarians Musketeer
Barbarians Fireball Tornado The Log
Barbarians Fireball Night Witch
Barbarians Fireball Musketeer
Barbarians Fireball Musketeer Tornado The Log Night Witch
Barbarians Fireball Musketeer The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer Tornado The Log
Fireball The Log
Barbarians Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Tornado
Musketeer Tornado The Log
Fireball The Log Tornado
Fireball The Log Tornado
Fireball Musketeer Tornado Night Witch
Fireball Musketeer Tornado The Log
Fireball Musketeer Tornado
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Tornado
Night Witch
Fireball Musketeer The Log
Fireball Tornado The Log
Fireball Musketeer The Log Night Witch
Fireball Tornado
Musketeer Tornado The Log
Barbarians Fireball Musketeer The Log
Tornado The Log Fireball
Fireball The Log Musketeer Tornado
Fireball Musketeer Tornado The Log
Fireball Musketeer Tornado The Log
Fireball Musketeer Tornado Night Witch
Fireball Musketeer
Fireball Night Witch
Fireball Musketeer The Log Night Witch
Fireball
Fireball The Log
Barbarians Fireball Musketeer Night Witch
Fireball Musketeer Tornado
The Log Fireball
Fireball Musketeer
The Log Fireball Musketeer
Fireball Tornado
Musketeer
Fireball Musketeer Tornado The Log
Fireball Musketeer Tornado
Fireball Musketeer Tornado The Log
Fireball

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