My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Bats Archers Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Bats Archers Hog Rider Guards
Giant Snowball
Spear Goblins Bomber Bats Archers Musketeer Hog Rider Guards
Zap
Spear Goblins Bomber Bats Archers Guards
Barbarian Barrel
Spear Goblins Bomber Archers Musketeer Guards
The Log
Spear Goblins Bomber Archers Musketeer Hog Rider Guards
Earthquake
Spear Goblins Bomber Archers Hog Rider Guards
Arrows
Spear Goblins Bomber Bats Archers Guards
Royal Delivery
Spear Goblins Bomber Bats Archers Musketeer Hog Rider Guards
Fireball
Bomber Archers Musketeer Hog Rider
Poison
Spear Goblins Bomber Bats Archers Musketeer Guards
Lightning
Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Bats Archers Arrows Guards Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber Bats Archers

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider
Bomber
Bats Hog Rider
Bats
Hog Rider Bomber
Archers
Arrows Hog Rider
Arrows
Hog Rider Archers
Musketeer
Hog Rider
Hog Rider
Spear Goblins Bats Arrows Musketeer Bomber Archers Guards
Guards
Hog Rider

Defense Synergies 1 9

Spear Goblins
Bats Archers Arrows Musketeer Guards
Bomber
Bats Guards
Bats
Spear Goblins Bomber Musketeer
Archers
Spear Goblins Guards
Arrows
Spear Goblins
Musketeer
Guards Spear Goblins Bats
Hog Rider
Guards
Musketeer Spear Goblins Bomber Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Musketeer
Bats Musketeer
Bomber Bats Archers Musketeer
Bats Musketeer Guards
Bomber Arrows
Arrows Spear Goblins Bomber Bats Archers Musketeer Guards
Bats Musketeer Spear Goblins Archers Arrows
Arrows Musketeer
Musketeer
Guards Spear Goblins Bomber Archers Musketeer
Bats Archers Guards Spear Goblins Bomber Arrows Musketeer
Arrows Musketeer Spear Goblins Bats Archers
Bomber Bats Musketeer Guards
Bomber Bats Arrows Guards
Bomber Bats Arrows Musketeer
Arrows Spear Goblins Bomber Bats Archers Musketeer Guards
Arrows Spear Goblins Bomber Bats Archers Musketeer Guards
Musketeer
Bomber Spear Goblins Bats Archers Arrows Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Archers
Bomber Archers Arrows Musketeer
Guards Spear Goblins Bats Musketeer
Guards Bats Musketeer
Musketeer Guards
Arrows Bats Archers Musketeer
Guards Spear Goblins Bats Archers Musketeer
Spear Goblins Bats
Musketeer Guards
Bats Musketeer Guards
Arrows Guards
Guards
Bomber Archers Musketeer
Guards Spear Goblins Bomber Bats Archers Musketeer
Bats Arrows Bomber Archers Musketeer
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Guards
Arrows Musketeer
Arrows
Arrows Musketeer Guards
Bomber Arrows
Arrows Spear Goblins Bats Musketeer
Bomber Archers Arrows Musketeer
Arrows
Arrows
Bats Musketeer Guards
Arrows Musketeer
Archers Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Spear Goblins Bomber Arrows Musketeer
Arrows Musketeer
Arrows
Bomber Bats
Bomber Archers Arrows Musketeer
Bomber Arrows
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Bomber
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Bats Archers Arrows Musketeer
Bats Musketeer Guards
Bomber Arrows Musketeer
Arrows
Arrows
Spear Goblins Bats Archers Musketeer Guards
Archers Arrows Musketeer
Arrows
Musketeer
Arrows Bomber Musketeer
Arrows
Musketeer
Bats Musketeer Guards
Bats Musketeer
Musketeer

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