My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Musketeer Dark Prince P.E.K.K.A Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Dark Prince Ram Rider
Giant Snowball
Skeletons Bomber Musketeer Ram Rider
Zap
Skeletons Bomber Dark Prince Ram Rider
Barbarian Barrel
Skeletons Bomber Musketeer Dark Prince Electro Wizard
The Log
Skeletons Bomber Musketeer Dark Prince Ram Rider
Earthquake
Skeletons Bomber
Arrows
Skeletons Bomber
Royal Delivery
Skeletons Bomber Musketeer Dark Prince P.E.K.K.A Electro Wizard Ram Rider
Fireball
Bomber Musketeer Electro Wizard Ram Rider
Poison
Bomber Musketeer Electro Wizard
Lightning
Musketeer Dark Prince Electro Wizard Ram Rider
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Arrows Musketeer Dark Prince Electro Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Bomber Arrows Musketeer

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Dark Prince P.E.K.K.A Ram Rider
Arrows
P.E.K.K.A Dark Prince Ram Rider
Musketeer
Dark Prince P.E.K.K.A Ram Rider
Dark Prince
Bomber Arrows Musketeer Electro Wizard Ram Rider
P.E.K.K.A
Arrows Electro Wizard Bomber Musketeer Ram Rider
Electro Wizard
P.E.K.K.A Dark Prince Ram Rider
Ram Rider
Bomber Arrows Musketeer Dark Prince P.E.K.K.A Electro Wizard

Defense Synergies 1 17

Skeletons
Musketeer Bomber Dark Prince P.E.K.K.A Electro Wizard Ram Rider
Bomber
Skeletons Dark Prince P.E.K.K.A Electro Wizard
Arrows
Dark Prince P.E.K.K.A
Musketeer
Skeletons Dark Prince P.E.K.K.A Electro Wizard Ram Rider
Dark Prince
Skeletons Bomber Arrows Musketeer Electro Wizard
P.E.K.K.A
Skeletons Bomber Arrows Musketeer Electro Wizard
Electro Wizard
Skeletons Bomber Musketeer Dark Prince P.E.K.K.A Ram Rider
Ram Rider
Skeletons Musketeer Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Electro Wizard Ram Rider
P.E.K.K.A Skeletons Musketeer Dark Prince Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Skeletons Bomber Musketeer Dark Prince Electro Wizard
P.E.K.K.A Skeletons Musketeer Dark Prince Electro Wizard Ram Rider
Bomber Arrows Dark Prince P.E.K.K.A
Arrows Skeletons Bomber Musketeer Dark Prince Electro Wizard
Musketeer Electro Wizard Ram Rider Arrows
Arrows Musketeer P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Skeletons Musketeer
Skeletons Bomber Musketeer Dark Prince Electro Wizard
Electro Wizard Skeletons Bomber Arrows Musketeer Dark Prince Ram Rider
Arrows Musketeer Electro Wizard Ram Rider
P.E.K.K.A Skeletons Bomber Musketeer Dark Prince Electro Wizard Ram Rider
Bomber Arrows Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Skeletons Bomber Arrows Musketeer Dark Prince P.E.K.K.A Electro Wizard
Arrows Bomber Musketeer Dark Prince Electro Wizard Ram Rider
Arrows Bomber Musketeer Dark Prince Electro Wizard Ram Rider
P.E.K.K.A Musketeer Electro Wizard Ram Rider
Bomber Dark Prince Arrows Musketeer P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Bomber Arrows Musketeer
P.E.K.K.A Skeletons Musketeer Dark Prince Electro Wizard Ram Rider
Dark Prince P.E.K.K.A Musketeer Electro Wizard Ram Rider
P.E.K.K.A Skeletons Musketeer Dark Prince Ram Rider
Arrows Skeletons Musketeer Electro Wizard Ram Rider
Dark Prince P.E.K.K.A Skeletons Musketeer Electro Wizard Ram Rider
P.E.K.K.A Dark Prince
P.E.K.K.A Electro Wizard Skeletons Dark Prince
P.E.K.K.A Skeletons Musketeer
P.E.K.K.A Musketeer Dark Prince
P.E.K.K.A Arrows Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Skeletons Ram Rider
Bomber Musketeer
Electro Wizard Skeletons Bomber Musketeer Dark Prince P.E.K.K.A
Arrows Bomber Musketeer Dark Prince P.E.K.K.A Electro Wizard
Bomber Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer Electro Wizard Ram Rider
Arrows
Arrows Musketeer Dark Prince
Bomber Arrows Dark Prince
Arrows Musketeer Ram Rider
Bomber Arrows Musketeer
Arrows Ram Rider
Arrows Ram Rider
Musketeer Electro Wizard
Arrows Musketeer Dark Prince Electro Wizard Ram Rider
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Bomber Arrows Musketeer
Arrows Musketeer
Arrows
Bomber
Bomber Arrows Musketeer Dark Prince Electro Wizard
Bomber Arrows
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Bomber Dark Prince
Arrows Musketeer Electro Wizard Ram Rider
Arrows Musketeer Ram Rider
Arrows Musketeer
Arrows Musketeer Electro Wizard
Electro Wizard Musketeer
Bomber Arrows Musketeer
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Musketeer Dark Prince
Arrows Musketeer Electro Wizard Ram Rider
Arrows
Musketeer Dark Prince Electro Wizard
Arrows Bomber Musketeer
Arrows
Musketeer Dark Prince P.E.K.K.A
Musketeer Electro Wizard
Musketeer Electro Wizard
Musketeer Dark Prince Electro Wizard
P.E.K.K.A

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