My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Balloon Lava Hound
Giant Snowball
Minions Cannon Minion Horde Musketeer Balloon Lava Hound
Zap
Minions Cannon Minion Horde Balloon Lava Hound
Barbarian Barrel
Cannon Musketeer
The Log
Cannon Musketeer
Earthquake
Cannon
Arrows
Minions Minion Horde Lava Hound
Royal Delivery
Minions Minion Horde Musketeer Balloon Lava Hound
Fireball
Minions Cannon Minion Horde Musketeer Balloon Lava Hound
Poison
Minions Cannon Minion Horde Musketeer Balloon Lava Hound
Lightning
Cannon Musketeer Balloon
Rocket
Minion Horde Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Minions Cannon Musketeer Minion Horde Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Minions Cannon

Attack Synergies 8 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lava Hound
Minions
Rage Lava Hound Balloon
Cannon
Minion Horde
Rage Lava Hound
Musketeer
Balloon
Rage
Minions Minion Horde Balloon
Balloon
Arrows Rage Lava Hound Minions Musketeer
Lava Hound
Arrows Minions Minion Horde Balloon

Defense Synergies 1 3

Arrows
Cannon
Minions
Cannon Musketeer
Cannon
Musketeer Arrows Minions
Minion Horde
Musketeer
Cannon Minions
Rage
Balloon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Minion Horde Musketeer
Minion Horde Minions Cannon Musketeer
Cannon Minion Horde Minions Musketeer
Cannon Minion Horde Minions Musketeer
Arrows
Arrows Minions Cannon Musketeer
Minions Minion Horde Musketeer Arrows Cannon
Arrows Cannon Musketeer
Cannon Minion Horde Minions Musketeer
Cannon Minion Horde Musketeer
Minions Minion Horde Arrows Cannon Musketeer
Arrows Minions Minion Horde Musketeer
Cannon Minion Horde Minions Musketeer
Arrows Minions Cannon Minion Horde
Cannon Minion Horde
Minion Horde Cannon
Minion Horde Arrows Minions Cannon Musketeer
Arrows Cannon Minions Minion Horde Musketeer
Arrows Minions Cannon Musketeer
Cannon Musketeer
Arrows Minions Cannon Minion Horde Musketeer
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows Musketeer
Minions Minion Horde Musketeer
Minion Horde Musketeer
Cannon Minion Horde Musketeer
Arrows Minions Minion Horde Musketeer
Minions Minion Horde Musketeer
Minion Horde
Minion Horde Minions
Cannon Minion Horde Musketeer
Minions Minion Horde Musketeer
Arrows
Cannon Minion Horde
Cannon Minion Horde Musketeer
Minions Minion Horde Musketeer
Arrows Minions Cannon Minion Horde Musketeer
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Musketeer
Arrows Musketeer
Arrows Minion Horde
Arrows Musketeer
Arrows Minion Horde
Arrows Minions Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows
Arrows
Minions Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows Musketeer
Musketeer
Arrows Minions Minion Horde Musketeer
Arrows Musketeer
Arrows Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows
Minions Minion Horde
Arrows Musketeer
Arrows
Minions Minion Horde Musketeer
Arrows
Musketeer
Arrows Minion Horde Musketeer
Arrows
Minion Horde
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Minion Horde Musketeer
Minions Minion Horde Musketeer
Minion Horde
Arrows Minion Horde Musketeer
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Minions Musketeer
Arrows Musketeer
Arrows
Minion Horde Musketeer
Arrows Musketeer
Arrows
Minion Horde Musketeer
Minions Minion Horde Musketeer
Musketeer
Musketeer

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