My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Goblin Barrel Dark Prince
Giant Snowball
Fire Spirit Mega Minion Musketeer Goblin Curse Goblin Barrel Witch
Zap
Fire Spirit Goblin Curse Goblin Barrel Dark Prince Witch
Barbarian Barrel
Fire Spirit Musketeer Goblin Curse Goblin Barrel Dark Prince Witch
The Log
Fire Spirit Musketeer Goblin Curse Goblin Barrel Dark Prince Witch
Earthquake
Goblin Barrel Witch
Arrows
Fire Spirit Goblin Curse Goblin Barrel Witch
Royal Delivery
Fire Spirit Mega Minion Musketeer Goblin Barrel Dark Prince Witch
Fireball
Mega Minion Musketeer Goblin Barrel Witch
Poison
Mega Minion Musketeer Goblin Curse Witch
Lightning
Mega Minion Musketeer Dark Prince Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Rocket Goblin Curse Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Curse Mega Minion Goblin Barrel Musketeer Dark Prince Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblin Curse Mega Minion Goblin Barrel

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Goblin Curse Goblin Barrel Dark Prince
Mega Minion
Fire Spirit
Musketeer
Dark Prince
Rocket
Goblin Curse
Fire Spirit
Goblin Barrel
Dark Prince Fire Spirit
Dark Prince
Goblin Barrel Fire Spirit Musketeer Witch
Witch
Dark Prince

Defense Synergies 0 5

Fire Spirit
Mega Minion
Musketeer Dark Prince Witch
Musketeer
Mega Minion Dark Prince
Rocket
Goblin Curse
Goblin Barrel
Dark Prince
Mega Minion Musketeer Witch
Witch
Mega Minion Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion Musketeer
Mega Minion Musketeer Goblin Curse Dark Prince Witch
Rocket Witch Fire Spirit Mega Minion Musketeer Goblin Curse Dark Prince
Witch Mega Minion Musketeer Goblin Curse Dark Prince
Rocket Dark Prince
Fire Spirit Mega Minion Musketeer Dark Prince
Mega Minion Musketeer Rocket Fire Spirit Goblin Curse Witch
Rocket Musketeer
Witch Musketeer Goblin Curse
Fire Spirit Musketeer Dark Prince
Goblin Curse Witch Mega Minion Musketeer Dark Prince
Mega Minion Musketeer Goblin Curse Witch
Fire Spirit Musketeer Rocket Goblin Curse Dark Prince Witch
Fire Spirit Rocket Mega Minion Goblin Curse Dark Prince Witch
Goblin Curse
Rocket Goblin Curse
Musketeer Dark Prince Witch
Fire Spirit Mega Minion Musketeer Dark Prince Witch
Witch Fire Spirit Mega Minion Musketeer Goblin Curse Dark Prince
Musketeer Goblin Curse
Dark Prince Fire Spirit Musketeer Goblin Curse Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Witch
Mega Minion Musketeer Rocket
Musketeer Rocket Dark Prince Witch
Rocket Dark Prince Musketeer
Musketeer Goblin Curse Dark Prince Witch
Fire Spirit Rocket Musketeer Goblin Curse Witch
Rocket Dark Prince Mega Minion Musketeer Witch
Goblin Curse Dark Prince
Rocket Mega Minion Dark Prince Witch
Witch Mega Minion Musketeer Goblin Curse
Mega Minion Musketeer Dark Prince Witch
Rocket Dark Prince
Rocket Dark Prince Goblin Curse Witch
Musketeer Goblin Curse Witch
Witch Mega Minion Musketeer Rocket Dark Prince
Mega Minion Musketeer Goblin Curse Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket
Musketeer Goblin Curse
Rocket
Musketeer Rocket Dark Prince
Rocket Fire Spirit Goblin Curse Dark Prince
Fire Spirit Mega Minion Musketeer Rocket Goblin Curse Witch
Fire Spirit Musketeer Witch
Fire Spirit Goblin Curse
Rocket Fire Spirit Musketeer
Rocket Musketeer Dark Prince
Fire Spirit Musketeer Rocket Goblin Curse
Rocket Fire Spirit Musketeer
Musketeer Rocket
Musketeer
Rocket Musketeer Witch
Musketeer Rocket
Rocket
Rocket
Rocket Fire Spirit Mega Minion Musketeer Dark Prince
Rocket Fire Spirit Goblin Curse Witch
Rocket Musketeer
Rocket
Rocket Musketeer
Rocket Musketeer
Goblin Curse Fire Spirit Dark Prince Witch
Mega Minion Witch
Musketeer Witch
Musketeer Witch
Rocket Musketeer Goblin Curse
Fire Spirit Musketeer Goblin Curse Witch
Rocket Mega Minion Musketeer Witch
Mega Minion
Musketeer Rocket
Rocket
Rocket Goblin Curse
Fire Spirit Musketeer Rocket Dark Prince Witch
Rocket Fire Spirit Mega Minion Musketeer Goblin Curse Witch
Mega Minion Musketeer Rocket Dark Prince
Musketeer
Rocket
Mega Minion Musketeer Dark Prince
Musketeer Rocket Witch
Musketeer Rocket Witch
Musketeer Rocket Dark Prince Witch
Rocket

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