My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army Balloon
Giant Snowball
Musketeer Hog Rider Skeleton Army Balloon
Zap
Skeleton Army Balloon
Barbarian Barrel
Elite Barbarians Musketeer Wizard Skeleton Army
The Log
Elite Barbarians Musketeer Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Musketeer Hog Rider Wizard Skeleton Army Balloon
Fireball
Elite Barbarians Musketeer Hog Rider Wizard Skeleton Army Balloon
Poison
Musketeer Wizard Skeleton Army Balloon
Lightning
Elite Barbarians Musketeer Wizard Balloon
Rocket
Elite Barbarians Musketeer Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Fireball Musketeer Hog Rider Wizard Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Fireball Musketeer

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Balloon Musketeer
Elite Barbarians
Zap Fireball Hog Rider Wizard
Fireball
Zap Hog Rider Elite Barbarians
Musketeer
Hog Rider Zap Balloon
Hog Rider
Zap Fireball Musketeer Elite Barbarians Wizard Balloon
Wizard
Elite Barbarians Hog Rider Balloon
Skeleton Army
Balloon
Zap Musketeer Hog Rider Wizard

Defense Synergies 1 7

Zap
Fireball Elite Barbarians Musketeer Skeleton Army
Elite Barbarians
Zap Wizard
Fireball
Zap Musketeer
Musketeer
Zap Fireball Skeleton Army
Hog Rider
Wizard
Elite Barbarians Skeleton Army
Skeleton Army
Zap Musketeer Wizard
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Wizard
Elite Barbarians Skeleton Army Zap Musketeer
Skeleton Army Elite Barbarians Musketeer
Elite Barbarians Skeleton Army Musketeer
Elite Barbarians Fireball Skeleton Army
Fireball Skeleton Army Zap Musketeer
Musketeer Zap Fireball Wizard
Zap Fireball Musketeer
Elite Barbarians Musketeer Skeleton Army
Elite Barbarians Skeleton Army Musketeer
Skeleton Army Zap Fireball Musketeer Wizard
Musketeer Zap Fireball Wizard
Skeleton Army Zap Elite Barbarians Fireball Musketeer Wizard
Fireball Wizard Skeleton Army Zap
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians Fireball
Wizard Elite Barbarians Fireball Musketeer Skeleton Army
Fireball Zap Elite Barbarians Musketeer Wizard Skeleton Army
Zap Wizard Fireball Musketeer
Elite Barbarians Musketeer
Wizard Skeleton Army Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Musketeer Wizard
Skeleton Army Zap Elite Barbarians Musketeer
Skeleton Army Zap Elite Barbarians Fireball Musketeer
Elite Barbarians Musketeer Skeleton Army
Fireball Wizard Zap Musketeer
Skeleton Army Elite Barbarians Fireball Musketeer
Elite Barbarians Skeleton Army
Zap Elite Barbarians Fireball Skeleton Army
Musketeer Skeleton Army
Elite Barbarians Musketeer
Skeleton Army Zap Elite Barbarians Fireball
Elite Barbarians Skeleton Army Fireball Wizard
Wizard Fireball Musketeer Skeleton Army
Elite Barbarians Skeleton Army Zap Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer Wizard
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Fireball Wizard Zap
Fireball Wizard Zap Musketeer
Musketeer Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer Wizard
Fireball Zap Musketeer Wizard
Elite Barbarians Fireball Musketeer
Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Zap Fireball Musketeer Wizard
Zap Fireball Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Zap Fireball Musketeer
Zap Fireball Wizard
Fireball Zap Musketeer Wizard
Fireball Zap Musketeer Wizard
Fireball Zap Musketeer
Elite Barbarians Zap Fireball Musketeer Wizard
Zap Fireball Musketeer Wizard
Elite Barbarians Fireball
Zap Fireball Musketeer Wizard
Zap Fireball
Fireball Wizard
Zap Fireball Musketeer Skeleton Army
Fireball Zap Musketeer Wizard
Fireball
Fireball Musketeer Wizard
Zap Fireball Musketeer Wizard
Zap Fireball
Elite Barbarians Musketeer
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Wizard

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