My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Skeleton Dragons Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Skeleton Dragons Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Skeleton Dragons Musketeer
Zap
Bats Goblin Gang Firecracker
Barbarian Barrel
Knight Goblin Gang Firecracker Musketeer
The Log
Goblin Gang Firecracker Musketeer
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker Skeleton Dragons
Royal Delivery
Bats Knight Goblin Gang Firecracker Skeleton Dragons Musketeer P.E.K.K.A
Fireball
Goblin Gang Firecracker Skeleton Dragons Musketeer
Poison
Bats Goblin Gang Firecracker Skeleton Dragons Musketeer
Lightning
Knight Skeleton Dragons Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton Dragons The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Goblin Gang Firecracker Skeleton Dragons Musketeer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Goblin Gang

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Skeleton Dragons P.E.K.K.A
Knight
Bats Goblin Gang Firecracker Skeleton Dragons Musketeer The Log
Goblin Gang
Knight Firecracker P.E.K.K.A
Firecracker
Knight Bats Goblin Gang Skeleton Dragons P.E.K.K.A
Skeleton Dragons
Knight Bats Firecracker P.E.K.K.A
Musketeer
Knight P.E.K.K.A The Log
P.E.K.K.A
Bats Goblin Gang Firecracker Skeleton Dragons Musketeer The Log
The Log
Knight Musketeer P.E.K.K.A

Defense Synergies 10 15

Bats
Knight Firecracker Musketeer P.E.K.K.A The Log
Knight
Bats Goblin Gang Firecracker Skeleton Dragons Musketeer The Log
Goblin Gang
Knight Musketeer Firecracker Skeleton Dragons P.E.K.K.A The Log
Firecracker
Knight The Log Bats Goblin Gang Skeleton Dragons Musketeer P.E.K.K.A
Skeleton Dragons
Knight The Log Goblin Gang Firecracker Musketeer P.E.K.K.A
Musketeer
Knight Goblin Gang The Log Bats Firecracker Skeleton Dragons P.E.K.K.A
P.E.K.K.A
The Log Bats Goblin Gang Firecracker Skeleton Dragons Musketeer
The Log
Firecracker Skeleton Dragons Musketeer P.E.K.K.A Bats Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Skeleton Dragons Musketeer The Log
P.E.K.K.A Bats Knight Goblin Gang Firecracker Skeleton Dragons Musketeer The Log
Goblin Gang P.E.K.K.A Bats Knight Skeleton Dragons Musketeer
P.E.K.K.A Bats Knight Goblin Gang Firecracker Skeleton Dragons Musketeer
Firecracker P.E.K.K.A The Log
Goblin Gang The Log Bats Firecracker Skeleton Dragons Musketeer
Bats Skeleton Dragons Musketeer Goblin Gang Firecracker
Skeleton Dragons Musketeer P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Musketeer
Knight Goblin Gang Firecracker Musketeer
Bats Goblin Gang Skeleton Dragons Knight Firecracker Musketeer The Log
Skeleton Dragons Musketeer Bats Goblin Gang Firecracker
P.E.K.K.A Bats Knight Goblin Gang Skeleton Dragons Musketeer The Log
Bats Goblin Gang Firecracker Skeleton Dragons P.E.K.K.A The Log
P.E.K.K.A Knight Goblin Gang
Goblin Gang P.E.K.K.A The Log
Bats Knight Goblin Gang Firecracker Skeleton Dragons Musketeer P.E.K.K.A
Bats Knight Goblin Gang Firecracker Skeleton Dragons Musketeer The Log
The Log Bats Knight Firecracker Skeleton Dragons Musketeer
P.E.K.K.A Musketeer
Goblin Gang Skeleton Dragons Bats Knight Firecracker Musketeer P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang P.E.K.K.A
Knight Goblin Gang Firecracker Skeleton Dragons Musketeer The Log
Goblin Gang P.E.K.K.A Bats Knight Musketeer The Log
Goblin Gang P.E.K.K.A Bats Knight Musketeer The Log
P.E.K.K.A Knight Goblin Gang Musketeer
Firecracker Skeleton Dragons Bats Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Bats Knight Musketeer
P.E.K.K.A Knight
P.E.K.K.A Bats Knight Firecracker Skeleton Dragons The Log
P.E.K.K.A Goblin Gang Skeleton Dragons Musketeer
P.E.K.K.A Bats Knight Musketeer
P.E.K.K.A The Log
P.E.K.K.A Knight Goblin Gang
Firecracker Skeleton Dragons Musketeer
Goblin Gang Bats Knight Firecracker Skeleton Dragons Musketeer P.E.K.K.A The Log
Bats Firecracker Skeleton Dragons Musketeer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Skeleton Dragons Musketeer The Log
Firecracker Skeleton Dragons Musketeer The Log
Skeleton Dragons The Log
Knight Firecracker Skeleton Dragons Musketeer The Log
Firecracker Skeleton Dragons The Log
Firecracker Skeleton Dragons Bats Musketeer
Firecracker Skeleton Dragons Musketeer The Log
The Log Firecracker Skeleton Dragons
The Log Firecracker Skeleton Dragons
Bats Goblin Gang Musketeer
Firecracker Knight Skeleton Dragons Musketeer The Log
Firecracker Skeleton Dragons Musketeer
Knight Firecracker Skeleton Dragons Musketeer The Log
Firecracker Skeleton Dragons Musketeer
Firecracker Skeleton Dragons Musketeer The Log
Firecracker Skeleton Dragons Musketeer The Log
Firecracker Skeleton Dragons Musketeer The Log
Bats Skeleton Dragons
Firecracker Skeleton Dragons Musketeer The Log
Firecracker Skeleton Dragons The Log
Skeleton Dragons Musketeer The Log
Skeleton Dragons
Musketeer The Log
Skeleton Dragons Musketeer The Log
Firecracker The Log Skeleton Dragons
Firecracker The Log Skeleton Dragons Musketeer
Skeleton Dragons Musketeer The Log
Firecracker Skeleton Dragons Musketeer The Log
Bats Firecracker Skeleton Dragons Musketeer
Bats Firecracker Skeleton Dragons Musketeer
Skeleton Dragons Musketeer The Log
Firecracker Skeleton Dragons
P.E.K.K.A
Firecracker The Log
Bats Goblin Gang Musketeer
Firecracker Skeleton Dragons Musketeer
The Log
Knight Goblin Gang Firecracker Skeleton Dragons Musketeer
The Log Firecracker Skeleton Dragons Musketeer
Firecracker Skeleton Dragons Musketeer P.E.K.K.A
Bats Goblin Gang Firecracker Skeleton Dragons Musketeer The Log
Firecracker Bats Skeleton Dragons Musketeer
Firecracker Musketeer The Log
P.E.K.K.A
Firecracker Skeleton Dragons

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