My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Valkyrie Battle Ram P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Musketeer Battle Ram
Zap
Firecracker Battle Ram
Barbarian Barrel
Firecracker Musketeer Valkyrie Battle Ram Electro Wizard
The Log
Firecracker Musketeer Battle Ram
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Musketeer Valkyrie Battle Ram P.E.K.K.A Electro Wizard
Fireball
Firecracker Musketeer Battle Ram Electro Wizard
Poison
Firecracker Musketeer Electro Wizard
Lightning
Musketeer Valkyrie Battle Ram Electro Wizard
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Firecracker Musketeer Valkyrie Battle Ram Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Firecracker Musketeer

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram Mirror P.E.K.K.A Electro Wizard Musketeer Valkyrie
Firecracker
Zap Valkyrie Battle Ram Mirror P.E.K.K.A
Musketeer
Valkyrie Zap Battle Ram Mirror P.E.K.K.A
Valkyrie
Musketeer Zap Firecracker Battle Ram P.E.K.K.A Electro Wizard
Battle Ram
Zap Firecracker Musketeer Valkyrie Mirror P.E.K.K.A Electro Wizard
Mirror
Zap Firecracker Musketeer Battle Ram
P.E.K.K.A
Zap Electro Wizard Firecracker Musketeer Valkyrie Battle Ram
Electro Wizard
Zap P.E.K.K.A Valkyrie Battle Ram

Defense Synergies 4 16

Zap
Mirror Electro Wizard Firecracker Musketeer Valkyrie P.E.K.K.A
Firecracker
Valkyrie Zap Musketeer Mirror P.E.K.K.A Electro Wizard
Musketeer
Valkyrie Zap Firecracker Mirror P.E.K.K.A Electro Wizard
Valkyrie
Firecracker Musketeer Zap Mirror P.E.K.K.A Electro Wizard
Battle Ram
Mirror
Zap Firecracker Musketeer Valkyrie Electro Wizard
P.E.K.K.A
Zap Firecracker Musketeer Valkyrie Electro Wizard
Electro Wizard
Zap Firecracker Musketeer Valkyrie Mirror P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Musketeer Valkyrie Electro Wizard
P.E.K.K.A Zap Firecracker Musketeer Valkyrie Electro Wizard
P.E.K.K.A Musketeer Valkyrie Electro Wizard
P.E.K.K.A Firecracker Musketeer Valkyrie Electro Wizard
Firecracker Valkyrie P.E.K.K.A
Zap Firecracker Musketeer Valkyrie Electro Wizard
Musketeer Electro Wizard Zap Firecracker
Zap Musketeer Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Musketeer
Firecracker Musketeer Valkyrie Electro Wizard
Valkyrie Electro Wizard Zap Firecracker Musketeer
Musketeer Zap Firecracker Electro Wizard
P.E.K.K.A Zap Musketeer Valkyrie Electro Wizard
Valkyrie Zap Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Firecracker Musketeer Valkyrie P.E.K.K.A Electro Wizard
Valkyrie Zap Firecracker Musketeer Electro Wizard
Zap Valkyrie Firecracker Musketeer Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Valkyrie Firecracker Musketeer P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Musketeer Valkyrie
P.E.K.K.A Zap Musketeer Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Zap Musketeer Electro Wizard
P.E.K.K.A Musketeer Valkyrie
Firecracker Zap Musketeer Electro Wizard
P.E.K.K.A Musketeer Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Firecracker Valkyrie
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Valkyrie
P.E.K.K.A Zap Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
Firecracker Musketeer Valkyrie
Electro Wizard Zap Firecracker Musketeer Valkyrie P.E.K.K.A
Valkyrie Zap Firecracker Musketeer P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Valkyrie
Firecracker Zap Musketeer Electro Wizard
Firecracker Musketeer Valkyrie
Zap Firecracker Valkyrie
Firecracker Zap Musketeer
Firecracker Musketeer
Zap Firecracker
Zap Firecracker
Musketeer Electro Wizard
Firecracker Zap Musketeer Valkyrie Electro Wizard
Zap Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Zap Firecracker Musketeer
Zap Firecracker Musketeer
Firecracker Musketeer
Zap Firecracker Musketeer Electro Wizard
Zap Firecracker Valkyrie
Musketeer
Musketeer
Zap Musketeer
Zap Firecracker Valkyrie
Firecracker Zap Musketeer Electro Wizard
Zap Musketeer
Zap Firecracker Musketeer
Zap Firecracker Musketeer Electro Wizard
Zap Electro Wizard Firecracker Musketeer
Zap Musketeer
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Zap Electro Wizard Musketeer
Zap Firecracker Musketeer Electro Wizard
Firecracker Musketeer Valkyrie Electro Wizard
Zap Firecracker Musketeer
Zap
Firecracker Musketeer P.E.K.K.A
Zap Firecracker Musketeer Electro Wizard
Firecracker Zap Musketeer Electro Wizard
Zap Firecracker Musketeer Electro Wizard
P.E.K.K.A
Firecracker

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