My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Suspicious Bush Goblin Curse Cannon Cart Lumberjack Night Witch Mother Witch Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Musketeer Bowler Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Royal Giant Fisherman
Giant Snowball
Fire Spirit Bomber Minions Musketeer Fisherman
Zap
Fire Spirit Bomber Minions Royal Giant Fisherman
Barbarian Barrel
Fire Spirit Bomber Musketeer
The Log
Fire Spirit Bomber Royal Giant Musketeer Fisherman
Earthquake
Bomber
Arrows
Fire Spirit Bomber Minions
Royal Delivery
Fire Spirit Bomber Minions Musketeer Bowler Fisherman
Fireball
Bomber Minions Musketeer Bowler Fisherman
Poison
Bomber Minions Musketeer Fisherman
Lightning
Musketeer Bowler Fisherman
Rocket
Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Poison Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Poison Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Minions Fisherman Musketeer Poison Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Minions Fisherman

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Bowler Fisherman
Bomber
Royal Giant Minions
Minions
Royal Giant Bomber Bowler Fisherman
Royal Giant
Fire Spirit Bomber Minions Poison Fisherman Musketeer Bowler
Musketeer
Royal Giant Bowler Fisherman
Poison
Royal Giant Bowler
Bowler
Fire Spirit Minions Royal Giant Musketeer Poison Fisherman
Fisherman
Royal Giant Fire Spirit Minions Musketeer Bowler

Defense Synergies 0 6

Fire Spirit
Bomber
Fisherman
Minions
Musketeer Bowler Fisherman
Royal Giant
Musketeer
Minions Bowler Fisherman
Poison
Bowler
Minions Musketeer
Fisherman
Bomber Minions Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Minions Musketeer
Bomber Minions Musketeer Fisherman
Bowler Fisherman Fire Spirit Bomber Minions Musketeer
Bomber Minions Musketeer Bowler Fisherman
Bomber Poison Bowler
Bowler Fire Spirit Bomber Minions Musketeer
Minions Musketeer Fire Spirit Poison
Bowler Musketeer Poison
Minions Musketeer Fisherman
Fire Spirit Bomber Musketeer Bowler Fisherman
Minions Poison Bomber Musketeer Bowler Fisherman
Minions Musketeer Poison
Bowler Fire Spirit Bomber Minions Musketeer
Fire Spirit Bomber Bowler Minions Poison
Bowler Fisherman
Bomber Minions Musketeer Poison Bowler Fisherman
Fire Spirit Bomber Minions Musketeer Bowler Fisherman
Poison Fire Spirit Bomber Minions Musketeer Bowler Fisherman
Musketeer Fisherman
Bomber Bowler Fire Spirit Minions Musketeer Poison Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Fisherman
Poison Bomber Musketeer Bowler Fisherman
Minions Musketeer Bowler Fisherman
Bowler Musketeer Fisherman
Musketeer Bowler Fisherman
Fire Spirit Poison Minions Musketeer
Minions Musketeer Bowler
Fisherman
Minions Poison
Musketeer
Minions Musketeer Bowler
Poison Bowler
Bowler
Bomber Musketeer Bowler
Bomber Minions Musketeer Poison Bowler Fisherman
Minions Poison Bowler Bomber Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer
Poison Musketeer Bowler Fisherman
Poison
Musketeer Poison
Bomber Poison Fire Spirit Bowler
Poison Fire Spirit Minions Musketeer
Fire Spirit Bomber Musketeer Poison Bowler
Poison Fire Spirit Bowler
Poison Fisherman
Fire Spirit Minions Musketeer Poison Bowler Fisherman
Poison Musketeer Bowler Fisherman
Poison Fire Spirit Musketeer
Poison Fire Spirit Musketeer Bowler Fisherman
Minions Musketeer Poison Fisherman
Musketeer Poison Fisherman
Bomber Musketeer Poison Bowler
Musketeer Poison Bowler
Poison
Bomber Minions Fisherman
Fire Spirit Bomber Musketeer Poison Bowler Fisherman
Fire Spirit Bomber Poison Bowler
Minions Musketeer Poison Bowler
Poison
Musketeer Bowler Fisherman
Musketeer Poison
Poison Fire Spirit Bomber Bowler
Fisherman
Poison Musketeer Bowler Fisherman
Musketeer Poison Bowler Fisherman
Poison Musketeer Fisherman
Poison Fire Spirit Musketeer
Minions Musketeer Poison
Bowler
Poison Bomber Musketeer
Poison
Poison Bowler
Fire Spirit Minions Musketeer
Poison Fire Spirit Musketeer
Poison Musketeer Bowler
Bomber Musketeer Poison Bowler
Poison
Musketeer
Minions Musketeer Poison Bowler
Musketeer Poison
Poison Musketeer Bowler

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