My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Musketeer Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Prince Goblin Giant Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Prince
Giant Snowball
Minions Musketeer
Zap
Minions Firecracker Prince Goblin Giant
Barbarian Barrel
Firecracker Musketeer
The Log
Firecracker Musketeer Prince
Earthquake
Firecracker
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Musketeer Prince
Fireball
Minions Firecracker Musketeer
Poison
Minions Firecracker Musketeer
Lightning
Musketeer Prince
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Firecracker Void Musketeer Golden Knight Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Minions Firecracker Void

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Firecracker Prince Goblin Giant
Firecracker
Minions Prince Goblin Giant
Musketeer
Prince Goblin Giant
Rage
Minions Prince Goblin Giant Golden Knight
Void
Goblin Giant
Prince
Minions Firecracker Musketeer Rage
Goblin Giant
Minions Firecracker Musketeer Rage Void
Golden Knight
Rage

Defense Synergies 0 9

Minions
Firecracker Musketeer Prince Goblin Giant Golden Knight
Firecracker
Minions Musketeer Prince Golden Knight
Musketeer
Minions Firecracker Golden Knight
Rage
Void
Prince
Minions Firecracker
Goblin Giant
Minions
Golden Knight
Minions Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Musketeer Void Goblin Giant Golden Knight
Minions Firecracker Musketeer Prince
Prince Minions Musketeer Void
Prince Minions Firecracker Musketeer
Firecracker Prince
Minions Firecracker Musketeer
Minions Musketeer Firecracker Void
Musketeer Void Goblin Giant Golden Knight
Minions Musketeer Prince
Firecracker Musketeer Prince
Minions Firecracker Musketeer Goblin Giant
Minions Musketeer Firecracker
Prince Minions Musketeer
Minions Firecracker Prince Golden Knight
Prince
Prince
Minions Firecracker Musketeer Prince
Minions Firecracker Musketeer Prince Golden Knight
Minions Firecracker Musketeer
Musketeer Prince
Minions Firecracker Musketeer Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Prince
Void Firecracker Musketeer Prince
Minions Musketeer Prince Goblin Giant Golden Knight
Prince Musketeer Goblin Giant
Musketeer Prince Goblin Giant
Firecracker Minions Musketeer Goblin Giant
Prince Minions Musketeer Void Goblin Giant
Prince Goblin Giant
Void Minions Firecracker Prince
Musketeer Goblin Giant
Minions Musketeer Prince Golden Knight
Void Prince Goblin Giant
Prince Goblin Giant Golden Knight
Firecracker Musketeer
Minions Firecracker Musketeer Prince Goblin Giant Golden Knight
Minions Firecracker Musketeer Golden Knight
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Musketeer Golden Knight
Firecracker Void Musketeer Golden Knight
Void Goblin Giant
Firecracker Musketeer Void Prince
Firecracker
Firecracker Minions Musketeer Goblin Giant
Firecracker Musketeer
Firecracker
Void Firecracker Golden Knight
Minions Musketeer Void Prince
Firecracker Void Musketeer Prince Golden Knight
Void Firecracker Musketeer
Firecracker Musketeer Void Golden Knight
Minions Firecracker Musketeer Void
Firecracker Musketeer Prince
Firecracker Musketeer Golden Knight
Firecracker Musketeer
Minions
Void Firecracker Musketeer Prince
Firecracker Void Golden Knight
Minions Musketeer Void Prince
Void
Void Musketeer Prince
Musketeer Void
Firecracker
Firecracker Void Musketeer Golden Knight
Void Musketeer Prince Golden Knight
Void Firecracker Musketeer Golden Knight
Firecracker Musketeer Void
Minions Firecracker Musketeer Void
Void
Void Musketeer
Void Firecracker
Prince
Firecracker
Minions Musketeer Void Prince
Firecracker Musketeer
Void Firecracker Musketeer Prince
Firecracker Musketeer
Void
Firecracker Musketeer Prince
Minions Firecracker Musketeer Golden Knight
Firecracker Musketeer Void
Void Firecracker Musketeer Prince Goblin Giant Golden Knight
Prince
Firecracker Void
Void

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