My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Musketeer Dark Prince Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Dark Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Dark Prince Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Guards Dark Prince Phoenix Graveyard
Giant Snowball
Royal Recruits Musketeer Guards Graveyard
Zap
Guards Dark Prince Graveyard
Barbarian Barrel
Royal Recruits Musketeer Guards Dark Prince Graveyard
The Log
Royal Recruits Musketeer Guards Dark Prince Graveyard
Earthquake
Guards Graveyard
Arrows
Royal Recruits Guards Graveyard
Royal Delivery
Royal Recruits Musketeer Guards Dark Prince Graveyard
Fireball
Musketeer
Poison
Royal Recruits Musketeer Guards Phoenix Graveyard
Lightning
Musketeer Dark Prince Phoenix
Rocket
Musketeer Phoenix

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rage Guards Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Guards Musketeer Dark Prince Phoenix Graveyard Lightning Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Guards Musketeer Dark Prince

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Musketeer Graveyard
Musketeer
Royal Recruits Dark Prince Graveyard
Rage
Dark Prince Phoenix
Guards
Graveyard
Dark Prince
Musketeer Rage Lightning Graveyard
Lightning
Dark Prince
Phoenix
Rage Graveyard
Graveyard
Royal Recruits Musketeer Guards Dark Prince Phoenix

Defense Synergies 1 1

Royal Recruits
Musketeer
Guards Dark Prince
Rage
Guards
Musketeer
Dark Prince
Musketeer
Lightning
Phoenix
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Royal Recruits Musketeer
Royal Recruits Musketeer Dark Prince Phoenix
Royal Recruits Musketeer Dark Prince Lightning
Royal Recruits Musketeer Guards Dark Prince Phoenix
Lightning Royal Recruits Dark Prince
Musketeer Guards Dark Prince
Musketeer Lightning Phoenix
Lightning Royal Recruits Musketeer Phoenix
Royal Recruits Musketeer Phoenix
Guards Royal Recruits Musketeer Dark Prince Phoenix
Guards Royal Recruits Musketeer Dark Prince
Musketeer Phoenix
Royal Recruits Musketeer Guards Dark Prince Lightning
Royal Recruits Guards Dark Prince
Royal Recruits Phoenix
Royal Recruits Lightning
Royal Recruits Musketeer Dark Prince
Royal Recruits Musketeer Guards Dark Prince
Royal Recruits Musketeer Guards Dark Prince
Royal Recruits Musketeer Phoenix
Royal Recruits Dark Prince Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Dark Prince
Musketeer Lightning Phoenix
Royal Recruits Guards Musketeer Dark Prince Lightning
Royal Recruits Guards Dark Prince Lightning Musketeer Phoenix
Royal Recruits Musketeer Guards Dark Prince Phoenix
Musketeer
Royal Recruits Guards Dark Prince Musketeer Lightning Phoenix
Royal Recruits Dark Prince Phoenix
Royal Recruits Lightning Dark Prince Phoenix
Royal Recruits Musketeer Guards Phoenix
Royal Recruits Musketeer Guards Dark Prince Phoenix
Royal Recruits Lightning Guards Dark Prince Phoenix
Royal Recruits Dark Prince Lightning Guards
Royal Recruits Musketeer
Royal Recruits Guards Phoenix Musketeer Dark Prince Lightning
Royal Recruits Musketeer Dark Prince Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Recruits Musketeer Guards
Musketeer
Lightning
Lightning Royal Recruits Musketeer Guards Dark Prince
Dark Prince
Musketeer
Musketeer
Lightning
Lightning
Lightning Musketeer Guards
Lightning Royal Recruits Musketeer Dark Prince
Lightning Musketeer
Lightning Musketeer
Lightning Musketeer
Lightning Musketeer
Lightning Musketeer
Lightning Royal Recruits Musketeer
Lightning
Lightning
Lightning Musketeer Dark Prince
Lightning
Lightning Musketeer
Lightning
Musketeer Lightning
Lightning Royal Recruits Musketeer
Dark Prince
Musketeer Lightning
Lightning Musketeer
Lightning Musketeer
Lightning Musketeer
Lightning Musketeer Guards
Lightning
Lightning Musketeer
Lightning
Lightning
Lightning Royal Recruits Musketeer Guards Dark Prince
Lightning Musketeer
Lightning Musketeer Dark Prince
Musketeer Lightning
Lightning
Royal Recruits Musketeer Dark Prince
Royal Recruits Musketeer Guards Lightning
Musketeer Lightning
Lightning Royal Recruits Musketeer Dark Prince
Lightning

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