My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Musketeer Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Musketeer Executioner Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Rascals Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Musketeer Inferno Dragon
Zap
Mortar Inferno Dragon
Barbarian Barrel
Mortar Rascals Musketeer Executioner Royal Ghost
The Log
Rascals Musketeer
Earthquake
Mortar
Arrows
Rascals
Royal Delivery
Rascals Musketeer Executioner Royal Ghost Inferno Dragon
Fireball
Mortar Rascals Musketeer Executioner Inferno Dragon
Poison
Mortar Rascals Musketeer Executioner
Lightning
Mortar Musketeer Executioner Inferno Dragon
Rocket
Mortar Rascals Musketeer Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Executioner Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Void Royal Ghost Mortar Musketeer Inferno Dragon Rascals Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Void Royal Ghost Mortar

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Musketeer
Rascals
Musketeer
Musketeer
Mortar Rascals Royal Ghost
Rage
Void
Executioner
Royal Ghost
Musketeer
Inferno Dragon

Defense Synergies 0 4

Mortar
Musketeer Inferno Dragon
Rascals
Musketeer
Musketeer
Mortar Rascals Royal Ghost
Rage
Void
Executioner
Royal Ghost
Musketeer
Inferno Dragon
Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Musketeer Void Executioner
Inferno Dragon Mortar Rascals Musketeer Executioner
Mortar Rascals Musketeer Void Executioner Inferno Dragon
Inferno Dragon Mortar Rascals Musketeer
Rascals Musketeer Executioner Royal Ghost
Musketeer Inferno Dragon Mortar Rascals Void Executioner
Rascals Musketeer Void
Inferno Dragon Mortar Rascals Musketeer
Rascals Musketeer Royal Ghost
Executioner Rascals Musketeer Royal Ghost
Musketeer Executioner Inferno Dragon Rascals
Mortar Rascals Musketeer
Executioner Mortar Rascals Royal Ghost
Inferno Dragon Mortar Rascals
Mortar Rascals Inferno Dragon
Mortar Rascals Musketeer Executioner
Mortar Rascals Musketeer Executioner Royal Ghost
Mortar Executioner Rascals Musketeer Royal Ghost Inferno Dragon
Mortar Musketeer Inferno Dragon
Rascals Royal Ghost Musketeer Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Void Royal Ghost
Void Mortar Musketeer Executioner Royal Ghost Inferno Dragon
Rascals Musketeer
Rascals Musketeer
Rascals Musketeer Executioner Inferno Dragon
Executioner Rascals Musketeer
Rascals Musketeer Void
Rascals Inferno Dragon
Void Mortar Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Rascals Musketeer
Void
Rascals Executioner
Rascals Musketeer Executioner
Rascals Mortar Musketeer Executioner Inferno Dragon
Executioner Rascals Musketeer Royal Ghost Inferno Dragon
Mortar Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Mortar Rascals Musketeer Royal Ghost
Mortar Void Musketeer Executioner Royal Ghost
Void
Rascals Musketeer Void
Executioner Mortar
Executioner Musketeer
Mortar Musketeer Executioner
Executioner
Void Mortar
Musketeer Void
Void Mortar Musketeer
Void Musketeer Executioner
Mortar Musketeer Void Executioner
Mortar Musketeer Void
Mortar Musketeer
Mortar Musketeer Executioner
Mortar Musketeer Executioner
Mortar
Void Mortar Musketeer Executioner
Mortar Void
Musketeer Void
Void
Void Musketeer
Mortar Musketeer Void
Mortar Executioner
Inferno Dragon
Mortar Void Musketeer Executioner Royal Ghost
Void Mortar Musketeer
Void Mortar Musketeer
Musketeer Void Executioner
Musketeer Void
Void
Void Mortar Musketeer
Void
Musketeer Void
Musketeer Executioner
Void Rascals Musketeer Executioner
Mortar Musketeer Executioner
Void
Musketeer Executioner
Rascals Musketeer
Musketeer Void Executioner
Void Mortar Musketeer Executioner Royal Ghost
Inferno Dragon
Mortar Void
Void

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