My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Flying Machine Bowler P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Musketeer Flying Machine Guards
Zap
Firecracker Flying Machine Guards
Barbarian Barrel
Firecracker Musketeer Guards
The Log
Firecracker Mini P.E.K.K.A Musketeer Guards
Earthquake
Firecracker Guards
Arrows
Firecracker Flying Machine Guards
Royal Delivery
Firecracker Mini P.E.K.K.A Musketeer Flying Machine Guards Bowler P.E.K.K.A
Fireball
Firecracker Musketeer Flying Machine Bowler
Poison
Firecracker Musketeer Flying Machine Guards
Lightning
Mini P.E.K.K.A Musketeer Bowler
Rocket
Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Bowler P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Guards Mini P.E.K.K.A Musketeer Flying Machine Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Guards Mini P.E.K.K.A

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Flying Machine Bowler P.E.K.K.A
Mini P.E.K.K.A
Firecracker Musketeer Bowler The Log
Musketeer
Mini P.E.K.K.A Bowler P.E.K.K.A The Log
Flying Machine
Firecracker Bowler P.E.K.K.A
Guards
The Log
Bowler
Firecracker Mini P.E.K.K.A Musketeer Flying Machine The Log
P.E.K.K.A
Firecracker Musketeer Flying Machine The Log
The Log
Mini P.E.K.K.A Musketeer Guards Bowler P.E.K.K.A

Defense Synergies 6 16

Firecracker
The Log Mini P.E.K.K.A Musketeer Flying Machine Guards P.E.K.K.A
Mini P.E.K.K.A
The Log Firecracker Musketeer Guards Bowler
Musketeer
Guards The Log Firecracker Mini P.E.K.K.A Flying Machine Bowler P.E.K.K.A
Flying Machine
Firecracker Musketeer Guards Bowler P.E.K.K.A The Log
Guards
Musketeer Firecracker Mini P.E.K.K.A Flying Machine The Log
Bowler
The Log Mini P.E.K.K.A Musketeer Flying Machine
P.E.K.K.A
The Log Firecracker Musketeer Flying Machine
The Log
Firecracker Mini P.E.K.K.A Musketeer Bowler P.E.K.K.A Flying Machine Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Musketeer Flying Machine The Log
Mini P.E.K.K.A P.E.K.K.A Firecracker Musketeer Flying Machine The Log
Mini P.E.K.K.A Bowler P.E.K.K.A Musketeer
Mini P.E.K.K.A P.E.K.K.A Firecracker Musketeer Guards Bowler
Firecracker Mini P.E.K.K.A Bowler P.E.K.K.A The Log
Bowler The Log Firecracker Musketeer Flying Machine Guards
Musketeer Firecracker Flying Machine
Bowler Musketeer Flying Machine P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Musketeer
Guards Firecracker Mini P.E.K.K.A Musketeer Bowler
Guards Firecracker Musketeer Flying Machine Bowler The Log
Musketeer Firecracker Flying Machine
Mini P.E.K.K.A Bowler P.E.K.K.A Musketeer Flying Machine Guards The Log
Bowler Firecracker Mini P.E.K.K.A Guards P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Bowler P.E.K.K.A The Log
Firecracker Mini P.E.K.K.A Musketeer Bowler P.E.K.K.A
Firecracker Musketeer Flying Machine Guards Bowler The Log
The Log Firecracker Musketeer Flying Machine Guards Bowler
Mini P.E.K.K.A P.E.K.K.A Musketeer
Bowler Firecracker Mini P.E.K.K.A Musketeer Flying Machine Guards P.E.K.K.A The Log
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Bowler P.E.K.K.A
Firecracker Mini P.E.K.K.A Musketeer Flying Machine Bowler The Log
Guards P.E.K.K.A Mini P.E.K.K.A Musketeer Bowler The Log
Mini P.E.K.K.A Guards Bowler P.E.K.K.A Musketeer The Log
P.E.K.K.A Mini P.E.K.K.A Musketeer Guards Bowler
Firecracker Musketeer Flying Machine
Mini P.E.K.K.A Guards P.E.K.K.A Musketeer Flying Machine Bowler
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Firecracker Mini P.E.K.K.A Flying Machine The Log
P.E.K.K.A Musketeer Guards
P.E.K.K.A Mini P.E.K.K.A Musketeer Flying Machine Guards Bowler
P.E.K.K.A Guards Bowler The Log
Mini P.E.K.K.A Bowler P.E.K.K.A Guards
Firecracker Musketeer Flying Machine Bowler
Guards Firecracker Mini P.E.K.K.A Musketeer Flying Machine Bowler P.E.K.K.A The Log
Bowler Firecracker Mini P.E.K.K.A Musketeer Flying Machine P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Flying Machine Guards The Log
Firecracker Musketeer Flying Machine Bowler The Log
Flying Machine The Log
Firecracker Musketeer Flying Machine Guards The Log
Firecracker Bowler The Log
Firecracker Musketeer Flying Machine
Firecracker Musketeer Flying Machine Bowler The Log
The Log Firecracker Flying Machine Bowler
The Log Firecracker Flying Machine
Mini P.E.K.K.A Musketeer Guards Bowler
Firecracker Musketeer Flying Machine Bowler The Log
Firecracker Musketeer Flying Machine
Flying Machine Firecracker Musketeer Bowler The Log
Firecracker Musketeer Flying Machine
Firecracker Musketeer Flying Machine The Log
Firecracker Musketeer Flying Machine Bowler The Log
Firecracker Musketeer Flying Machine Bowler The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Musketeer Flying Machine Bowler The Log
Firecracker Flying Machine Bowler The Log
Musketeer Bowler The Log
Musketeer Bowler The Log
Musketeer Flying Machine The Log
Firecracker The Log Bowler
Firecracker The Log Musketeer Flying Machine Bowler
Musketeer Flying Machine Bowler The Log
Firecracker Musketeer The Log
Firecracker Musketeer Flying Machine
Firecracker Musketeer Flying Machine Guards
Mini P.E.K.K.A Bowler
Musketeer The Log
Firecracker
P.E.K.K.A
Firecracker Bowler The Log
Musketeer Flying Machine Guards
Firecracker Musketeer Flying Machine
The Log
Firecracker Mini P.E.K.K.A Musketeer Flying Machine Bowler
The Log Firecracker Musketeer Flying Machine Bowler
Firecracker Musketeer Flying Machine P.E.K.K.A
Firecracker Musketeer Flying Machine Guards Bowler The Log
Firecracker Musketeer Flying Machine
Firecracker Musketeer Flying Machine Bowler The Log
P.E.K.K.A
Firecracker Bowler

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