My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Wizard Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Musketeer
Zap
Bats
Barbarian Barrel
Elite Barbarians Musketeer Wizard
The Log
Elite Barbarians Musketeer
Earthquake
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Musketeer Wizard Mother Witch
Fireball
Elite Barbarians Musketeer Wizard Mother Witch
Poison
Bats Musketeer Wizard Mother Witch
Lightning
Elite Barbarians Musketeer Wizard Mother Witch
Rocket
Elite Barbarians Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Musketeer Mother Witch Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage The Log Musketeer

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Elite Barbarians Rage
Elite Barbarians
Rage Bats Wizard The Log Mega Knight
Musketeer
The Log Mega Knight
Wizard
Elite Barbarians Rage Mega Knight
Rage
Elite Barbarians Bats Wizard Mother Witch
The Log
Elite Barbarians Musketeer Mega Knight
Mother Witch
Rage Mega Knight
Mega Knight
Bats Elite Barbarians Musketeer Wizard The Log Mother Witch

Defense Synergies 2 12

Bats
Musketeer The Log Mega Knight
Elite Barbarians
Mother Witch Wizard The Log Mega Knight
Musketeer
The Log Bats Mega Knight
Wizard
Elite Barbarians The Log Mega Knight
Rage
The Log
Musketeer Bats Elite Barbarians Wizard Mother Witch Mega Knight
Mother Witch
Elite Barbarians The Log Mega Knight
Mega Knight
Bats Elite Barbarians Musketeer Wizard The Log Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard The Log
Elite Barbarians Bats Musketeer The Log Mega Knight
Mega Knight Bats Elite Barbarians Musketeer
Elite Barbarians Bats Musketeer Mega Knight
Elite Barbarians The Log Mega Knight
The Log Bats Musketeer Mother Witch Mega Knight
Bats Musketeer Wizard
Musketeer The Log Mega Knight
Elite Barbarians Musketeer
Elite Barbarians Musketeer Mega Knight
Bats Mother Witch Musketeer Wizard The Log Mega Knight
Musketeer Bats Wizard
Mega Knight Bats Elite Barbarians Musketeer Wizard The Log
Wizard Mega Knight Bats The Log
Elite Barbarians Mega Knight
Elite Barbarians The Log Mega Knight
Wizard Mega Knight Bats Elite Barbarians Musketeer
Mega Knight Bats Elite Barbarians Musketeer Wizard The Log
Wizard The Log Bats Musketeer Mother Witch Mega Knight
Elite Barbarians Musketeer
Wizard Mega Knight Bats Elite Barbarians Musketeer The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians
Elite Barbarians Musketeer Wizard The Log Mega Knight
Mega Knight Bats Elite Barbarians Musketeer The Log
Mega Knight Bats Elite Barbarians Musketeer The Log
Elite Barbarians Musketeer Mega Knight
Wizard Mother Witch Bats Musketeer
Bats Elite Barbarians Musketeer
Mega Knight Elite Barbarians
Mega Knight Bats Elite Barbarians The Log
Musketeer
Mega Knight Bats Elite Barbarians Musketeer
Mega Knight Elite Barbarians The Log
Elite Barbarians Mega Knight Wizard
Wizard Musketeer Mega Knight
Elite Barbarians Bats Musketeer The Log
Bats Mega Knight Elite Barbarians Musketeer Wizard The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log
The Log
Musketeer The Log
Wizard The Log Mega Knight
Wizard Mother Witch Bats Musketeer
Musketeer Wizard The Log
The Log Wizard
The Log Wizard
Bats Elite Barbarians Musketeer
Musketeer Wizard The Log
Musketeer Wizard
Elite Barbarians Musketeer The Log
Musketeer
Elite Barbarians Musketeer The Log
Musketeer Wizard The Log
Musketeer Wizard The Log Mega Knight
Bats
Musketeer Wizard The Log Mega Knight
Wizard The Log Mother Witch Mega Knight
Musketeer The Log Mega Knight
Wizard
Musketeer The Log
Musketeer The Log
The Log Mother Witch Wizard Mega Knight
The Log Musketeer Wizard
Musketeer Wizard The Log Mega Knight
Musketeer The Log
Elite Barbarians Bats Musketeer Wizard Mother Witch
Bats Musketeer Wizard
Elite Barbarians
Musketeer Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Bats Musketeer
Musketeer Wizard
The Log
Musketeer Wizard Mega Knight
The Log Musketeer Wizard
Elite Barbarians Musketeer Mega Knight
Bats Elite Barbarians Musketeer The Log
Bats Musketeer
Musketeer The Log Mega Knight
Wizard Mega Knight

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