My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Musketeer Hog Rider Little Prince
Zap
Fire Spirit Little Prince
Barbarian Barrel
Fire Spirit Musketeer Little Prince
The Log
Fire Spirit Musketeer Hog Rider Little Prince
Earthquake
Hog Rider
Arrows
Fire Spirit Little Prince
Royal Delivery
Fire Spirit Musketeer Hog Rider Little Prince
Fireball
Musketeer Hog Rider Little Prince
Poison
Musketeer Little Prince
Lightning
Musketeer Little Prince
Rocket
Musketeer Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Arrows Little Prince Musketeer Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Rage Arrows

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap
Zap
Arrows Hog Rider Fire Spirit Musketeer Mega Knight Little Prince
Arrows
Zap Hog Rider Mega Knight
Musketeer
Hog Rider Zap Mega Knight
Hog Rider
Fire Spirit Zap Arrows Musketeer Rage Mega Knight Little Prince
Rage
Hog Rider
Mega Knight
Zap Arrows Musketeer Hog Rider
Little Prince
Zap Hog Rider

Defense Synergies 2 6

Fire Spirit
Zap
Zap
Mega Knight Fire Spirit Arrows Musketeer Little Prince
Arrows
Mega Knight Zap Little Prince
Musketeer
Zap Mega Knight
Hog Rider
Rage
Mega Knight
Zap Arrows Musketeer
Little Prince
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
Zap Musketeer Mega Knight
Mega Knight Fire Spirit Musketeer
Musketeer Mega Knight
Arrows Mega Knight
Arrows Fire Spirit Zap Musketeer Mega Knight
Musketeer Fire Spirit Zap Arrows Little Prince
Zap Arrows Musketeer Mega Knight
Musketeer
Fire Spirit Musketeer Mega Knight Little Prince
Zap Arrows Musketeer Mega Knight
Arrows Musketeer Zap
Mega Knight Fire Spirit Zap Musketeer
Fire Spirit Mega Knight Zap Arrows
Mega Knight
Zap Mega Knight
Mega Knight Arrows Musketeer
Fire Spirit Arrows Mega Knight Zap Musketeer Little Prince
Zap Arrows Fire Spirit Musketeer Mega Knight Little Prince
Musketeer
Mega Knight Fire Spirit Arrows Musketeer Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap
Zap Arrows Musketeer Mega Knight
Mega Knight Zap Musketeer
Mega Knight Zap Musketeer
Musketeer Mega Knight
Fire Spirit Arrows Zap Musketeer
Musketeer
Mega Knight
Zap Mega Knight
Musketeer
Mega Knight Musketeer
Mega Knight Zap Arrows
Mega Knight
Musketeer Mega Knight
Zap Musketeer Little Prince
Arrows Mega Knight Zap Musketeer
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer
Arrows
Arrows Musketeer
Fire Spirit Zap Arrows Mega Knight
Arrows Fire Spirit Zap Musketeer
Fire Spirit Arrows Musketeer
Arrows Fire Spirit Zap
Arrows Zap
Fire Spirit Musketeer
Zap Arrows Musketeer
Fire Spirit Zap Arrows Musketeer
Fire Spirit Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer Mega Knight
Arrows
Fire Spirit Zap Arrows Musketeer Mega Knight
Fire Spirit Zap Arrows Mega Knight Little Prince
Musketeer Mega Knight
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Fire Spirit Mega Knight Little Prince
Arrows Zap Musketeer
Zap Arrows Musketeer Mega Knight
Zap Arrows Musketeer
Fire Spirit Zap Arrows Musketeer Little Prince
Zap Musketeer
Zap Arrows Musketeer Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Fire Spirit Musketeer
Fire Spirit Zap Arrows Musketeer
Arrows
Musketeer Mega Knight
Arrows Zap Musketeer
Zap Arrows
Musketeer Mega Knight
Zap Musketeer
Zap Musketeer
Zap Musketeer Mega Knight Little Prince
Mega Knight

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