My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Royal Ghost Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner
Giant Snowball
Musketeer Skeleton Army Miner
Zap
Skeleton Army
Barbarian Barrel
Musketeer Skeleton Army Royal Ghost
The Log
Musketeer Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Musketeer Skeleton Army Miner Royal Ghost
Fireball
Musketeer Skeleton Army
Poison
Musketeer Skeleton Army
Lightning
Musketeer Goblinstein
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Miner Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Miner Royal Ghost Fireball Musketeer Goblinstein Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Army Miner Royal Ghost Fireball

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Miner Mega Knight
Musketeer
Miner Royal Ghost Mega Knight
Skeleton Army
Lightning
Miner
Fireball Musketeer Royal Ghost Mega Knight
Royal Ghost
Musketeer Miner Mega Knight
Mega Knight
Fireball Musketeer Miner Royal Ghost
Goblinstein

Defense Synergies 0 9

Fireball
Musketeer Miner Mega Knight
Musketeer
Fireball Skeleton Army Miner Royal Ghost Mega Knight
Skeleton Army
Musketeer
Lightning
Miner
Fireball Musketeer Mega Knight
Royal Ghost
Musketeer Mega Knight
Mega Knight
Fireball Musketeer Miner Royal Ghost
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Musketeer
Skeleton Army Musketeer Mega Knight
Skeleton Army Mega Knight Musketeer Lightning
Skeleton Army Musketeer Mega Knight
Lightning Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Musketeer Royal Ghost Mega Knight
Musketeer Lightning Fireball
Lightning Fireball Musketeer Mega Knight
Musketeer Skeleton Army
Skeleton Army Musketeer Miner Royal Ghost Mega Knight
Skeleton Army Fireball Musketeer Royal Ghost Mega Knight
Musketeer Fireball
Skeleton Army Mega Knight Fireball Musketeer Lightning
Fireball Skeleton Army Mega Knight Royal Ghost
Skeleton Army Mega Knight
Skeleton Army Fireball Lightning Mega Knight Goblinstein
Mega Knight Fireball Musketeer Skeleton Army
Fireball Mega Knight Musketeer Skeleton Army Royal Ghost
Fireball Musketeer Royal Ghost Mega Knight
Musketeer
Skeleton Army Royal Ghost Mega Knight Fireball Musketeer
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Royal Ghost
Fireball Musketeer Lightning Miner Royal Ghost Mega Knight
Skeleton Army Mega Knight Musketeer Lightning
Skeleton Army Lightning Mega Knight Fireball Musketeer
Musketeer Skeleton Army Mega Knight
Fireball Musketeer Goblinstein
Skeleton Army Fireball Musketeer Lightning
Mega Knight Skeleton Army
Lightning Mega Knight Goblinstein Fireball Skeleton Army
Musketeer Skeleton Army
Mega Knight Musketeer
Skeleton Army Lightning Mega Knight Fireball
Skeleton Army Lightning Mega Knight Fireball
Fireball Musketeer Skeleton Army Mega Knight
Skeleton Army Fireball Musketeer Lightning Goblinstein
Mega Knight Fireball Musketeer Royal Ghost
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Musketeer Royal Ghost
Fireball Musketeer Miner Royal Ghost
Lightning Fireball Miner
Lightning Fireball Musketeer
Fireball Mega Knight
Fireball Musketeer
Musketeer
Fireball Lightning
Fireball Miner Lightning
Lightning Fireball Musketeer
Lightning Miner Fireball Musketeer
Fireball Lightning Musketeer
Lightning Fireball Musketeer Miner
Lightning Fireball Musketeer
Lightning Fireball Musketeer
Lightning Fireball Musketeer
Lightning Fireball Musketeer Mega Knight
Lightning Fireball
Lightning
Lightning Fireball Musketeer Mega Knight
Lightning Fireball Miner Mega Knight
Lightning Fireball Musketeer Mega Knight
Lightning Fireball
Musketeer Lightning
Lightning Fireball Musketeer
Fireball Mega Knight
Fireball Miner Musketeer Lightning Royal Ghost
Fireball Lightning Musketeer Miner Mega Knight
Fireball Lightning Miner Musketeer
Lightning Fireball Musketeer
Lightning Fireball Musketeer Goblinstein
Lightning Fireball
Lightning Fireball Musketeer Miner Mega Knight
Lightning Fireball
Mega Knight
Fireball Lightning
Lightning Fireball Musketeer Skeleton Army
Fireball Lightning Musketeer
Fireball
Fireball Lightning Miner Musketeer Mega Knight
Fireball Musketeer Lightning
Lightning Fireball
Musketeer Mega Knight
Fireball Musketeer Lightning
Fireball Musketeer Lightning
Lightning Fireball Musketeer Miner Royal Ghost Mega Knight
Fireball Lightning Mega Knight

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