My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians
Giant Snowball
Skeletons Mega Minion Musketeer
Zap
Skeletons
Barbarian Barrel
Skeletons Elite Barbarians Musketeer
The Log
Skeletons Elite Barbarians Musketeer
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Elite Barbarians Mega Minion Musketeer
Fireball
Elite Barbarians Mega Minion Musketeer
Poison
Mega Minion Musketeer
Lightning
Elite Barbarians Mega Minion Musketeer
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Rage The Log Mega Minion Musketeer Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Zap Rage The Log

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Elite Barbarians Mega Minion Musketeer The Log Mega Knight
Elite Barbarians
Zap Rage The Log Mega Knight
Mega Minion
Zap Mega Knight
Musketeer
Zap The Log Mega Knight
Rage
Elite Barbarians
The Log
Zap Elite Barbarians Musketeer Mega Knight
Mega Knight
Zap Elite Barbarians Mega Minion Musketeer The Log

Defense Synergies 4 15

Skeletons
Musketeer Zap Elite Barbarians Mega Minion The Log
Zap
Mega Minion Mega Knight Skeletons Elite Barbarians Musketeer The Log
Elite Barbarians
Skeletons Zap Mega Minion The Log Mega Knight
Mega Minion
Zap Skeletons Elite Barbarians Musketeer The Log Mega Knight
Musketeer
Skeletons The Log Zap Mega Minion Mega Knight
Rage
The Log
Musketeer Skeletons Zap Elite Barbarians Mega Minion Mega Knight
Mega Knight
Zap Elite Barbarians Mega Minion Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Musketeer The Log
Elite Barbarians Skeletons Zap Mega Minion Musketeer The Log Mega Knight
Mega Knight Skeletons Elite Barbarians Mega Minion Musketeer
Elite Barbarians Skeletons Mega Minion Musketeer Mega Knight
Elite Barbarians The Log Mega Knight
The Log Skeletons Zap Mega Minion Musketeer Mega Knight
Mega Minion Musketeer Zap
Zap Musketeer The Log Mega Knight
Skeletons Elite Barbarians Musketeer
Elite Barbarians Skeletons Musketeer Mega Knight
Skeletons Zap Mega Minion Musketeer The Log Mega Knight
Mega Minion Musketeer Zap
Mega Knight Skeletons Zap Elite Barbarians Musketeer The Log
Mega Knight Zap Mega Minion The Log
Elite Barbarians Mega Knight
Zap Elite Barbarians The Log Mega Knight
Mega Knight Skeletons Elite Barbarians Musketeer
Mega Knight Zap Elite Barbarians Mega Minion Musketeer The Log
Zap The Log Mega Minion Musketeer Mega Knight
Elite Barbarians Musketeer
Mega Knight Elite Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Elite Barbarians
Zap Elite Barbarians Mega Minion Musketeer The Log Mega Knight
Mega Knight Skeletons Zap Elite Barbarians Musketeer The Log
Mega Knight Zap Elite Barbarians Musketeer The Log
Skeletons Elite Barbarians Musketeer Mega Knight
Skeletons Zap Musketeer
Skeletons Elite Barbarians Mega Minion Musketeer
Mega Knight Elite Barbarians
Zap Mega Knight Skeletons Elite Barbarians Mega Minion The Log
Skeletons Mega Minion Musketeer
Mega Knight Elite Barbarians Mega Minion Musketeer
Mega Knight Zap Elite Barbarians The Log
Elite Barbarians Mega Knight Skeletons
Musketeer Mega Knight
Elite Barbarians Skeletons Zap Mega Minion Musketeer The Log
Mega Knight Zap Elite Barbarians Mega Minion Musketeer The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
The Log
Musketeer The Log
Zap The Log Mega Knight
Zap Mega Minion Musketeer
Musketeer The Log
The Log Zap
The Log Zap
Elite Barbarians Musketeer
Zap Musketeer The Log
Zap Musketeer
Elite Barbarians Musketeer The Log
Musketeer
Zap Elite Barbarians Musketeer The Log
Zap Musketeer The Log
Musketeer The Log Mega Knight
Zap Mega Minion Musketeer The Log Mega Knight
Zap The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Zap Musketeer The Log
Zap The Log Mega Knight
Mega Minion
The Log Zap Musketeer
Zap Musketeer The Log Mega Knight
Zap Musketeer The Log
Elite Barbarians Zap Musketeer
Zap Mega Minion Musketeer
Elite Barbarians Mega Minion
Zap Musketeer The Log Mega Knight
Zap
Mega Knight
The Log
Zap Musketeer
Zap Mega Minion Musketeer
The Log
Mega Minion Musketeer Mega Knight
The Log Zap Musketeer
Zap
Elite Barbarians Mega Minion Musketeer Mega Knight
Zap Elite Barbarians Musketeer The Log
Zap Musketeer
Zap Musketeer The Log Mega Knight
Mega Knight

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