My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch Ram Rider Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Ram Rider
Giant Snowball
Musketeer Witch Ram Rider Little Prince
Zap
Witch Ram Rider Little Prince
Barbarian Barrel
Elite Barbarians Musketeer Witch Little Prince
The Log
Elite Barbarians Musketeer Witch Ram Rider Little Prince
Earthquake
Witch
Arrows
Witch Little Prince
Royal Delivery
Elite Barbarians Musketeer Witch Ram Rider Little Prince
Fireball
Elite Barbarians Musketeer Witch Ram Rider Little Prince
Poison
Musketeer Witch Little Prince
Lightning
Elite Barbarians Musketeer Witch Ram Rider Little Prince
Rocket
Elite Barbarians Musketeer Witch Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Little Prince Musketeer Witch Ram Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Little Prince Musketeer

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Ram Rider Mega Knight
Elite Barbarians
Arrows Rage Mega Knight
Musketeer
Ram Rider Mega Knight
Rage
Elite Barbarians Witch
Witch
Rage Ram Rider Mega Knight
Ram Rider
Arrows Musketeer Witch Mega Knight
Mega Knight
Arrows Elite Barbarians Musketeer Witch Ram Rider
Little Prince

Defense Synergies 1 5

Arrows
Mega Knight Little Prince
Elite Barbarians
Mega Knight
Musketeer
Ram Rider Mega Knight
Rage
Witch
Mega Knight
Ram Rider
Musketeer
Mega Knight
Arrows Elite Barbarians Musketeer Witch
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Ram Rider
Elite Barbarians Musketeer Witch Ram Rider Mega Knight
Witch Ram Rider Mega Knight Elite Barbarians Musketeer
Elite Barbarians Witch Musketeer Ram Rider Mega Knight
Arrows Elite Barbarians Mega Knight
Arrows Musketeer Mega Knight
Musketeer Ram Rider Arrows Witch Little Prince
Arrows Musketeer Ram Rider Mega Knight
Witch Elite Barbarians Musketeer
Elite Barbarians Musketeer Mega Knight Little Prince
Witch Arrows Musketeer Ram Rider Mega Knight
Arrows Musketeer Witch Ram Rider
Mega Knight Elite Barbarians Musketeer Witch Ram Rider
Mega Knight Arrows Witch
Elite Barbarians Ram Rider Mega Knight
Elite Barbarians Ram Rider Mega Knight
Mega Knight Arrows Elite Barbarians Musketeer Witch
Arrows Mega Knight Elite Barbarians Musketeer Witch Ram Rider Little Prince
Arrows Witch Musketeer Ram Rider Mega Knight Little Prince
Elite Barbarians Musketeer Ram Rider
Mega Knight Arrows Elite Barbarians Musketeer Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Witch
Arrows Elite Barbarians Musketeer Mega Knight
Mega Knight Elite Barbarians Musketeer Witch Ram Rider
Mega Knight Elite Barbarians Musketeer Ram Rider
Elite Barbarians Musketeer Witch Ram Rider Mega Knight
Arrows Musketeer Witch Ram Rider
Elite Barbarians Musketeer Witch Ram Rider
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Witch
Witch Musketeer
Mega Knight Elite Barbarians Musketeer Witch
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mega Knight Witch Ram Rider
Musketeer Witch Mega Knight
Elite Barbarians Witch Musketeer Little Prince
Arrows Mega Knight Elite Barbarians Musketeer Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer Ram Rider
Arrows
Arrows Musketeer
Arrows Mega Knight
Arrows Musketeer Witch Ram Rider
Arrows Musketeer Witch
Arrows Ram Rider
Arrows Ram Rider
Elite Barbarians Musketeer
Arrows Musketeer Ram Rider
Arrows Musketeer
Elite Barbarians Musketeer
Arrows Musketeer
Arrows Elite Barbarians Musketeer
Arrows Musketeer Witch
Arrows Musketeer Mega Knight
Arrows
Arrows Musketeer Mega Knight
Arrows Witch Mega Knight Little Prince
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Witch Mega Knight Little Prince
Witch
Arrows Musketeer Witch Ram Rider
Arrows Musketeer Witch Ram Rider Mega Knight
Arrows Musketeer
Elite Barbarians Arrows Musketeer Witch Little Prince
Musketeer Witch
Elite Barbarians
Arrows Musketeer Mega Knight
Arrows
Mega Knight
Arrows
Musketeer Witch
Arrows Musketeer Witch Ram Rider
Arrows
Musketeer Mega Knight
Arrows Musketeer
Arrows
Elite Barbarians Musketeer Mega Knight
Elite Barbarians Musketeer Witch
Musketeer Witch
Musketeer Witch Mega Knight Little Prince
Mega Knight

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