My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Army
Giant Snowball
Bats Goblin Gang Musketeer Skeleton Army Witch
Zap
Bats Goblin Gang Skeleton Army Witch
Barbarian Barrel
Goblin Gang Musketeer Skeleton Army Witch
The Log
Goblin Gang Musketeer Skeleton Army Witch
Earthquake
Goblin Gang Skeleton Army Witch
Arrows
Bats Goblin Gang Skeleton Army Witch
Royal Delivery
Bats Goblin Gang Musketeer Skeleton Army Witch
Fireball
Goblin Gang Musketeer Skeleton Army Witch
Poison
Bats Goblin Gang Musketeer Skeleton Army Witch
Lightning
Musketeer Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Skeleton Army Musketeer Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap
Zap
Bats Musketeer Witch The Log Mega Knight
Goblin Gang
Musketeer
Zap The Log Mega Knight
Skeleton Army
Witch
Zap Mega Knight
The Log
Zap Musketeer Mega Knight
Mega Knight
Bats Zap Musketeer Witch The Log

Defense Synergies 3 17

Bats
Zap Musketeer The Log Mega Knight
Zap
Mega Knight Bats Goblin Gang Musketeer Skeleton Army Witch The Log
Goblin Gang
Musketeer Zap Skeleton Army The Log
Musketeer
Goblin Gang The Log Bats Zap Skeleton Army Mega Knight
Skeleton Army
Zap Goblin Gang Musketeer The Log
Witch
Zap The Log Mega Knight
The Log
Musketeer Bats Zap Goblin Gang Skeleton Army Witch Mega Knight
Mega Knight
Zap Bats Musketeer Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log
Skeleton Army Bats Zap Goblin Gang Musketeer Witch The Log Mega Knight
Goblin Gang Skeleton Army Witch Mega Knight Bats Musketeer
Skeleton Army Witch Bats Goblin Gang Musketeer Mega Knight
Skeleton Army The Log Mega Knight
Goblin Gang Skeleton Army The Log Bats Zap Musketeer Mega Knight
Bats Musketeer Zap Goblin Gang Witch
Zap Musketeer The Log Mega Knight
Witch Goblin Gang Musketeer Skeleton Army
Goblin Gang Skeleton Army Musketeer Mega Knight
Bats Goblin Gang Skeleton Army Witch Zap Musketeer The Log Mega Knight
Musketeer Bats Zap Goblin Gang Witch
Skeleton Army Mega Knight Bats Zap Goblin Gang Musketeer Witch The Log
Skeleton Army Mega Knight Bats Zap Goblin Gang Witch The Log
Skeleton Army Goblin Gang Mega Knight
Skeleton Army Zap Goblin Gang The Log Mega Knight
Mega Knight Bats Goblin Gang Musketeer Skeleton Army Witch
Mega Knight Bats Zap Goblin Gang Musketeer Skeleton Army Witch The Log
Zap Witch The Log Bats Musketeer Mega Knight
Musketeer
Goblin Gang Skeleton Army Mega Knight Bats Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Zap Witch
Zap Goblin Gang Musketeer The Log Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Zap Musketeer Witch The Log
Goblin Gang Skeleton Army Mega Knight Bats Zap Musketeer The Log
Goblin Gang Musketeer Skeleton Army Witch Mega Knight
Bats Zap Goblin Gang Musketeer Witch
Goblin Gang Skeleton Army Bats Musketeer Witch
Mega Knight Skeleton Army
Zap Mega Knight Bats Skeleton Army Witch The Log
Witch Goblin Gang Musketeer Skeleton Army
Mega Knight Bats Musketeer Witch
Skeleton Army Mega Knight Zap The Log
Skeleton Army Mega Knight Goblin Gang Witch
Musketeer Skeleton Army Witch Mega Knight
Goblin Gang Skeleton Army Witch Bats Zap Musketeer The Log
Bats Mega Knight Zap Musketeer Witch The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
The Log
Musketeer The Log
Zap The Log Mega Knight
Bats Zap Musketeer Witch
Musketeer Witch The Log
The Log Zap
The Log Zap
Bats Goblin Gang Musketeer
Zap Musketeer The Log
Zap Musketeer
Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer Witch The Log
Musketeer The Log Mega Knight
Bats
Zap Musketeer The Log Mega Knight
Zap Witch The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Zap Musketeer The Log
Zap The Log Witch Mega Knight
Witch
The Log Zap Musketeer Witch
Zap Musketeer Witch The Log Mega Knight
Zap Musketeer The Log
Bats Zap Musketeer Witch
Zap Bats Musketeer Witch
Zap Musketeer The Log Mega Knight
Zap
Mega Knight
The Log
Zap Bats Goblin Gang Musketeer Skeleton Army Witch
Zap Musketeer Witch
The Log
Goblin Gang Musketeer Mega Knight
The Log Zap Musketeer
Zap
Musketeer Mega Knight
Zap Bats Goblin Gang Musketeer Witch The Log
Bats Zap Musketeer Witch
Zap Musketeer Witch The Log Mega Knight
Mega Knight

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