My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Witch Princess Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider Witch Princess
Zap
Mortar Witch Princess
Barbarian Barrel
Knight Mortar Musketeer Witch Princess
The Log
Musketeer Hog Rider Witch Princess
Earthquake
Mortar Hog Rider Witch
Arrows
Witch Princess
Royal Delivery
Knight Musketeer Hog Rider Witch Princess Mother Witch
Fireball
Mortar Musketeer Hog Rider Witch Princess Mother Witch
Poison
Mortar Musketeer Witch Princess Mother Witch
Lightning
Knight Mortar Musketeer Witch Mother Witch
Rocket
Mortar Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Princess Mortar Musketeer Hog Rider Mother Witch Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Princess Mortar

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Mortar Musketeer Witch Princess Mother Witch
Knight
Mortar Musketeer Hog Rider Princess Zap Witch Mother Witch
Mortar
Knight Zap Musketeer Hog Rider
Musketeer
Knight Hog Rider Zap Mortar
Hog Rider
Zap Knight Musketeer Mortar Witch Princess Mother Witch
Witch
Zap Knight Hog Rider
Princess
Knight Zap Hog Rider Mother Witch
Mother Witch
Zap Knight Hog Rider Princess

Defense Synergies 2 12

Zap
Knight Mortar Musketeer Witch Princess Mother Witch
Knight
Musketeer Princess Zap Mortar Witch Mother Witch
Mortar
Zap Knight Musketeer Princess
Musketeer
Knight Zap Mortar
Hog Rider
Witch
Zap Knight
Princess
Knight Zap Mortar Mother Witch
Mother Witch
Zap Knight Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Musketeer
Zap Knight Mortar Musketeer Witch
Mortar Witch Knight Musketeer
Witch Knight Mortar Musketeer
Princess
Zap Musketeer Mother Witch
Musketeer Zap Mortar Witch Princess
Zap Musketeer
Witch Mortar Musketeer Princess
Knight Musketeer
Witch Mother Witch Zap Knight Musketeer Princess
Musketeer Zap Witch Princess
Mortar Zap Knight Musketeer Witch
Zap Mortar Witch Princess
Knight Mortar
Zap Mortar
Knight Mortar Musketeer Witch
Mortar Zap Knight Musketeer Witch
Zap Mortar Witch Knight Musketeer Princess Mother Witch
Mortar Musketeer
Knight Musketeer Witch Mother Witch
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Witch
Zap Knight Mortar Musketeer
Zap Knight Musketeer Witch
Zap Knight Musketeer
Knight Musketeer Witch
Mother Witch Zap Musketeer Witch Princess
Knight Musketeer Witch
Knight
Zap Knight Mortar Witch
Witch Musketeer
Knight Musketeer Witch
Zap
Knight Witch
Musketeer Witch Princess
Witch Zap Knight Mortar Musketeer
Zap Musketeer Witch Princess Mother Witch
Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Mortar Musketeer
Mortar Zap Musketeer Princess
Knight Musketeer
Zap Mortar
Mother Witch Zap Musketeer Witch Princess
Mortar Musketeer Witch Princess
Zap Princess
Zap Mortar
Musketeer
Zap Knight Mortar Musketeer Princess
Zap Musketeer Princess
Knight Mortar Musketeer Princess
Mortar Musketeer Princess
Princess Zap Mortar Musketeer
Zap Mortar Musketeer Witch Princess
Mortar Musketeer Princess
Mortar
Zap Mortar Musketeer Princess
Zap Mortar Witch Princess Mother Witch
Musketeer
Princess
Musketeer
Zap Mortar Musketeer
Zap Mother Witch Mortar Witch Princess
Witch
Mortar Zap Musketeer Witch Princess
Zap Mortar Musketeer Witch Princess
Zap Mortar Musketeer
Zap Musketeer Witch Princess Mother Witch
Zap Musketeer Witch
Zap Mortar Musketeer
Zap Princess
Princess
Zap Musketeer Witch Princess
Zap Musketeer Witch Princess
Knight Musketeer Princess
Zap Mortar Musketeer Princess
Zap
Musketeer
Zap Musketeer Witch Princess
Zap Musketeer Witch Princess
Zap Mortar Musketeer Witch Princess
Mortar

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