My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Baby Dragon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Barbarians Musketeer Hog Rider Baby Dragon
Zap
Bandit
Barbarian Barrel
Barbarians Musketeer Bandit
The Log
Barbarians Musketeer Hog Rider Bandit
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Musketeer Hog Rider Baby Dragon P.E.K.K.A Bandit
Fireball
Barbarians Musketeer Hog Rider Baby Dragon Bandit
Poison
Barbarians Musketeer
Lightning
Musketeer Baby Dragon Bandit
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Bandit Musketeer Hog Rider Baby Dragon Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Bandit Musketeer

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider P.E.K.K.A Musketeer Baby Dragon Bandit
Arrows
Zap Hog Rider P.E.K.K.A Bandit
Barbarians
Hog Rider
Musketeer
Hog Rider Zap Baby Dragon P.E.K.K.A Bandit
Hog Rider
Zap Arrows Musketeer Barbarians Baby Dragon Bandit
Baby Dragon
Zap Musketeer Hog Rider P.E.K.K.A Bandit
P.E.K.K.A
Zap Arrows Musketeer Baby Dragon
Bandit
Zap Arrows Musketeer Hog Rider Baby Dragon

Defense Synergies 0 14

Zap
Arrows Barbarians Musketeer Baby Dragon P.E.K.K.A Bandit
Arrows
Zap Barbarians P.E.K.K.A Bandit
Barbarians
Zap Arrows
Musketeer
Zap Baby Dragon P.E.K.K.A Bandit
Hog Rider
Baby Dragon
Zap Musketeer P.E.K.K.A Bandit
P.E.K.K.A
Zap Arrows Musketeer Baby Dragon
Bandit
Zap Arrows Musketeer Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Baby Dragon
Barbarians P.E.K.K.A Zap Musketeer Bandit
Barbarians P.E.K.K.A Musketeer Bandit
Barbarians P.E.K.K.A Musketeer Bandit
Arrows Barbarians P.E.K.K.A
Arrows Zap Musketeer Baby Dragon Bandit
Musketeer Zap Arrows Baby Dragon
Zap Arrows Barbarians Musketeer Baby Dragon P.E.K.K.A Bandit
Barbarians P.E.K.K.A Musketeer
Barbarians Musketeer Bandit
Barbarians Zap Arrows Musketeer Baby Dragon Bandit
Arrows Musketeer Zap Baby Dragon
Barbarians P.E.K.K.A Zap Musketeer Bandit
Zap Arrows Barbarians Baby Dragon P.E.K.K.A
Barbarians P.E.K.K.A Bandit
Barbarians Zap P.E.K.K.A Bandit
Barbarians Arrows Musketeer P.E.K.K.A
Arrows Zap Barbarians Musketeer Baby Dragon Bandit
Zap Arrows Baby Dragon Barbarians Musketeer Bandit
Barbarians P.E.K.K.A Musketeer
Arrows Barbarians Musketeer Baby Dragon P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap P.E.K.K.A Bandit
Bandit Zap Arrows Musketeer Baby Dragon
Barbarians P.E.K.K.A Bandit Zap Musketeer
P.E.K.K.A Zap Barbarians Musketeer Bandit
Barbarians P.E.K.K.A Musketeer Bandit
Arrows Zap Musketeer Baby Dragon
P.E.K.K.A Barbarians Musketeer Bandit
P.E.K.K.A Barbarians
Zap P.E.K.K.A Barbarians Baby Dragon Bandit
P.E.K.K.A Barbarians Musketeer
P.E.K.K.A Barbarians Musketeer
P.E.K.K.A Zap Arrows Barbarians
Barbarians P.E.K.K.A Bandit
Barbarians Musketeer Baby Dragon
Barbarians Zap Musketeer Baby Dragon P.E.K.K.A
Arrows Zap Barbarians Musketeer Baby Dragon P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Baby Dragon Bandit
Arrows Zap Musketeer Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Barbarians Musketeer
Zap Arrows Baby Dragon
Arrows Zap Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Zap Baby Dragon
Arrows Zap Bandit
Musketeer
Zap Arrows Musketeer Bandit
Zap Arrows Musketeer Baby Dragon
Musketeer Baby Dragon Bandit
Arrows Musketeer Baby Dragon Bandit
Zap Arrows Musketeer Baby Dragon
Zap Arrows Musketeer Baby Dragon Bandit
Arrows Musketeer Baby Dragon Bandit
Arrows
Zap Arrows Musketeer Baby Dragon Bandit
Zap Arrows Baby Dragon
Musketeer Baby Dragon
Arrows
Musketeer
Zap Arrows Barbarians Musketeer Baby Dragon
Zap Arrows Baby Dragon
Arrows Zap Musketeer Baby Dragon Bandit
Zap Arrows Musketeer Baby Dragon Bandit
Zap Arrows Musketeer Baby Dragon Bandit
Zap Arrows Musketeer Baby Dragon
Zap Musketeer
Zap Arrows Musketeer Bandit
Zap Arrows
P.E.K.K.A
Arrows
Zap Barbarians Musketeer Bandit
Zap Arrows Musketeer Baby Dragon
Arrows
Musketeer Baby Dragon
Arrows Zap Musketeer Baby Dragon
Zap Arrows
Musketeer P.E.K.K.A
Zap Musketeer Baby Dragon
Zap Musketeer
Zap Musketeer Baby Dragon Bandit
P.E.K.K.A

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