My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Musketeer Battle Ram Dark Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Battle Ram Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Dark Prince Sparky
Giant Snowball
Spear Goblins Musketeer Battle Ram
Zap
Spear Goblins Battle Ram Dark Prince Sparky
Barbarian Barrel
Spear Goblins Rascals Musketeer Battle Ram Dark Prince Sparky
The Log
Spear Goblins Rascals Musketeer Battle Ram Dark Prince Sparky
Earthquake
Spear Goblins
Arrows
Spear Goblins Rascals
Royal Delivery
Spear Goblins Rascals Musketeer Battle Ram Dark Prince Sparky
Fireball
Rascals Musketeer Battle Ram Sparky
Poison
Spear Goblins Rascals Musketeer Sparky
Lightning
Musketeer Battle Ram Dark Prince Sparky
Rocket
Rascals Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram Dark Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Earthquake Musketeer Battle Ram Dark Prince Rascals Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Earthquake Musketeer

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Rascals Earthquake Battle Ram Dark Prince Sparky
Zap
Earthquake Battle Ram Sparky Spear Goblins Musketeer Dark Prince
Rascals
Spear Goblins Musketeer Battle Ram Dark Prince
Earthquake
Zap Spear Goblins Battle Ram Dark Prince Sparky
Musketeer
Zap Rascals Battle Ram Dark Prince
Battle Ram
Zap Spear Goblins Rascals Earthquake Musketeer
Dark Prince
Spear Goblins Zap Rascals Earthquake Musketeer Sparky
Sparky
Zap Spear Goblins Earthquake Dark Prince

Defense Synergies 0 13

Spear Goblins
Zap Rascals Earthquake Musketeer Dark Prince
Zap
Spear Goblins Rascals Earthquake Musketeer Dark Prince Sparky
Rascals
Spear Goblins Zap Musketeer
Earthquake
Spear Goblins Zap Sparky
Musketeer
Spear Goblins Zap Rascals Dark Prince
Battle Ram
Dark Prince
Spear Goblins Zap Musketeer
Sparky
Zap Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Zap Musketeer Sparky
Sparky Zap Rascals Musketeer Dark Prince
Sparky Rascals Musketeer Dark Prince
Sparky Rascals Musketeer Dark Prince
Earthquake Dark Prince Sparky
Spear Goblins Zap Rascals Earthquake Musketeer Dark Prince
Musketeer Spear Goblins Zap Rascals
Earthquake Zap Rascals Musketeer Sparky
Sparky Rascals Musketeer
Spear Goblins Rascals Musketeer Dark Prince Sparky
Spear Goblins Zap Rascals Earthquake Musketeer Dark Prince
Musketeer Spear Goblins Zap Rascals
Sparky Zap Rascals Earthquake Musketeer Dark Prince
Sparky Zap Rascals Earthquake Dark Prince
Sparky Rascals
Zap Rascals Sparky
Sparky Rascals Musketeer Dark Prince
Spear Goblins Zap Rascals Musketeer Dark Prince
Zap Earthquake Spear Goblins Rascals Musketeer Dark Prince
Sparky Musketeer
Rascals Dark Prince Spear Goblins Earthquake Musketeer Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Spear Goblins Zap Dark Prince Sparky
Zap Musketeer
Spear Goblins Zap Rascals Musketeer Dark Prince Sparky
Dark Prince Zap Rascals Musketeer Sparky
Rascals Musketeer Dark Prince Sparky
Zap Rascals Musketeer
Rascals Dark Prince Sparky Spear Goblins Musketeer
Rascals Dark Prince Sparky
Zap Spear Goblins Dark Prince Sparky
Musketeer Sparky
Rascals Musketeer Dark Prince Sparky
Zap Dark Prince
Rascals Dark Prince Sparky
Rascals Musketeer Sparky
Rascals Sparky Spear Goblins Zap Musketeer Dark Prince
Zap Rascals Earthquake Musketeer Dark Prince Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals Musketeer Sparky
Zap Musketeer
Earthquake Sparky
Earthquake Rascals Musketeer Dark Prince Sparky
Zap Earthquake Dark Prince Sparky
Spear Goblins Zap Musketeer
Earthquake Musketeer Sparky
Earthquake Zap
Zap
Musketeer Sparky
Zap Earthquake Musketeer Dark Prince Sparky
Zap Musketeer
Earthquake Musketeer Sparky
Earthquake Musketeer
Earthquake Zap Musketeer Sparky
Earthquake Spear Goblins Zap Musketeer Sparky
Earthquake Musketeer Sparky
Earthquake Sparky
Sparky
Zap Earthquake Musketeer Dark Prince Sparky
Zap Earthquake
Earthquake Musketeer Sparky
Musketeer Sparky
Earthquake Zap Musketeer
Zap Earthquake Dark Prince Sparky
Zap Earthquake Musketeer Sparky
Zap Musketeer Sparky
Zap Musketeer Sparky
Zap Musketeer Sparky
Zap Musketeer
Sparky
Zap Earthquake Musketeer Sparky
Zap Sparky
Sparky
Earthquake Sparky
Zap Earthquake Spear Goblins Musketeer Dark Prince
Zap Musketeer
Rascals Musketeer Dark Prince Sparky
Zap Earthquake Musketeer
Zap Sparky
Musketeer Dark Prince Sparky
Zap Rascals Musketeer Sparky
Zap Musketeer
Zap Musketeer Dark Prince Sparky
Sparky
Sparky

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