My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Royal Hogs Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Skeleton Army Bandit
Giant Snowball
Bats Dart Goblin Musketeer Royal Hogs Skeleton Army
Zap
Bats Dart Goblin Royal Hogs Skeleton Army Bandit
Barbarian Barrel
Dart Goblin Musketeer Royal Hogs Skeleton Army Bandit
The Log
Dart Goblin Mini P.E.K.K.A Musketeer Royal Hogs Skeleton Army Bandit
Earthquake
Royal Hogs Skeleton Army
Arrows
Bats Dart Goblin Royal Hogs Skeleton Army
Royal Delivery
Bats Dart Goblin Mini P.E.K.K.A Musketeer Royal Hogs Skeleton Army Bandit
Fireball
Dart Goblin Musketeer Royal Hogs Skeleton Army Bandit
Poison
Bats Dart Goblin Musketeer Royal Hogs Skeleton Army
Lightning
Mini P.E.K.K.A Musketeer Bandit
Rocket
Musketeer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Dart Goblin Skeleton Army Bandit Mini P.E.K.K.A Musketeer Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Dart Goblin Skeleton Army Bandit

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A Royal Hogs Bandit
Dart Goblin
Royal Hogs Bandit Mega Knight
Mini P.E.K.K.A
Bats Musketeer Royal Hogs Mega Knight
Musketeer
Mini P.E.K.K.A Royal Hogs Bandit Mega Knight
Royal Hogs
Bats Dart Goblin Mini P.E.K.K.A Musketeer Bandit Mega Knight
Skeleton Army
Bandit
Bats Dart Goblin Musketeer Royal Hogs Mega Knight
Mega Knight
Bats Dart Goblin Mini P.E.K.K.A Musketeer Royal Hogs Bandit

Defense Synergies 0 17

Bats
Dart Goblin Mini P.E.K.K.A Musketeer Bandit Mega Knight
Dart Goblin
Bats Mini P.E.K.K.A Musketeer Skeleton Army Bandit Mega Knight
Mini P.E.K.K.A
Bats Dart Goblin Musketeer Skeleton Army
Musketeer
Bats Dart Goblin Mini P.E.K.K.A Skeleton Army Bandit Mega Knight
Royal Hogs
Skeleton Army
Dart Goblin Mini P.E.K.K.A Musketeer Bandit
Bandit
Bats Dart Goblin Musketeer Skeleton Army Mega Knight
Mega Knight
Bats Dart Goblin Musketeer Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Musketeer
Mini P.E.K.K.A Skeleton Army Bats Dart Goblin Musketeer Bandit Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Dart Goblin Musketeer Bandit
Mini P.E.K.K.A Skeleton Army Bats Dart Goblin Musketeer Bandit Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Bats Dart Goblin Musketeer Bandit Mega Knight
Bats Dart Goblin Musketeer
Dart Goblin Musketeer Bandit Mega Knight
Mini P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Dart Goblin Mini P.E.K.K.A Musketeer Bandit Mega Knight
Bats Dart Goblin Skeleton Army Musketeer Bandit Mega Knight
Musketeer Bats Dart Goblin
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Musketeer Bandit
Skeleton Army Mega Knight Bats Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Bandit Mega Knight
Skeleton Army Mini P.E.K.K.A Bandit Mega Knight
Mega Knight Bats Mini P.E.K.K.A Musketeer Skeleton Army
Mega Knight Bats Dart Goblin Musketeer Skeleton Army Bandit
Bats Dart Goblin Musketeer Bandit Mega Knight
Mini P.E.K.K.A Dart Goblin Musketeer
Skeleton Army Mega Knight Bats Dart Goblin Mini P.E.K.K.A Musketeer Bandit
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Bandit
Bandit Mini P.E.K.K.A Musketeer Mega Knight
Skeleton Army Bandit Mega Knight Bats Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Musketeer Bandit
Mini P.E.K.K.A Musketeer Skeleton Army Bandit Mega Knight
Bats Dart Goblin Musketeer
Mini P.E.K.K.A Skeleton Army Bats Dart Goblin Musketeer Bandit
Mini P.E.K.K.A Mega Knight Skeleton Army
Mega Knight Bats Mini P.E.K.K.A Skeleton Army Bandit
Dart Goblin Musketeer Skeleton Army
Mega Knight Bats Dart Goblin Mini P.E.K.K.A Musketeer
Skeleton Army Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Bandit
Dart Goblin Musketeer Skeleton Army Mega Knight
Skeleton Army Bats Dart Goblin Mini P.E.K.K.A Musketeer
Bats Mega Knight Dart Goblin Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Musketeer Bandit
Dart Goblin Musketeer Bandit
Dart Goblin Bandit
Dart Goblin Musketeer
Mega Knight
Bats Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin
Dart Goblin Bandit
Bats Mini P.E.K.K.A Musketeer
Dart Goblin Musketeer Bandit
Dart Goblin Musketeer
Dart Goblin Musketeer Bandit
Dart Goblin Musketeer Bandit
Dart Goblin Musketeer
Dart Goblin Musketeer Bandit
Dart Goblin Musketeer Bandit Mega Knight
Bats Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Musketeer Bandit Mega Knight
Dart Goblin Mega Knight
Musketeer Mega Knight
Musketeer
Musketeer
Mega Knight
Dart Goblin Musketeer Bandit
Musketeer Bandit Mega Knight
Dart Goblin Musketeer Bandit
Bats Dart Goblin Musketeer
Bats Dart Goblin Musketeer
Mini P.E.K.K.A
Dart Goblin Musketeer Bandit Mega Knight
Mega Knight
Bats Dart Goblin Musketeer Skeleton Army Bandit
Dart Goblin Musketeer
Dart Goblin Mini P.E.K.K.A Musketeer Mega Knight
Dart Goblin Musketeer
Dart Goblin Musketeer Mega Knight
Bats Dart Goblin Musketeer
Bats Dart Goblin Musketeer
Dart Goblin Musketeer Bandit Mega Knight
Dart Goblin Mega Knight

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