My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Giant Goblin Hut Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Army
Giant Snowball
Minion Horde Musketeer Goblin Hut Skeleton Army Witch
Zap
Minion Horde Goblin Hut Skeleton Army Witch
Barbarian Barrel
Musketeer Valkyrie Goblin Hut Skeleton Army Witch
The Log
Musketeer Goblin Hut Skeleton Army Witch
Earthquake
Goblin Hut Skeleton Army Witch
Arrows
Minion Horde Goblin Hut Skeleton Army Witch
Royal Delivery
Minion Horde Musketeer Valkyrie Goblin Hut Skeleton Army Witch
Fireball
Minion Horde Musketeer Goblin Hut Skeleton Army Witch
Poison
Minion Horde Musketeer Goblin Hut Skeleton Army Witch
Lightning
Musketeer Valkyrie Goblin Hut Witch
Rocket
Minion Horde Musketeer Valkyrie Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Musketeer Valkyrie Minion Horde Giant Goblin Hut Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Musketeer Valkyrie Minion Horde

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Giant
Musketeer
Valkyrie Giant Goblin Hut
Valkyrie
Musketeer Giant Goblin Hut Witch
Giant
Musketeer Minion Horde Valkyrie Goblin Hut Rocket Witch
Goblin Hut
Musketeer Valkyrie Giant
Rocket
Giant
Skeleton Army
Witch
Valkyrie Giant

Defense Synergies 1 5

Minion Horde
Musketeer
Valkyrie Goblin Hut Skeleton Army
Valkyrie
Musketeer Goblin Hut Witch
Giant
Goblin Hut
Musketeer Valkyrie Skeleton Army
Rocket
Skeleton Army
Musketeer Goblin Hut
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Musketeer Valkyrie Goblin Hut
Minion Horde Skeleton Army Musketeer Valkyrie Goblin Hut Witch
Minion Horde Goblin Hut Rocket Skeleton Army Witch Musketeer Valkyrie
Minion Horde Goblin Hut Skeleton Army Witch Musketeer Valkyrie
Valkyrie Rocket Skeleton Army
Skeleton Army Musketeer Valkyrie
Minion Horde Musketeer Rocket Goblin Hut Witch
Rocket Musketeer Valkyrie
Minion Horde Witch Musketeer Goblin Hut Skeleton Army
Skeleton Army Minion Horde Musketeer Valkyrie
Minion Horde Valkyrie Skeleton Army Witch Musketeer Goblin Hut
Minion Horde Musketeer Goblin Hut Witch
Minion Horde Goblin Hut Skeleton Army Musketeer Valkyrie Rocket Witch
Valkyrie Rocket Skeleton Army Minion Horde Goblin Hut Witch
Skeleton Army Minion Horde Goblin Hut
Minion Horde Rocket Skeleton Army Goblin Hut
Minion Horde Musketeer Valkyrie Goblin Hut Skeleton Army Witch
Minion Horde Musketeer Valkyrie Goblin Hut Skeleton Army Witch
Valkyrie Witch Musketeer Goblin Hut
Musketeer Goblin Hut
Valkyrie Skeleton Army Minion Horde Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Goblin Hut Witch
Musketeer Valkyrie Rocket
Skeleton Army Minion Horde Musketeer Valkyrie Goblin Hut Rocket Witch
Valkyrie Rocket Skeleton Army Minion Horde Musketeer
Minion Horde Musketeer Valkyrie Goblin Hut Skeleton Army Witch
Rocket Minion Horde Musketeer Goblin Hut Witch
Rocket Skeleton Army Minion Horde Musketeer Valkyrie Goblin Hut Witch
Minion Horde Valkyrie Skeleton Army
Minion Horde Rocket Valkyrie Goblin Hut Skeleton Army Witch
Witch Minion Horde Musketeer Goblin Hut Skeleton Army
Minion Horde Musketeer Valkyrie Goblin Hut Witch
Rocket Skeleton Army Valkyrie
Rocket Skeleton Army Minion Horde Valkyrie Witch
Minion Horde Musketeer Valkyrie Skeleton Army Witch
Goblin Hut Skeleton Army Witch Minion Horde Musketeer Valkyrie Rocket
Valkyrie Minion Horde Musketeer Goblin Hut Witch
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Valkyrie Rocket
Musketeer
Rocket Minion Horde Goblin Hut
Musketeer Valkyrie Rocket
Rocket Minion Horde Valkyrie
Minion Horde Musketeer Rocket Witch
Minion Horde Musketeer Witch
Rocket Minion Horde Musketeer
Rocket Minion Horde Musketeer Valkyrie
Musketeer Rocket
Rocket Musketeer Goblin Hut
Minion Horde Musketeer Rocket
Musketeer Goblin Hut
Rocket Minion Horde Musketeer Goblin Hut Witch
Minion Horde Musketeer Goblin Hut Rocket
Rocket
Minion Horde Rocket
Rocket Musketeer
Rocket Valkyrie Witch
Rocket Minion Horde Musketeer
Rocket
Rocket Musketeer
Rocket Minion Horde Musketeer
Valkyrie Witch
Minion Horde Witch
Musketeer Witch
Musketeer Witch
Rocket Musketeer
Minion Horde Musketeer Witch
Rocket Minion Horde Musketeer Goblin Hut Witch
Minion Horde
Minion Horde Musketeer Rocket
Rocket Minion Horde
Minion Horde
Rocket
Minion Horde Musketeer Goblin Hut Rocket Skeleton Army Witch
Rocket Musketeer Witch
Minion Horde Musketeer Valkyrie Rocket
Musketeer
Rocket
Minion Horde Musketeer
Minion Horde Musketeer Rocket Witch
Musketeer Rocket Witch
Musketeer Rocket Witch
Rocket

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