My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Clone Night Witch
Giant Snowball
Skeletons Musketeer Clone Night Witch
Zap
Skeletons Clone Night Witch
Barbarian Barrel
Skeletons Musketeer Bomb Tower Clone Night Witch
The Log
Skeletons Musketeer Clone
Earthquake
Skeletons Bomb Tower Clone
Arrows
Skeletons Clone Night Witch
Royal Delivery
Skeletons Musketeer Clone Night Witch
Fireball
Musketeer Bomb Tower Clone Night Witch
Poison
Musketeer Bomb Tower Clone Night Witch
Lightning
Musketeer Bomb Tower Night Witch
Rocket
Musketeer Bomb Tower Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Clone Fireball Musketeer Bomb Tower Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Barbarian Barrel Clone Fireball

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
Golem
Musketeer
Barbarian Barrel Golem
Bomb Tower
Barbarian Barrel
Musketeer Golem
Clone
Golem Night Witch
Golem
Fireball Clone Night Witch Musketeer Barbarian Barrel
Night Witch
Clone Golem

Defense Synergies 3 8

Skeletons
Musketeer Bomb Tower Barbarian Barrel Night Witch
Fireball
Barbarian Barrel Musketeer Bomb Tower
Musketeer
Skeletons Fireball Bomb Tower Barbarian Barrel
Bomb Tower
Barbarian Barrel Skeletons Fireball Musketeer
Barbarian Barrel
Fireball Bomb Tower Skeletons Musketeer Night Witch
Clone
Golem
Night Witch
Skeletons Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Barbarian Barrel
Bomb Tower Skeletons Musketeer Night Witch
Bomb Tower Skeletons Musketeer Night Witch
Bomb Tower Night Witch Skeletons Musketeer
Fireball Bomb Tower Barbarian Barrel
Fireball Barbarian Barrel Skeletons Musketeer Bomb Tower Night Witch
Musketeer Fireball Bomb Tower Night Witch
Fireball Musketeer Bomb Tower Barbarian Barrel
Skeletons Musketeer Bomb Tower Night Witch
Skeletons Musketeer Barbarian Barrel Night Witch
Skeletons Fireball Musketeer Bomb Tower Barbarian Barrel Night Witch
Musketeer Fireball Night Witch
Bomb Tower Night Witch Skeletons Fireball Musketeer
Fireball Bomb Tower Barbarian Barrel Night Witch
Bomb Tower
Bomb Tower Fireball
Bomb Tower Skeletons Fireball Musketeer Night Witch
Fireball Bomb Tower Musketeer Barbarian Barrel Night Witch
Bomb Tower Barbarian Barrel Fireball Musketeer
Musketeer Bomb Tower
Fireball Musketeer Bomb Tower Barbarian Barrel Night Witch
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Barbarian Barrel
Fireball Musketeer Bomb Tower Barbarian Barrel
Skeletons Musketeer Bomb Tower
Fireball Musketeer Barbarian Barrel Night Witch
Skeletons Musketeer Night Witch
Fireball Skeletons Musketeer Bomb Tower
Skeletons Fireball Musketeer Bomb Tower Night Witch
Bomb Tower
Skeletons Fireball Bomb Tower Barbarian Barrel
Skeletons Musketeer
Musketeer Bomb Tower
Fireball
Skeletons Fireball Bomb Tower Night Witch
Fireball Musketeer Bomb Tower
Skeletons Fireball Musketeer Bomb Tower Barbarian Barrel Night Witch
Fireball Musketeer Bomb Tower Barbarian Barrel
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Fireball Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Fireball Barbarian Barrel
Fireball Musketeer
Musketeer
Fireball Barbarian Barrel
Fireball
Fireball Musketeer Night Witch
Fireball Musketeer Barbarian Barrel
Fireball Musketeer
Fireball Musketeer Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Fireball Barbarian Barrel
Night Witch
Fireball Musketeer Barbarian Barrel
Fireball Barbarian Barrel
Fireball Musketeer Night Witch
Fireball
Musketeer
Fireball Musketeer Barbarian Barrel
Fireball Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Fireball Musketeer
Fireball Musketeer Barbarian Barrel
Fireball Musketeer Night Witch
Fireball Musketeer
Fireball Night Witch
Fireball Musketeer Night Witch
Fireball
Fireball
Fireball Musketeer Barbarian Barrel Night Witch
Fireball Musketeer
Fireball Barbarian Barrel
Fireball Musketeer
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Barbarian Barrel
Fireball

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