My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Musketeer Valkyrie Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Mini P.E.K.K.A Valkyrie Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Phoenix
Giant Snowball
Musketeer
Zap
Barbarian Barrel
Knight Elixir Golem Musketeer Valkyrie
The Log
Elixir Golem Mini P.E.K.K.A Musketeer
Earthquake
Elixir Golem
Arrows
Royal Delivery
Knight Elixir Golem Mini P.E.K.K.A Musketeer Valkyrie
Fireball
Elixir Golem Musketeer
Poison
Elixir Golem Musketeer Phoenix
Lightning
Knight Mini P.E.K.K.A Musketeer Valkyrie Phoenix
Rocket
Musketeer Valkyrie Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem Mini P.E.K.K.A Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Elixir Golem Mini P.E.K.K.A Musketeer Valkyrie Phoenix

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Elixir Golem

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Elixir Golem Mini P.E.K.K.A Phoenix
Knight
Musketeer Arrows
Elixir Golem
Rage Arrows Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Arrows Elixir Golem Musketeer Valkyrie Rage
Musketeer
Knight Valkyrie Elixir Golem Mini P.E.K.K.A
Valkyrie
Musketeer Mini P.E.K.K.A
Rage
Elixir Golem Mini P.E.K.K.A Phoenix
Phoenix
Arrows Rage

Defense Synergies 2 8

Arrows
Knight Mini P.E.K.K.A Valkyrie Phoenix
Knight
Musketeer Arrows Mini P.E.K.K.A Phoenix
Elixir Golem
Mini P.E.K.K.A
Arrows Knight Musketeer Valkyrie
Musketeer
Knight Valkyrie Mini P.E.K.K.A
Valkyrie
Musketeer Arrows Mini P.E.K.K.A
Rage
Phoenix
Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie
Mini P.E.K.K.A Knight Musketeer Valkyrie Phoenix
Mini P.E.K.K.A Knight Musketeer Valkyrie
Mini P.E.K.K.A Knight Musketeer Valkyrie Phoenix
Arrows Mini P.E.K.K.A Valkyrie
Arrows Musketeer Valkyrie
Musketeer Arrows Phoenix
Arrows Musketeer Valkyrie Phoenix
Mini P.E.K.K.A Musketeer Phoenix
Knight Mini P.E.K.K.A Musketeer Valkyrie Phoenix
Valkyrie Arrows Knight Musketeer
Arrows Musketeer Phoenix
Mini P.E.K.K.A Knight Musketeer Valkyrie
Valkyrie Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Knight Phoenix
Mini P.E.K.K.A
Arrows Knight Mini P.E.K.K.A Musketeer Valkyrie
Arrows Valkyrie Knight Musketeer
Arrows Valkyrie Knight Musketeer
Mini P.E.K.K.A Musketeer Phoenix
Valkyrie Arrows Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie
Arrows Knight Mini P.E.K.K.A Musketeer Valkyrie Phoenix
Knight Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Knight Musketeer Phoenix
Knight Mini P.E.K.K.A Musketeer Valkyrie Phoenix
Arrows Musketeer
Mini P.E.K.K.A Knight Musketeer Valkyrie Phoenix
Mini P.E.K.K.A Knight Valkyrie Phoenix
Knight Mini P.E.K.K.A Valkyrie Phoenix
Musketeer Phoenix
Knight Mini P.E.K.K.A Musketeer Valkyrie Phoenix
Arrows Valkyrie Phoenix
Mini P.E.K.K.A Knight Valkyrie
Musketeer Valkyrie
Phoenix Knight Mini P.E.K.K.A Musketeer Valkyrie
Arrows Valkyrie Mini P.E.K.K.A Musketeer Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Valkyrie
Arrows Musketeer
Arrows
Arrows Knight Musketeer Valkyrie
Arrows Valkyrie
Arrows Musketeer
Arrows Musketeer
Arrows
Arrows
Mini P.E.K.K.A Musketeer
Arrows Knight Musketeer Valkyrie
Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer
Arrows Valkyrie
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Valkyrie
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer
Mini P.E.K.K.A
Arrows Musketeer
Arrows
Arrows
Musketeer
Arrows Musketeer
Arrows
Knight Mini P.E.K.K.A Musketeer Valkyrie
Arrows Musketeer
Arrows
Musketeer
Musketeer
Musketeer
Musketeer

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