My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider
Zap
Barbarian Barrel
Knight Musketeer Valkyrie Wizard Ice Wizard
The Log
Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Musketeer Valkyrie Hog Rider Wizard Ice Wizard
Fireball
Musketeer Hog Rider Wizard Ice Wizard
Poison
Musketeer Wizard Ice Wizard
Lightning
Knight Mini P.E.K.K.A Musketeer Valkyrie Wizard Ice Wizard
Rocket
Musketeer Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Ice Wizard Mini P.E.K.K.A Musketeer Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Ice Wizard Mini P.E.K.K.A

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Mini P.E.K.K.A Musketeer Valkyrie Ice Wizard
Knight
Musketeer Hog Rider Zap Wizard Ice Wizard
Mini P.E.K.K.A
Zap Musketeer Valkyrie Hog Rider Wizard Ice Wizard
Musketeer
Knight Valkyrie Hog Rider Zap Mini P.E.K.K.A
Valkyrie
Musketeer Hog Rider Zap Mini P.E.K.K.A Wizard
Hog Rider
Zap Knight Musketeer Valkyrie Mini P.E.K.K.A Wizard
Wizard
Knight Mini P.E.K.K.A Valkyrie Hog Rider
Ice Wizard
Zap Knight Mini P.E.K.K.A

Defense Synergies 4 13

Zap
Mini P.E.K.K.A Knight Musketeer Valkyrie Ice Wizard
Knight
Musketeer Ice Wizard Zap Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap Knight Musketeer Valkyrie Wizard Ice Wizard
Musketeer
Knight Valkyrie Zap Mini P.E.K.K.A
Valkyrie
Musketeer Zap Mini P.E.K.K.A Wizard Ice Wizard
Hog Rider
Wizard
Knight Mini P.E.K.K.A Valkyrie Ice Wizard
Ice Wizard
Knight Zap Mini P.E.K.K.A Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Valkyrie Wizard
Mini P.E.K.K.A Zap Knight Musketeer Valkyrie Ice Wizard
Mini P.E.K.K.A Knight Musketeer Valkyrie Ice Wizard
Mini P.E.K.K.A Knight Musketeer Valkyrie Ice Wizard
Mini P.E.K.K.A Valkyrie
Zap Musketeer Valkyrie Ice Wizard
Musketeer Zap Wizard Ice Wizard
Zap Musketeer Valkyrie
Mini P.E.K.K.A Musketeer Ice Wizard
Knight Mini P.E.K.K.A Musketeer Valkyrie Ice Wizard
Valkyrie Ice Wizard Zap Knight Musketeer Wizard
Musketeer Zap Wizard Ice Wizard
Mini P.E.K.K.A Zap Knight Musketeer Valkyrie Wizard Ice Wizard
Valkyrie Wizard Zap Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A
Wizard Knight Mini P.E.K.K.A Musketeer Valkyrie
Zap Knight Musketeer Valkyrie Wizard Ice Wizard
Zap Valkyrie Wizard Knight Musketeer Ice Wizard
Mini P.E.K.K.A Musketeer
Valkyrie Wizard Knight Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Zap
Zap Knight Mini P.E.K.K.A Musketeer Valkyrie Wizard
Zap Knight Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Zap Knight Musketeer
Knight Mini P.E.K.K.A Musketeer Valkyrie
Wizard Zap Musketeer Ice Wizard
Mini P.E.K.K.A Knight Musketeer Valkyrie Ice Wizard
Mini P.E.K.K.A Knight Valkyrie
Zap Knight Mini P.E.K.K.A Valkyrie
Musketeer
Knight Mini P.E.K.K.A Musketeer Valkyrie
Zap Valkyrie
Mini P.E.K.K.A Knight Valkyrie Wizard
Wizard Musketeer Valkyrie
Zap Knight Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie Zap Mini P.E.K.K.A Musketeer Wizard Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie
Zap Musketeer Ice Wizard
Knight Musketeer Valkyrie
Wizard Zap Valkyrie
Wizard Zap Musketeer Ice Wizard
Musketeer Wizard
Zap Wizard Ice Wizard
Zap Wizard
Mini P.E.K.K.A Musketeer
Zap Knight Musketeer Valkyrie Wizard
Zap Musketeer Wizard
Knight Musketeer
Musketeer
Zap Musketeer
Zap Musketeer Wizard
Musketeer Wizard
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer Wizard
Zap Valkyrie Wizard
Musketeer
Wizard
Musketeer
Zap Musketeer
Zap Valkyrie Wizard Ice Wizard
Zap Musketeer Wizard Ice Wizard
Zap Musketeer Wizard
Zap Musketeer
Zap Musketeer Wizard Ice Wizard
Zap Musketeer Wizard
Mini P.E.K.K.A
Zap Musketeer Wizard
Zap
Wizard
Zap Musketeer
Zap Musketeer Wizard Ice Wizard
Knight Mini P.E.K.K.A Musketeer Valkyrie Wizard
Zap Musketeer Wizard
Zap
Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer
Wizard

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