My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Musketeer Prince Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Wall Breakers Prince Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Prince Lava Hound
Giant Snowball
Skeletons Mega Minion Musketeer Wall Breakers Lava Hound
Zap
Skeletons Wall Breakers Prince Lava Hound
Barbarian Barrel
Skeletons Heal Spirit Musketeer Wall Breakers
The Log
Skeletons Heal Spirit Musketeer Wall Breakers Prince
Earthquake
Skeletons
Arrows
Skeletons Heal Spirit Wall Breakers Lava Hound
Royal Delivery
Skeletons Heal Spirit Mega Minion Musketeer Wall Breakers Prince Lava Hound
Fireball
Mega Minion Musketeer Wall Breakers Lava Hound
Poison
Mega Minion Musketeer Lava Hound
Lightning
Mega Minion Musketeer Prince
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Mega Minion Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Wall Breakers Mega Minion Fireball Musketeer Prince Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Heal Spirit Wall Breakers Mega Minion

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Heal Spirit
Prince Mega Minion Musketeer
Mega Minion
Lava Hound Heal Spirit Fireball
Fireball
Lava Hound Mega Minion Wall Breakers
Musketeer
Heal Spirit Prince
Wall Breakers
Fireball
Prince
Heal Spirit Musketeer
Lava Hound
Mega Minion Fireball

Defense Synergies 1 4

Skeletons
Musketeer Mega Minion Prince
Heal Spirit
Mega Minion
Skeletons Musketeer
Fireball
Musketeer
Musketeer
Skeletons Mega Minion Fireball
Wall Breakers
Prince
Skeletons
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Musketeer
Skeletons Mega Minion Musketeer Prince
Prince Skeletons Mega Minion Musketeer
Prince Skeletons Mega Minion Musketeer
Fireball Prince
Fireball Skeletons Mega Minion Musketeer
Mega Minion Musketeer Fireball
Fireball Musketeer
Skeletons Musketeer Prince
Skeletons Musketeer Prince
Skeletons Mega Minion Fireball Musketeer
Mega Minion Musketeer Fireball
Prince Skeletons Fireball Musketeer
Fireball Mega Minion Prince
Prince
Fireball Prince
Skeletons Fireball Musketeer Prince
Fireball Mega Minion Musketeer Prince
Mega Minion Fireball Musketeer
Musketeer Prince
Fireball Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Prince
Fireball Mega Minion Musketeer Prince
Skeletons Musketeer Prince
Prince Fireball Musketeer
Skeletons Musketeer Prince
Fireball Skeletons Musketeer
Prince Skeletons Mega Minion Fireball Musketeer
Prince
Skeletons Mega Minion Fireball Prince
Skeletons Mega Minion Musketeer
Mega Minion Musketeer Prince
Fireball Prince
Prince Skeletons Fireball
Fireball Musketeer
Skeletons Mega Minion Fireball Musketeer Prince
Mega Minion Fireball Musketeer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer Prince
Fireball
Fireball Mega Minion Musketeer
Musketeer
Fireball
Fireball
Fireball Musketeer Prince
Fireball Musketeer Prince
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Prince
Fireball Musketeer
Fireball Musketeer
Fireball
Mega Minion Fireball Musketeer Prince
Fireball
Fireball Musketeer Prince
Fireball
Musketeer Prince
Fireball Musketeer
Fireball
Mega Minion
Fireball Musketeer
Fireball Musketeer Prince
Fireball Musketeer
Fireball Musketeer
Mega Minion Fireball Musketeer
Mega Minion Fireball
Fireball Musketeer
Fireball
Prince
Fireball
Fireball Musketeer Prince
Fireball Mega Minion Musketeer
Fireball
Fireball Mega Minion Musketeer Prince
Fireball Musketeer
Fireball
Mega Minion Musketeer Prince
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Prince
Prince
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: