My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Balloon Prince Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Prince Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Prince Giant Skeleton
Giant Snowball
Musketeer Skeleton Army Balloon Lumberjack
Zap
Skeleton Army Balloon Prince
Barbarian Barrel
Musketeer Wizard Skeleton Army Giant Skeleton Lumberjack
The Log
Musketeer Skeleton Army Prince Giant Skeleton Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Musketeer Wizard Skeleton Army Balloon Prince Giant Skeleton Lumberjack
Fireball
Musketeer Wizard Skeleton Army Balloon Lumberjack
Poison
Musketeer Wizard Skeleton Army Balloon
Lightning
Musketeer Wizard Balloon Prince Lumberjack
Rocket
Musketeer Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Musketeer Lumberjack Wizard Balloon Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Musketeer Lumberjack

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Prince Giant Skeleton Lumberjack
Musketeer
Balloon Prince Giant Skeleton Lumberjack
Wizard
Balloon Prince Giant Skeleton Lumberjack
Skeleton Army
Balloon
Arrows Lumberjack Musketeer Wizard Giant Skeleton
Prince
Arrows Musketeer Wizard Lumberjack
Giant Skeleton
Arrows Musketeer Wizard Balloon Lumberjack
Lumberjack
Balloon Arrows Musketeer Wizard Prince Giant Skeleton

Defense Synergies 1 13

Arrows
Prince Giant Skeleton Lumberjack
Musketeer
Lumberjack Skeleton Army Giant Skeleton
Wizard
Skeleton Army Prince Giant Skeleton Lumberjack
Skeleton Army
Musketeer Wizard Prince Giant Skeleton Lumberjack
Balloon
Prince
Arrows Wizard Skeleton Army
Giant Skeleton
Arrows Musketeer Wizard Skeleton Army Lumberjack
Lumberjack
Musketeer Arrows Wizard Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard
Skeleton Army Lumberjack Musketeer Prince
Skeleton Army Prince Lumberjack Musketeer Giant Skeleton
Skeleton Army Prince Lumberjack Musketeer
Arrows Skeleton Army Prince Giant Skeleton Lumberjack
Arrows Skeleton Army Musketeer Lumberjack
Musketeer Arrows Wizard
Arrows Musketeer Giant Skeleton
Musketeer Skeleton Army Prince Lumberjack
Skeleton Army Musketeer Prince Giant Skeleton Lumberjack
Skeleton Army Arrows Musketeer Wizard Giant Skeleton Lumberjack
Arrows Musketeer Wizard
Skeleton Army Prince Lumberjack Musketeer Wizard Giant Skeleton
Wizard Skeleton Army Arrows Prince Lumberjack
Skeleton Army Prince Lumberjack
Skeleton Army Prince Lumberjack
Wizard Arrows Musketeer Skeleton Army Prince Lumberjack
Arrows Musketeer Wizard Skeleton Army Prince Lumberjack
Arrows Wizard Musketeer Giant Skeleton Lumberjack
Musketeer Prince Lumberjack
Wizard Skeleton Army Arrows Musketeer Prince Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Prince Giant Skeleton
Arrows Musketeer Wizard Prince Lumberjack
Skeleton Army Giant Skeleton Lumberjack Musketeer Prince
Skeleton Army Prince Giant Skeleton Lumberjack Musketeer
Giant Skeleton Musketeer Skeleton Army Prince Lumberjack
Arrows Wizard Musketeer
Skeleton Army Prince Musketeer Giant Skeleton Lumberjack
Giant Skeleton Skeleton Army Prince Lumberjack
Giant Skeleton Skeleton Army Prince
Musketeer Skeleton Army
Musketeer Prince Giant Skeleton Lumberjack
Skeleton Army Arrows Prince Giant Skeleton
Skeleton Army Prince Giant Skeleton Wizard Lumberjack
Wizard Musketeer Skeleton Army
Skeleton Army Musketeer Prince Giant Skeleton Lumberjack
Arrows Musketeer Wizard Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Giant Skeleton
Arrows Musketeer
Arrows Giant Skeleton
Arrows Musketeer Prince Giant Skeleton
Wizard Arrows
Arrows Wizard Musketeer
Arrows Musketeer Wizard
Arrows Wizard
Arrows Wizard
Musketeer Prince Lumberjack
Arrows Musketeer Wizard Prince
Arrows Musketeer Wizard
Musketeer
Arrows Musketeer
Arrows Musketeer Prince
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Arrows Musketeer Wizard Prince
Arrows Wizard
Musketeer Prince Giant Skeleton
Arrows Wizard
Musketeer Prince
Arrows Musketeer
Arrows Wizard
Arrows Musketeer Wizard
Arrows Musketeer Wizard Prince
Arrows Musketeer
Arrows Musketeer Wizard
Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Prince Giant Skeleton
Arrows Wizard
Musketeer Skeleton Army Prince
Arrows Musketeer Wizard
Arrows
Musketeer Wizard Prince Lumberjack
Arrows Musketeer Wizard
Arrows Giant Skeleton
Musketeer Prince
Musketeer Giant Skeleton
Musketeer
Musketeer Prince Giant Skeleton
Prince
Wizard

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