My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Dark Prince P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Musketeer
Zap
Dark Prince
Barbarian Barrel
Tesla Musketeer Dark Prince Electro Wizard
The Log
Musketeer Dark Prince
Earthquake
Tesla
Arrows
Royal Delivery
Musketeer Dark Prince P.E.K.K.A Electro Wizard
Fireball
Tesla Musketeer Electro Wizard
Poison
Musketeer Electro Wizard
Lightning
Tesla Musketeer Dark Prince Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Tesla Fireball Musketeer Dark Prince Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Tesla Fireball Musketeer

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Tornado Dark Prince Electro Wizard Mega Knight
Musketeer
Dark Prince P.E.K.K.A Mega Knight
Tornado
Fireball P.E.K.K.A Dark Prince Mega Knight
Dark Prince
Fireball Musketeer Tornado Electro Wizard
P.E.K.K.A
Tornado Electro Wizard Musketeer
Electro Wizard
P.E.K.K.A Fireball Dark Prince Mega Knight
Mega Knight
Fireball Musketeer Tornado Electro Wizard

Defense Synergies 3 19

Tesla
Musketeer Fireball Tornado Dark Prince Electro Wizard
Fireball
Tornado Tesla Musketeer Dark Prince Electro Wizard Mega Knight
Musketeer
Tesla Fireball Tornado Dark Prince P.E.K.K.A Electro Wizard Mega Knight
Tornado
Fireball P.E.K.K.A Tesla Musketeer Dark Prince Electro Wizard Mega Knight
Dark Prince
Tesla Fireball Musketeer Tornado Electro Wizard
P.E.K.K.A
Tornado Musketeer Electro Wizard
Electro Wizard
Tesla Fireball Musketeer Tornado Dark Prince P.E.K.K.A Mega Knight
Mega Knight
Fireball Musketeer Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Musketeer Electro Wizard
P.E.K.K.A Tesla Musketeer Dark Prince Electro Wizard Mega Knight
Tesla Tornado P.E.K.K.A Mega Knight Musketeer Dark Prince Electro Wizard
Tesla P.E.K.K.A Musketeer Dark Prince Electro Wizard Mega Knight
Fireball Tornado Dark Prince P.E.K.K.A Mega Knight
Fireball Tornado Tesla Musketeer Dark Prince Electro Wizard Mega Knight
Tesla Musketeer Tornado Electro Wizard Fireball
Tesla Fireball Musketeer P.E.K.K.A Electro Wizard Mega Knight
Tesla P.E.K.K.A Musketeer Tornado
Tornado Tesla Musketeer Dark Prince Electro Wizard Mega Knight
Electro Wizard Tesla Fireball Musketeer Tornado Dark Prince Mega Knight
Tesla Musketeer Fireball Tornado Electro Wizard
Tesla P.E.K.K.A Mega Knight Fireball Musketeer Dark Prince Electro Wizard
Fireball Mega Knight Tesla Tornado Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Electro Wizard Mega Knight
Tornado Tesla Fireball P.E.K.K.A Electro Wizard Mega Knight
Tesla Mega Knight Fireball Musketeer Tornado Dark Prince P.E.K.K.A Electro Wizard
Tesla Fireball Mega Knight Musketeer Tornado Dark Prince Electro Wizard
Tornado Tesla Fireball Musketeer Dark Prince Electro Wizard Mega Knight
P.E.K.K.A Tesla Musketeer Tornado Electro Wizard
Dark Prince Mega Knight Tesla Fireball Musketeer P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Fireball Dark Prince P.E.K.K.A Electro Wizard
Fireball Electro Wizard Tesla Musketeer Mega Knight
P.E.K.K.A Mega Knight Musketeer Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Mega Knight Tesla Fireball Musketeer Tornado Electro Wizard
P.E.K.K.A Tesla Musketeer Dark Prince Mega Knight
Fireball Tesla Musketeer Tornado Electro Wizard
Dark Prince P.E.K.K.A Tesla Fireball Musketeer Electro Wizard
P.E.K.K.A Mega Knight Tesla Dark Prince
P.E.K.K.A Electro Wizard Mega Knight Fireball Tornado Dark Prince
P.E.K.K.A Tesla Musketeer
P.E.K.K.A Mega Knight Tesla Musketeer Dark Prince
P.E.K.K.A Mega Knight Fireball Tornado Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Mega Knight Tesla Fireball
Tesla Fireball Musketeer Mega Knight
Tesla Electro Wizard Fireball Musketeer Tornado Dark Prince P.E.K.K.A
Mega Knight Tesla Fireball Musketeer Dark Prince P.E.K.K.A Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer Tornado Electro Wizard
Fireball
Fireball Musketeer Dark Prince
Fireball Dark Prince Mega Knight
Fireball Musketeer Tornado
Musketeer Tornado
Fireball Tornado
Fireball Tornado
Fireball Musketeer Tornado Electro Wizard
Fireball Musketeer Tornado Dark Prince Electro Wizard
Fireball Musketeer Tornado
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Mega Knight
Fireball Tornado
Fireball Musketeer Dark Prince Electro Wizard Mega Knight
Fireball Tornado Mega Knight
Fireball Musketeer Mega Knight
Fireball Tornado
Musketeer Tornado
Fireball Musketeer
Tornado Fireball Dark Prince Mega Knight
Fireball Musketeer Tornado Electro Wizard
Fireball Musketeer Tornado Mega Knight
Fireball Musketeer Tornado
Fireball Musketeer Tornado Electro Wizard
Electro Wizard Fireball Musketeer
Fireball
Fireball Musketeer Mega Knight
Fireball Electro Wizard
P.E.K.K.A Mega Knight
Fireball
Electro Wizard Fireball Musketeer Dark Prince
Fireball Musketeer Tornado Electro Wizard
Fireball
Fireball Musketeer Dark Prince Electro Wizard Mega Knight
Fireball Musketeer
Fireball Tornado
Musketeer Dark Prince P.E.K.K.A Mega Knight
Fireball Musketeer Tornado Electro Wizard
Fireball Musketeer Tornado Electro Wizard
Fireball Musketeer Tornado Dark Prince Electro Wizard Mega Knight
P.E.K.K.A
Fireball Mega Knight

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