My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army Night Witch
Giant Snowball
Royal Hogs Skeleton Army Night Witch
Zap
Firecracker Royal Hogs Skeleton Army Night Witch
Barbarian Barrel
Firecracker Royal Hogs Skeleton Army Magic Archer Night Witch
The Log
Firecracker Mini P.E.K.K.A Royal Hogs Skeleton Army
Earthquake
Firecracker Royal Hogs Skeleton Army
Arrows
Firecracker Royal Hogs Skeleton Army Night Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Royal Hogs Skeleton Army Magic Archer Night Witch
Fireball
Firecracker Royal Hogs Skeleton Army Magic Archer Night Witch
Poison
Firecracker Royal Hogs Skeleton Army Magic Archer Night Witch
Lightning
Mini P.E.K.K.A Magic Archer Night Witch
Rocket
Royal Hogs Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Fireball Mini P.E.K.K.A Magic Archer Night Witch Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Royal Hogs Mini P.E.K.K.A Night Witch
Firecracker
Mini P.E.K.K.A Royal Hogs
Fireball
Arrows Royal Hogs Magic Archer
Mini P.E.K.K.A
Arrows Firecracker Royal Hogs Magic Archer
Royal Hogs
Arrows Firecracker Fireball Mini P.E.K.K.A Magic Archer
Skeleton Army
Magic Archer
Fireball Mini P.E.K.K.A Royal Hogs
Night Witch
Arrows

Defense Synergies 0 10

Arrows
Fireball Mini P.E.K.K.A
Firecracker
Mini P.E.K.K.A Skeleton Army Night Witch
Fireball
Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Firecracker Fireball Skeleton Army Magic Archer
Royal Hogs
Skeleton Army
Firecracker Mini P.E.K.K.A Magic Archer
Magic Archer
Mini P.E.K.K.A Skeleton Army Night Witch
Night Witch
Firecracker Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Magic Archer
Mini P.E.K.K.A Skeleton Army Firecracker Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch Firecracker
Arrows Firecracker Fireball Mini P.E.K.K.A Skeleton Army
Arrows Fireball Skeleton Army Firecracker Magic Archer Night Witch
Arrows Firecracker Fireball Magic Archer Night Witch
Arrows Fireball Magic Archer
Mini P.E.K.K.A Skeleton Army Night Witch
Skeleton Army Firecracker Mini P.E.K.K.A Night Witch
Skeleton Army Arrows Firecracker Fireball Magic Archer Night Witch
Arrows Firecracker Fireball Magic Archer Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch Fireball
Fireball Skeleton Army Arrows Firecracker Mini P.E.K.K.A Magic Archer Night Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Fireball Mini P.E.K.K.A
Arrows Firecracker Fireball Mini P.E.K.K.A Skeleton Army Night Witch
Arrows Fireball Firecracker Skeleton Army Magic Archer Night Witch
Arrows Firecracker Fireball Magic Archer
Mini P.E.K.K.A
Skeleton Army Arrows Firecracker Fireball Mini P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Fireball
Fireball Arrows Firecracker Mini P.E.K.K.A Magic Archer
Skeleton Army Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Fireball Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch
Arrows Firecracker Fireball Magic Archer
Mini P.E.K.K.A Skeleton Army Fireball Night Witch
Mini P.E.K.K.A Skeleton Army
Firecracker Fireball Mini P.E.K.K.A Skeleton Army Magic Archer
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Arrows Fireball
Mini P.E.K.K.A Skeleton Army Fireball Night Witch
Firecracker Fireball Skeleton Army Magic Archer
Skeleton Army Firecracker Fireball Mini P.E.K.K.A Magic Archer Night Witch
Arrows Firecracker Fireball Mini P.E.K.K.A Magic Archer
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Arrows Firecracker
Arrows Firecracker Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Firecracker Fireball
Fireball Arrows Firecracker Magic Archer
Arrows Firecracker Fireball Magic Archer
Arrows Firecracker Magic Archer
Arrows Fireball Firecracker Magic Archer
Arrows Fireball Firecracker
Fireball Mini P.E.K.K.A Night Witch
Firecracker Arrows Fireball Magic Archer
Fireball Arrows Firecracker Magic Archer
Firecracker Fireball Magic Archer
Arrows Firecracker Fireball Magic Archer
Arrows Firecracker Fireball Magic Archer
Arrows Firecracker Fireball Magic Archer
Magic Archer Arrows Firecracker Fireball
Arrows Fireball
Mini P.E.K.K.A Night Witch
Arrows Firecracker Fireball Mini P.E.K.K.A Magic Archer
Arrows Firecracker Fireball Magic Archer
Fireball Magic Archer Night Witch
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball Magic Archer
Arrows Firecracker Fireball Magic Archer
Fireball Arrows Magic Archer
Fireball Arrows Firecracker Magic Archer
Arrows Firecracker Fireball Magic Archer Night Witch
Firecracker Fireball
Fireball Mini P.E.K.K.A Night Witch
Arrows Fireball Magic Archer Night Witch
Arrows Firecracker Fireball Magic Archer
Arrows Firecracker Fireball Magic Archer
Fireball Skeleton Army Magic Archer Night Witch
Fireball Arrows Firecracker Magic Archer
Arrows Fireball
Fireball Firecracker Mini P.E.K.K.A Magic Archer
Arrows Firecracker Fireball Magic Archer
Arrows Fireball
Firecracker
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Fireball Firecracker

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