My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Golem Phoenix Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Healer Golem Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards Phoenix Night Witch
Giant Snowball
Spear Goblins Guards Night Witch
Zap
Spear Goblins Guards Night Witch
Barbarian Barrel
Spear Goblins Guards Night Witch
The Log
Spear Goblins Guards
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Guards Night Witch
Royal Delivery
Spear Goblins Battle Healer Guards Night Witch
Fireball
Battle Healer Night Witch
Poison
Spear Goblins Battle Healer Guards Phoenix Night Witch
Lightning
Battle Healer Phoenix Night Witch
Rocket
Battle Healer Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Healer Guards Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Earthquake Guards Battle Healer Phoenix Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Earthquake Guards

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Earthquake Battle Healer Golem
Earthquake
Golem Spear Goblins The Log
Battle Healer
Spear Goblins Golem Night Witch
Guards
The Log
Golem
Earthquake Night Witch Spear Goblins Battle Healer The Log
The Log
Earthquake Guards Golem
Phoenix
Night Witch
Golem Battle Healer

Defense Synergies 0 11

Spear Goblins
Earthquake Battle Healer Guards The Log Night Witch
Earthquake
Spear Goblins The Log
Battle Healer
Spear Goblins The Log Phoenix Night Witch
Guards
Spear Goblins The Log
Golem
The Log
Spear Goblins Earthquake Battle Healer Guards Night Witch
Phoenix
Battle Healer
Night Witch
Spear Goblins Battle Healer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins The Log
Battle Healer The Log Phoenix Night Witch
Night Witch
Night Witch Guards Phoenix
Earthquake Battle Healer The Log
The Log Spear Goblins Earthquake Guards Night Witch
Spear Goblins Phoenix Night Witch
Earthquake Battle Healer The Log Phoenix
Phoenix Night Witch
Guards Spear Goblins Battle Healer Phoenix Night Witch
Guards Spear Goblins Earthquake The Log Night Witch
Spear Goblins Phoenix Night Witch
Night Witch Earthquake Battle Healer Guards The Log
Earthquake Guards The Log Night Witch
Phoenix
The Log
Night Witch
Spear Goblins Battle Healer Guards The Log Night Witch
Earthquake The Log Spear Goblins Battle Healer Guards
Phoenix
Spear Goblins Earthquake Battle Healer Guards The Log Night Witch
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Battle Healer
Battle Healer The Log Phoenix
Guards Spear Goblins Battle Healer The Log
Guards Battle Healer The Log Phoenix Night Witch
Battle Healer Guards Phoenix Night Witch
Guards Spear Goblins Battle Healer Phoenix Night Witch
Battle Healer Phoenix
Spear Goblins The Log Phoenix
Guards Phoenix
Guards Phoenix
Guards The Log Phoenix
Guards Night Witch
Guards Phoenix Spear Goblins Battle Healer The Log Night Witch
Earthquake Battle Healer The Log Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Guards The Log
The Log
Earthquake The Log
Earthquake Guards The Log
Earthquake The Log
Spear Goblins
Earthquake The Log
Earthquake The Log
The Log
Guards Night Witch
Earthquake The Log
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake Spear Goblins The Log
Earthquake The Log
Earthquake
Night Witch
Earthquake The Log
Earthquake The Log
Earthquake The Log Night Witch
The Log
Earthquake The Log
Earthquake The Log
The Log Earthquake
The Log
The Log
Night Witch
Guards
Night Witch
Earthquake The Log Night Witch
Earthquake The Log
Earthquake Spear Goblins Guards Night Witch
The Log
The Log Earthquake
Guards The Log
The Log

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