My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Bandit Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Bandit Night Witch
Giant Snowball
Bats Hog Rider Night Witch
Zap
Bats Bandit Night Witch
Barbarian Barrel
Knight Bandit Electro Wizard Night Witch
The Log
Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Bats Night Witch
Royal Delivery
Bats Knight Hog Rider Bandit Electro Wizard Night Witch
Fireball
Hog Rider Bandit Electro Wizard Night Witch
Poison
Bats Electro Wizard Night Witch
Lightning
Knight Bandit Electro Wizard Night Witch
Rocket
Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Knight Bandit Hog Rider Electro Wizard Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Knight

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap Bandit
Zap
Hog Rider Electro Wizard Bats Knight The Log Bandit Night Witch
Knight
Bats Hog Rider Zap The Log Electro Wizard Night Witch
Hog Rider
Bats Zap Knight The Log Bandit Electro Wizard
The Log
Hog Rider Zap Knight Bandit
Bandit
Bats Zap Hog Rider The Log Electro Wizard
Electro Wizard
Zap Knight Hog Rider Bandit
Night Witch
Zap Knight

Defense Synergies 3 15

Bats
Knight Zap The Log Bandit Electro Wizard
Zap
Electro Wizard Bats Knight The Log Bandit Night Witch
Knight
Bats Electro Wizard Zap The Log Night Witch
Hog Rider
The Log
Bats Zap Knight Bandit Electro Wizard Night Witch
Bandit
Bats Zap The Log Electro Wizard
Electro Wizard
Zap Knight Bats The Log Bandit Night Witch
Night Witch
Zap Knight The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight The Log Electro Wizard
Bats Zap Knight The Log Bandit Electro Wizard Night Witch
Bats Knight Bandit Electro Wizard Night Witch
Night Witch Bats Knight Bandit Electro Wizard
The Log
The Log Bats Zap Bandit Electro Wizard Night Witch
Bats Electro Wizard Zap Night Witch
Zap The Log Bandit Electro Wizard
Night Witch
Knight Bandit Electro Wizard Night Witch
Bats Electro Wizard Zap Knight The Log Bandit Night Witch
Bats Zap Electro Wizard Night Witch
Night Witch Bats Zap Knight The Log Bandit Electro Wizard
Bats Zap The Log Electro Wizard Night Witch
Knight Bandit Electro Wizard
Zap The Log Bandit Electro Wizard
Bats Knight Electro Wizard Night Witch
Bats Zap Knight The Log Bandit Electro Wizard Night Witch
Zap The Log Bats Knight Bandit Electro Wizard
Electro Wizard
Bats Knight The Log Bandit Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Bandit Electro Wizard
Bandit Electro Wizard Zap Knight The Log
Bandit Bats Zap Knight The Log Electro Wizard
Bats Zap Knight The Log Bandit Electro Wizard Night Witch
Knight Bandit Night Witch
Bats Zap Electro Wizard
Bats Knight Bandit Electro Wizard Night Witch
Knight
Zap Electro Wizard Bats Knight The Log Bandit
Bats Knight
Zap The Log Electro Wizard
Knight Bandit Night Witch
Electro Wizard Bats Zap Knight The Log Night Witch
Bats Zap The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Bandit
Zap The Log Bandit Electro Wizard
The Log Bandit
Knight The Log
Zap The Log
Bats Zap
The Log
The Log Zap
The Log Zap Bandit
Bats Electro Wizard Night Witch
Zap Knight The Log Bandit Electro Wizard
Zap
Knight The Log Bandit
Bandit
Zap The Log
Zap The Log Bandit
The Log Bandit
Bats Night Witch
Zap The Log Bandit Electro Wizard
Zap The Log
The Log Night Witch
The Log
Zap The Log
Zap The Log
The Log Zap Bandit Electro Wizard
Zap The Log Bandit
Zap The Log Bandit
Bats Zap Electro Wizard Night Witch
Zap Electro Wizard Bats
Night Witch
Zap The Log Bandit Night Witch
Zap Electro Wizard
The Log
Zap Electro Wizard Bats Bandit Night Witch
Zap Electro Wizard
The Log
Knight Electro Wizard
The Log Zap
Zap
Zap Bats The Log Electro Wizard
Bats Zap Electro Wizard
Zap The Log Bandit Electro Wizard

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