My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Balloon P.E.K.K.A Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Balloon Lumberjack
Zap
Archers Balloon
Barbarian Barrel
Archers Ice Wizard Lumberjack
The Log
Archers Lumberjack
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Balloon P.E.K.K.A Ice Wizard Lumberjack
Fireball
Archers Balloon Ice Wizard Lumberjack
Poison
Archers Balloon Ice Wizard
Lightning
Balloon Ice Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Tornado Ice Wizard Freeze Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Archers Tornado Ice Wizard

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Barbarian Barrel Balloon P.E.K.K.A Lumberjack
Barbarian Barrel
Balloon Archers Tornado P.E.K.K.A Ice Wizard Lumberjack
Tornado
P.E.K.K.A Barbarian Barrel Freeze Balloon Ice Wizard
Freeze
Balloon Tornado
Balloon
Barbarian Barrel Freeze Lumberjack Archers Tornado Ice Wizard
P.E.K.K.A
Tornado Archers Barbarian Barrel Ice Wizard Lumberjack
Ice Wizard
Barbarian Barrel Tornado Balloon P.E.K.K.A Lumberjack
Lumberjack
Balloon Archers Barbarian Barrel P.E.K.K.A Ice Wizard

Defense Synergies 3 11

Archers
Barbarian Barrel Tornado P.E.K.K.A Ice Wizard Lumberjack
Barbarian Barrel
Archers Tornado P.E.K.K.A Ice Wizard Lumberjack
Tornado
P.E.K.K.A Ice Wizard Archers Barbarian Barrel
Freeze
Lumberjack
Balloon
P.E.K.K.A
Tornado Archers Barbarian Barrel Ice Wizard
Ice Wizard
Tornado Archers Barbarian Barrel P.E.K.K.A Lumberjack
Lumberjack
Archers Barbarian Barrel Freeze Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel
P.E.K.K.A Lumberjack Ice Wizard
Tornado P.E.K.K.A Lumberjack Archers Freeze Ice Wizard
P.E.K.K.A Lumberjack Ice Wizard
Barbarian Barrel Tornado P.E.K.K.A Lumberjack
Barbarian Barrel Tornado Freeze Archers Ice Wizard Lumberjack
Tornado Archers Freeze Ice Wizard
Barbarian Barrel P.E.K.K.A
P.E.K.K.A Tornado Ice Wizard Lumberjack
Tornado Archers Barbarian Barrel Ice Wizard Lumberjack
Archers Ice Wizard Barbarian Barrel Tornado Freeze Lumberjack
Archers Tornado Ice Wizard
P.E.K.K.A Lumberjack Freeze Ice Wizard
Barbarian Barrel Tornado Freeze P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Tornado Freeze P.E.K.K.A Lumberjack
Tornado P.E.K.K.A Lumberjack
Archers Barbarian Barrel Tornado Ice Wizard Lumberjack
Barbarian Barrel Tornado Freeze Archers Ice Wizard Lumberjack
P.E.K.K.A Tornado Lumberjack
Archers Barbarian Barrel P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Barbarian Barrel P.E.K.K.A
Archers Barbarian Barrel Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Barbarian Barrel Tornado
P.E.K.K.A Lumberjack
Archers Tornado Freeze Ice Wizard
P.E.K.K.A Archers Ice Wizard Lumberjack
P.E.K.K.A Lumberjack
Freeze P.E.K.K.A Barbarian Barrel Tornado
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Tornado
P.E.K.K.A Lumberjack
Archers
Archers Barbarian Barrel Tornado Freeze P.E.K.K.A Lumberjack
Archers Barbarian Barrel Freeze P.E.K.K.A Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Freeze
Barbarian Barrel Tornado Ice Wizard
Barbarian Barrel
Barbarian Barrel Freeze
Barbarian Barrel
Tornado Freeze Ice Wizard
Archers Tornado
Barbarian Barrel Tornado Freeze Ice Wizard
Tornado
Tornado Lumberjack
Barbarian Barrel Tornado
Archers Tornado
Barbarian Barrel
Barbarian Barrel Freeze
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Tornado Freeze
Archers Barbarian Barrel
Barbarian Barrel Tornado
Tornado
Tornado
Barbarian Barrel
Tornado Freeze Barbarian Barrel Ice Wizard
Barbarian Barrel Tornado Ice Wizard
Tornado
Barbarian Barrel Tornado
Archers Tornado Ice Wizard
Freeze
Freeze
P.E.K.K.A
Archers Barbarian Barrel Freeze
Archers Tornado Ice Wizard
Freeze
Barbarian Barrel
Lumberjack
Tornado
P.E.K.K.A
Tornado Freeze
Tornado
Barbarian Barrel Tornado Freeze
P.E.K.K.A

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