My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Graveyard
Giant Snowball
Goblins Archers Graveyard
Zap
Goblins Archers Graveyard
Barbarian Barrel
Goblins Archers Executioner Graveyard
The Log
Goblins Archers Graveyard
Earthquake
Archers Graveyard
Arrows
Goblins Archers Graveyard
Royal Delivery
Goblins Archers Executioner P.E.K.K.A Graveyard
Fireball
Archers Executioner
Poison
Archers Executioner Graveyard
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Archers Tornado Giant Executioner Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Archers Tornado

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Archers Giant
Zap
Giant Tornado P.E.K.K.A Graveyard Goblins Archers Executioner
Archers
Goblins Zap Giant P.E.K.K.A Graveyard
Giant
Zap Graveyard Goblins Archers Tornado Executioner
Tornado
Zap Executioner P.E.K.K.A Giant Graveyard
Executioner
Tornado Zap Giant P.E.K.K.A
P.E.K.K.A
Zap Tornado Archers Executioner Graveyard
Graveyard
Zap Giant Archers Tornado P.E.K.K.A

Defense Synergies 2 8

Goblins
Zap Archers
Zap
Goblins Archers Tornado Executioner P.E.K.K.A
Archers
Goblins Zap Tornado P.E.K.K.A
Giant
Tornado
Executioner P.E.K.K.A Zap Archers
Executioner
Tornado Zap
P.E.K.K.A
Tornado Zap Archers
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
P.E.K.K.A Goblins Zap Executioner
Tornado P.E.K.K.A Goblins Archers Executioner
P.E.K.K.A Goblins
Tornado P.E.K.K.A
Tornado Goblins Zap Archers Executioner
Tornado Zap Archers Executioner
Zap P.E.K.K.A
P.E.K.K.A Goblins Tornado
Tornado Goblins Archers
Goblins Archers Executioner Zap Tornado
Executioner Zap Archers Tornado
P.E.K.K.A Zap
Executioner Goblins Zap Tornado P.E.K.K.A
P.E.K.K.A
Tornado Zap P.E.K.K.A
Goblins Tornado Executioner P.E.K.K.A
Goblins Zap Archers Tornado Executioner
Zap Tornado Executioner Archers
P.E.K.K.A Tornado
Goblins Archers Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Archers P.E.K.K.A
Zap Archers Executioner
P.E.K.K.A Goblins Zap
P.E.K.K.A Zap Tornado
P.E.K.K.A Executioner
Executioner Zap Archers Tornado
P.E.K.K.A Goblins Archers
P.E.K.K.A
Zap P.E.K.K.A Goblins Tornado
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Tornado
P.E.K.K.A Executioner
Archers Executioner
Goblins Zap Archers Tornado Executioner P.E.K.K.A
Executioner Zap Archers P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner
Executioner Zap
Executioner Zap Tornado
Archers Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Goblins Tornado
Zap Tornado
Zap Archers Tornado Executioner
Executioner
Zap
Zap Executioner
Executioner
Tornado
Zap Archers Executioner
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Zap Tornado
Zap Archers Tornado Executioner
Zap
Zap
Zap
P.E.K.K.A
Zap Archers
Zap Archers Tornado Executioner
Executioner
Zap Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Tornado
Zap Tornado Executioner
Zap Tornado Executioner
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: