My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Clone
Giant Snowball
Skeletons Minions Clone
Zap
Skeletons Minions Inferno Tower Clone
Barbarian Barrel
Skeletons Inferno Tower Wizard Clone
The Log
Skeletons Clone
Earthquake
Skeletons Inferno Tower Clone
Arrows
Skeletons Minions Clone
Royal Delivery
Skeletons Minions Wizard Clone P.E.K.K.A
Fireball
Minions Inferno Tower Wizard Clone
Poison
Minions Inferno Tower Wizard Clone
Lightning
Inferno Tower Wizard Goblinstein
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Clone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Minions Clone Inferno Tower Wizard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Minions Clone

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A
Minions
Clone P.E.K.K.A
Inferno Tower
Wizard
P.E.K.K.A
Clone
Minions
P.E.K.K.A
Arrows Minions Wizard
Goblinstein

Defense Synergies 0 9

Skeletons
Minions Inferno Tower Wizard P.E.K.K.A
Arrows
Inferno Tower P.E.K.K.A
Minions
Skeletons Inferno Tower P.E.K.K.A
Inferno Tower
Skeletons Arrows Minions
Wizard
Skeletons P.E.K.K.A
Clone
P.E.K.K.A
Skeletons Arrows Minions Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower Wizard
Inferno Tower P.E.K.K.A Skeletons Minions
Inferno Tower P.E.K.K.A Skeletons Minions
Inferno Tower P.E.K.K.A Skeletons Minions
Arrows P.E.K.K.A
Arrows Skeletons Minions
Minions Inferno Tower Arrows Wizard
Arrows Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Skeletons Minions
Skeletons Inferno Tower
Minions Skeletons Arrows Wizard
Arrows Minions Inferno Tower Wizard
Inferno Tower P.E.K.K.A Skeletons Minions Wizard
Wizard Arrows Minions P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A
Wizard Skeletons Arrows Minions Inferno Tower P.E.K.K.A
Arrows Minions Wizard
Arrows Wizard Minions
P.E.K.K.A Inferno Tower
Wizard Arrows Minions P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Inferno Tower P.E.K.K.A
Arrows Wizard
P.E.K.K.A Skeletons Minions Inferno Tower
P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Skeletons
Arrows Wizard Skeletons Minions
P.E.K.K.A Skeletons Minions Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Skeletons Minions Inferno Tower
Inferno Tower P.E.K.K.A Skeletons
P.E.K.K.A Minions Inferno Tower
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Inferno Tower Wizard
Wizard
Inferno Tower Skeletons Minions P.E.K.K.A
Arrows Minions Inferno Tower Wizard P.E.K.K.A
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows
Arrows Wizard Minions
Arrows Wizard
Arrows Wizard
Arrows Wizard
Minions
Arrows Wizard
Arrows Wizard
Arrows Minions
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Minions
Arrows Wizard
Arrows Wizard
Minions
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Minions Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Minions
Arrows Wizard
Arrows
Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Minions
P.E.K.K.A
Wizard

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